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Pokemon Brilliant Diamond and Shining Pearl Xatu

Xatu
Mystic Pokémon

Pokemon Brilliant Diamond and Shining Pearl Xatu is a Psychic and Flying Type Mystic Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Xatu can be found with Synchronize, Early Bird and Magic Bounce as an Ability and has a Medium Fast growth rate with a 1 Special Attack, 1 Speed EV Yield. We recommend the Hasty Nature, based on 470 combined Base Stats.

National Dex Pokemon

Xatu Stats and Abilities

Based on Xatu Base IVs we consider this pokemon C-Tier choice. Xatu Highest IV Stat is Speed 95 and the Lowest being Defense 70.

Tier Stat Base Min Max
F
HP65240334
D
Attack75139273
E
Defense70130262
C
Special Attack95175317
E
Special Defense70130262
D
Speed95175317
C
Total470
Xatu Detail
Best Held Items
Best Nature
Hasty
+10% Speed
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Sour
EV Yield1 Special Attack, 1 Speed
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsFlying
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Synchronize
Ability 1
If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.
Early Bird
Ability 2
The Pokémon awakens quickly from sleep.
Magic Bounce
Hidden Ability
Reflects status- changing moves.

How To Evolve Xatu in BDSP

Natu requires (Level 25) to evolve into Xatu.

Base Form Evolution Requirement First Evolution
Natu
Level 25
Xatu

Where To Find Xatu in BDSP

Xatu has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 53 Natu, within the Route 224 location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stargleam Cavern
National
Natu
Lv. 16-63
Spacious Cave
National
Natu
Lv. 16-63
Dazzling Cave
National
Natu
Lv. 16-63
Route 224
5 - 1%
Natu
Lv. 53

Pokemon Brilliant Diamond and Shining Pearl Xatu Weakness

Xatu is a Psychic and Flying Type pokemon. This will cause Xatu to take More Damage from Ghost, Dark, Rock, Electric, Ice Type Moves, and Less Damage from Psychic, Grass, Ground, Fighting Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ghost
Dark
Rock
Electric
Ice
0.5x
Less Damage
Psychic
Grass
0.25x
Less Damage
Fighting
Immune to Damage
Ground

What pokemon is Xatu Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
S
Articuno
S
Zapdos
S
Raikou

What pokemon is Xatu Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Groudon
S
Celebi
S
Metagross
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Best Moves Xatu in BDSP

Best Moveset for Xatu Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
55
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
41
Psychic
Special
135
100 10 May lower opponent's Special Defense.
1
Air Slash
Special
112.5
95 20 May cause flinching.
1
Peck
Physical
52.5
100 35

Best Moveset for Xatu TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM85
Dream Eater
Special
150
100 15 User recovers half the HP inflicted on a sleeping opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Xatu Level Up Moves

List of Moves Xatu can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Air Slash
Power:
112.5
Acc: 95
PP: 20
Special

May cause flinching.
1
Tailwind
Power: —
Acc: —
PP: 30
Status

Doubles Speed for 4 turns.
1
Peck
Power:
52.5
Acc: 100
PP: 35
Physical

1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Stored Power
Power:
30
Acc: 100
PP: 10
Special

Power increases when user's stats have been raised.
1
Teleport
Power: —
Acc: —
PP: 20
Status

Allows user to flee wild battles; also warps player to last PokéCenter.
15
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
20
Night Shade
Power: —
Acc: 100
PP: 15
Special

Inflicts damage equal to user's level.
28
Psycho Shift
Power: —
Acc: 90
PP: 10
Status

Gives the opponent the user's status condition, if it hits.
34
Power Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Attack and Special Attack.
34
Guard Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Defense and Special Defense.
41
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
48
Wish
Power: —
Acc: —
PP: 10
Status

The user recovers HP in the following turn.
55
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
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Xatu TM Moves

List of Moves Xatu can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM88
Pluck
Power:
90
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM94
Fly
Power:
135
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
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