Pokemon Brilliant Diamond and Shining Pearl Xatu is a Psychic and Type Mystic Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Xatu can be found with Synchronize, Early Bird and Magic Bounce as an Ability and has a Medium Fast growth rate with a 1 Special Attack, 1 Speed EV Yield. We recommend the Hasty Nature, based on 470 combined Base Stats.
Xatu Stats and Abilities
Based on Xatu Base IVs we consider this pokemon C-Tier choice. Xatu Highest IV Stat is Speed 95 and the Lowest being Defense 70.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
D | Attack | 75 | 139 | 273 |
E | Defense | 70 | 130 | 262 |
C | Special Attack | 95 | 175 | 317 |
E | Special Defense | 70 | 130 | 262 |
D | Speed | 95 | 175 | 317 |
C | Total | 470 |
Xatu | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Special Attack, 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Early Bird Ability 2 | The Pokémon awakens quickly from sleep. |
Magic Bounce Hidden Ability | Reflects status- changing moves. |
How To Evolve Xatu in BDSP
Natu requires (Level 25) to evolve into Xatu.

Where To Find Xatu in BDSP
Xatu has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Natu
Lv. 16-63
| |
![]() ![]() National |
![]() Natu
Lv. 16-63
| |
![]() ![]() National |
![]() Natu
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Natu
Lv. 53
|

Pokemon Brilliant Diamond and Shining Pearl Xatu Weakness
Xatu is a Psychic and Type pokemon. This will cause Xatu to take More Damage from Ghost, Dark, Rock, Electric, Ice Type Moves, and Less Damage from Psychic, Grass, Ground, Fighting Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
![]() |

Best Moves Xatu in BDSP
Best Moveset for Xatu Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
55 |
Future Sight
| ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
41 |
Psychic
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
1 |
Air Slash
| ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
1 |
Peck
| ![]() | Physical | 52.5 | 100 | 35 |
Best Moveset for Xatu TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM85 |
Dream Eater
| ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |


Xatu Level Up Moves
List of Moves Xatu can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
![]() May cause flinching.
|
1 |
Tailwind
|
Power: —
Acc: —
PP: 30
![]() Doubles Speed for 4 turns.
|
1 |
Peck
|
Power:
52.5 Acc: 100
PP: 35
![]() |
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Stored Power
|
Power:
30 Acc: 100
PP: 10
![]() Power increases when user's stats have been raised.
|
1 |
Teleport
|
Power: —
Acc: —
PP: 20
![]() Allows user to flee wild battles; also warps player to last PokéCenter.
|
15 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
20 |
Night Shade
|
Power: —
Acc: 100
PP: 15
![]() Inflicts damage equal to user's level.
|
28 |
Psycho Shift
|
Power: —
Acc: 90
PP: 10
![]() Gives the opponent the user's status condition, if it hits.
|
34 |
Power Swap
|
Power: —
Acc: —
PP: 10
![]() User and opponent swap Attack and Special Attack.
|
34 |
Guard Swap
|
Power: —
Acc: —
PP: 10
![]() User and opponent swap Defense and Special Defense.
|
41 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
48 |
Wish
|
Power: —
Acc: —
PP: 10
![]() The user recovers HP in the following turn.
|
55 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
![]() Damage occurs 2 turns later.
|
Xatu TM Moves
List of Moves Xatu can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
![]() If the opponent is holding a berry, its effect is stolen by user.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
![]() Slower Pokémon move first in the turn for 5 turns.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
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