Guides

Pokemon Brilliant Diamond and Shining Pearl Pelipper

Pelipper
Water Bird Pokémon

Pokemon Brilliant Diamond and Shining Pearl Pelipper is a Water and Flying Type Water Bird Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Pelipper can be found with Keen Eye, Drizzle and Rain Dish as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Bold Nature, based on 440 combined Base Stats.

Pelipper Stats and Abilities

Based on Pelipper Base IVs we consider this pokemon D-Tier choice. Pelipper Highest IV Stat is Defense 100 and the Lowest being Attack 50.

Tier Stat Base Min Max
F
HP60230324
F
Attack5094218
D
Defense100184328
C
Special Attack95175317
E
Special Defense70130262
E
Speed65121251
D
Total440
Pelipper Detail
Best Held Items
Best Nature
Bold
+10% Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Spicy
EV Yield2 Defense
Growth RateMedium Fast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsFlying, Water 1
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Keen Eye
Ability 1
Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack.
Drizzle
Ability 2
Drizzle creates a rain shower when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
Rain Dish
Hidden Ability
A Pokémon with Rain Dish will recover 1/16 of its maximum HP during rain, after each turn.

How To Evolve Pelipper in BDSP

Wingull requires (Level 25) to evolve into Pelipper.

Base Form Evolution Requirement First Evolution
Wingull
Level 25
Pelipper

Where To Find Pelipper in BDSP

Pelipper has 23 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Pelipper, within the Fountainspring Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Sunyshore City
5 - 1%
Pelipper
Lv. 35-45
Route 230
5 - 1%
Pelipper
Lv. 40-55
Route 229
5 - 1%
Pelipper
Lv. 45-55
Route 229
5 - 1%
Wingull
Lv. 40-55
Route 226
5 - 1%
Pelipper
Lv. 40-55
Route 224
5 - 1%
Pelipper
Lv. 40-55
Route 223
5 - 1%
Pelipper
Lv. 35-45
Pokemon League
5 - 1%
Pelipper
Lv. 35-55
Valley Windworks
100 - 20%
Pelipper
Lv. 20-40
Valley Windworks
5 - 1%
Wingull
Lv. 20-30
advertisement
Route 222
100 - 20%
Pelipper
Lv. 20-40
Route 222
20 - 5%
Wingull
Lv. 41
Route 222
5 - 1%
Wingull
Lv. 20-30
Route 221
100 - 20%
Pelipper
Lv. 20-40
Route 221
20 - 5%
Wingull
Lv. 29
Route 221
5 - 1%
Wingull
Lv. 20-30
Route 220
100 - 20%
Pelipper
Lv. 20-40
Route 220
5 - 1%
Wingull
Lv. 20-30
Route 219
100 - 20%
Pelipper
Lv. 20-40
Route 219
5 - 1%
Wingull
Lv. 20-30
advertisement
Route 218
100 - 20%
Pelipper
Lv. 20-40
Route 218
20 - 5%
Wingull
Lv. 29
Route 218
5 - 1%
Wingull
Lv. 20-30
Route 213
100 - 20%
Pelipper
Lv. 20-40
Route 213
20 - 5%
Wingull
Lv. 20
Route 213
5 - 1%
Wingull
Lv. 20-30
Route 205
100 - 20%
Pelipper
Lv. 20-40
Route 205
5 - 1%
Wingull
Lv. 20-30
Pastoria City
100 - 20%
Pelipper
Lv. 20-40
Pastoria City
5 - 1%
Wingull
Lv. 20-30
advertisement
Iron Island
100 - 20%
Pelipper
Lv. 20-40
Iron Island
5 - 1%
Wingull
Lv. 20-30
Fuego Ironworks
100 - 20%
Pelipper
Lv. 20-40
Fuego Ironworks
20 - 5%
Wingull
Lv. 29
Fuego Ironworks
5 - 1%
Wingull
Lv. 20-30
Canalave City
100 - 20%
Pelipper
Lv. 20-40
Canalave City
5 - 1%
Wingull
Lv. 20-30
Still-Water Cavern
Defog
Wingull
Lv. 16-63
Still-Water Cavern
7th Badge
Pelipper
Lv. 16-63
Spacious Cave
Defog
Wingull
Lv. 16-63
advertisement
Spacious Cave
7th Badge
Pelipper
Lv. 16-63
Riverbank Cave
Defog
Wingull
Lv. 16-63
Riverbank Cave
7th Badge
Pelipper
Lv. 16-63
Fountainspring Cave
Defog
Wingull
Lv. 16-63
Fountainspring Cave
7th Badge
Pelipper
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Pelipper Weakness

Pelipper is a Water and Flying Type pokemon. This will cause Pelipper to take More Damage from Rock, Electric Type Moves, and Less Damage from Steel, Fire, Water, Fighting, Bug, Ground Type moves.

Damage Types
4.0x
More Damage
Electric
2.0x
More Damage
Rock
0.5x
Less Damage
Steel
Fire
Water
Fighting
Bug
0.25x
Less Damage
Immune to Damage
Ground

What pokemon is Pelipper Weak Against?

Tier Pokemon
S
Tyranitar
S
Zapdos
S
Raikou
S
Regirock
A
Electivire

What pokemon is Pelipper Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Groudon
advertisement

Best Moves Pelipper in BDSP

Best Moveset for Pelipper Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
55
Hurricane
Special
165
70 10 May confuse opponent.
62
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
1
Air Slash
Special
112.5
95 20 May cause flinching.
20
Water Pulse
Special
90
100 20 May confuse opponent.

Best Moveset for Pelipper TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM94
Fly
Physical
135
95 15 Flies up on first turn, attacks on second turn.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Pelipper Level Up Moves

List of Moves Pelipper can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
1
Soak
Power: —
Acc: 100
PP: 20
Status

Changes the target's type to water.
1
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
1
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
1
Air Slash
Power:
112.5
Acc: 95
PP: 20
Special

May cause flinching.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Tailwind
Power: —
Acc: —
PP: 30
Status

Doubles Speed for 4 turns.
1
Supersonic
Power: —
Acc: 55
PP: 20
Status

Confuses opponent.
15
Wing Attack
Power:
90
Acc: 100
PP: 35
Physical

20
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
28
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
28
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
28
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
34
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
41
Mist
Power: —
Acc: —
PP: 30
Status

User's stats cannot be changed for a period of time.
48
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
55
Hurricane
Power:
165
Acc: 70
PP: 10
Special

May confuse opponent.
62
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
advertisement

Pelipper TM Moves

List of Moves Pelipper can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM88
Pluck
Power:
90
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM94
Fly
Power:
135
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
advertisement
Squirtle
Wartortle
Blastoise
Psyduck
Golduck
Poliwag
Poliwhirl
Poliwrath
Tentacool
Tentacruel
Slowpoke
Slowbro
Seel
Dewgong
Shellder
Cloyster
Krabby
Kingler
Horsea
Seadra
Goldeen
Seaking
Staryu
Starmie
Magikarp
Gyarados
Lapras
Vaporeon
Totodile
Croconaw
Feraligatr
Chinchou
Lanturn
Marill
Azumarill
Politoed
Wooper
Quagsire
Slowking
Qwilfish
Corsola
Remoraid
Octillery
Mantine
Kingdra
Suicune
Mudkip
Marshtomp
Swampert
Lotad
Lombre
Ludicolo
Wingull
Carvanha
Sharpedo
Wailmer
Wailord
Barboach
Whiscash
Corphish
Crawdaunt
Feebas
Milotic
Clamperl
Huntail
Gorebyss
Relicanth
Luvdisc
Kyogre
Piplup
Prinplup
Empoleon
Buizel
Floatzel
Shellos
Gastrodon
Finneon
Lumineon
Mantyke
Palkia
Phione
Manaphy
Charizard
Butterfree
Pidgey
Pidgeotto
Pidgeot
Spearow
Fearow
Zubat
Golbat
Farfetchd
Doduo
Dodrio
Scyther
Gyarados
Aerodactyl
Articuno
Zapdos
Moltres
Dragonite
Hoothoot
Noctowl
Ledyba
Ledian
Crobat
Togetic
Natu
Xatu
Hoppip
Skiploom
Jumpluff
Yanma
Murkrow
Gligar
Delibird
Mantine
Skarmory
Lugia
Ho-oh
Beautifly
Taillow
Swellow
Wingull
Masquerain
Ninjask
Swablu
Altaria
Tropius
Salamence
Rayquaza
Starly
Staravia
Staraptor
Mothim
Combee
Vespiquen
Drifloon
Drifblim
Honchkrow
Chatot
Mantyke
Togekiss
Yanmega
Gliscor
Shaymin Sky
advertisement
advertisement
advertisement