Pokemon Brilliant Diamond and Shining Pearl Pelipper is a Water and Type Water Bird Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Pelipper can be found with Keen Eye, Drizzle and Rain Dish as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Bold Nature, based on 440 combined Base Stats.
Pelipper Stats and Abilities
Based on Pelipper Base IVs we consider this pokemon D-Tier choice. Pelipper Highest IV Stat is Defense 100 and the Lowest being Attack 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
F | Attack | 50 | 94 | 218 |
D | Defense | 100 | 184 | 328 |
C | Special Attack | 95 | 175 | 317 |
E | Special Defense | 70 | 130 | 262 |
E | Speed | 65 | 121 | 251 |
D | Total | 440 |
Pelipper | Detail |
---|---|
Best Nature | Bold
↑ +10% Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sour
Dislikes: Spicy
|
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Flying, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Keen Eye Ability 1 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Drizzle Ability 2 | Drizzle creates a rain shower when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
Rain Dish Hidden Ability | A Pokémon with Rain Dish will recover 1/16 of its maximum HP during rain, after each turn. |
How To Evolve Pelipper in BDSP
Wingull requires (Level 25) to evolve into Pelipper.
Where To Find Pelipper in BDSP
Pelipper has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Pokemon Brilliant Diamond and Shining Pearl Pelipper Weakness
Pelipper is a Water and Type pokemon. This will cause Pelipper to take More Damage from Rock, Electric Type Moves, and Less Damage from Steel, Fire, Water, Fighting, Bug, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Electric
|
2.0x More Damage |
Rock
|
0.5x Less Damage |
Steel
Fire
Water
Fighting
Bug
|
0.25x Less Damage | |
Immune to Damage |
Ground
|
What pokemon is Pelipper Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |
Best Moves Pelipper in BDSP
Best Moveset for Pelipper Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 |
Hurricane
| Special | 165 | 70 | 10 | May confuse opponent. | |
62 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
1 |
Air Slash
| Special | 112.5 | 95 | 20 | May cause flinching. | |
20 |
Water Pulse
| Special | 90 | 100 | 20 | May confuse opponent. |
Best Moveset for Pelipper TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM94 |
Fly
| Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
Pelipper Level Up Moves
List of Moves Pelipper can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
1 |
Soak
|
Power: —
Acc: 100
PP: 20
Status
Changes the target's type to water.
|
1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
Physical
User attacks first.
|
1 |
Agility
|
Power: —
Acc: —
PP: 30
Status
Sharply raises user's Speed.
|
1 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
Special
May cause flinching.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
1 |
Tailwind
|
Power: —
Acc: —
PP: 30
Status
Doubles Speed for 4 turns.
|
1 |
Supersonic
|
Power: —
Acc: 55
PP: 20
Status
Confuses opponent.
|
15 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
Physical
|
20 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
28 |
Stockpile
|
Power: —
Acc: —
PP: 20
Status
Stores energy for use with Spit Up and Swallow.
|
28 |
Swallow
|
Power: —
Acc: —
PP: 10
Status
The more times the user has performed Stockpile, the more HP is recovered.
|
28 |
Spit Up
|
Power: —
Acc: 100
PP: 10
Special
Power depends on how many times the user performed Stockpile.
|
34 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
41 |
Mist
|
Power: —
Acc: —
PP: 30
Status
User's stats cannot be changed for a period of time.
|
48 |
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
55 |
Hurricane
|
Power:
165 Acc: 70
PP: 10
Special
May confuse opponent.
|
62 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
Pelipper TM Moves
List of Moves Pelipper can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
Physical
May raise user's Defense.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
Physical
If the opponent is holding a berry, its effect is stolen by user.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
Physical
User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
Physical
Flies up on first turn, attacks on second turn.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Status
Lowers opponent's Evasiveness and clears fog.
|
Click/Tap WATER Pokemon similar to Pelipper.
Click/Tap FLYING Pokemon similar to Pelipper.