Pokemon Brilliant Diamond and Shining Pearl Xatu is a Psychic and Type Mystic Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Xatu can be found with Synchronize, Early Bird and Magic Bounce as an Ability and has a Medium Fast growth rate with a 1 Special Attack, 1 Speed EV Yield. We recommend the Hasty Nature, based on 470 combined Base Stats.
Xatu Stats and Abilities
Based on Xatu Base IVs we consider this pokemon C-Tier choice. Xatu Highest IV Stat is Speed 95 and the Lowest being Defense 70.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 65 | 240 | 334 |
| D | Attack | 75 | 139 | 273 |
| E | Defense | 70 | 130 | 262 |
| C | Special Attack | 95 | 175 | 317 |
| E | Special Defense | 70 | 130 | 262 |
| D | Speed | 95 | 175 | 317 |
| C | Total | 470 |
| Xatu | Detail |
|---|---|
| Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Special Attack, 1 Speed |
| Growth Rate | Medium Fast |
| Catch Rate | 75 (9.8% with PokéBall, full HP) |
| Egg Groups | Flying |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Early Bird Ability 2 | The Pokémon awakens quickly from sleep. |
Magic Bounce Hidden Ability | Reflects status- changing moves. |
How To Evolve Xatu in BDSP
Natu requires (Level 25) to evolve into Xatu.
Evolution ChartWhere To Find Xatu in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Natu
Lv. 16-63
| |
|
National |
Natu
Lv. 16-63
| |
|
National |
Natu
Lv. 16-63
| |
|
5 - 1% |
Natu
Lv. 53
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Xatu Weakness
Xatu is a Psychic and Type pokemon. This will cause Xatu to take More Damage from Ghost, Dark, Rock, Electric, Ice Type Moves, and Less Damage from Psychic, Grass, Ground, Fighting Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
|
Type Weakness ChartBest Moves Xatu in BDSP
Best Moveset for Xatu Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 55 |
Future Sight
| | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
| 41 |
Psychic
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
| 1 |
Air Slash
| | Special | 112.5 | 95 | 20 | May cause flinching. |
| 1 |
Peck
| | Physical | 52.5 | 100 | 35 |
Best Moveset for Xatu TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM85 |
Dream Eater
| | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
Xatu Level Up Moves
List of Moves Xatu can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
May cause flinching.
|
| 1 |
Tailwind
|
Power: —
Acc: —
PP: 30
Doubles Speed for 4 turns.
|
| 1 |
Peck
|
Power:
52.5 Acc: 100
PP: 35
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Stored Power
|
Power:
30 Acc: 100
PP: 10
Power increases when user's stats have been raised.
|
| 1 |
Teleport
|
Power: —
Acc: —
PP: 20
Allows user to flee wild battles; also warps player to last PokéCenter.
|
| 15 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Confuses opponent.
|
| 20 |
Night Shade
|
Power: —
Acc: 100
PP: 15
Inflicts damage equal to user's level.
|
| 28 |
Psycho Shift
|
Power: —
Acc: 90
PP: 10
Gives the opponent the user's status condition, if it hits.
|
| 34 |
Power Swap
|
Power: —
Acc: —
PP: 10
User and opponent swap Attack and Special Attack.
|
| 34 |
Guard Swap
|
Power: —
Acc: —
PP: 10
User and opponent swap Defense and Special Defense.
|
| 41 |
Psychic
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 48 |
Wish
|
Power: —
Acc: —
PP: 10
The user recovers HP in the following turn.
|
| 55 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
Damage occurs 2 turns later.
|
Xatu TM Moves
List of Moves Xatu can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Hits all adjacent opponents.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
May raise user's Defense.
|
| TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
The user swaps Abilities with the opponent.
|
| TM51 |
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
If the opponent is holding a berry, its effect is stolen by user.
|
| TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
User switches out immediately after attacking.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Slower Pokémon move first in the turn for 5 turns.
|
| TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
Flies up on first turn, attacks on second turn.
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
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