Special
Balanced
35Speed · Very Slow

Mareep Best Moveset

Electric at 65 Sp. Atk and 35 Speed with AbilityStatic threatening paralysis on contact. The stats are pre-evolution territory and the moveset can't compete. Evolve through to Ampharos for 115 Sp. Atk and the special Electric TermStab that hits hard despite the low Speed.

SABCDEFFFFFFFFGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen II — Gold, Silver & CrystalF

Mareep was a niche pick at best in Gen II (Gold, Silver & Crystal), rarely seen in standard play. This was Mareep's competitive peak.

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 37
Thunder
Electric110POPULARSTAB
Lv 30
Light Screen
PsychicCOMMONUtility
TM10
Hidden Power (Water)
Water60COMMONCoverage
Egg
Reflect
PsychicCOMMONUtility

Best Build

Experimental
Screens Setter
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Mareep
HardyNEUTRAL

Screens Setter Moveset

  • ThunderSTAB
  • Light Screen
  • Hidden Power Water
  • ReflectUtility
Gen III — Ruby, Sapphire & EmeraldF

Mareep was a niche pick at best in Gen III (Ruby, Sapphire & Emerald), rarely seen in standard play. Mareep maintained its position from the previous generation. Its most popular set ran Static with Sitrus Berry, favoring a Calm nature.

Received Static
SRCMOVETYPECATPWRPOPROLE
TM24
Thunderbolt
Electric90POPULARSTAB
TM17
Protect
NormalCOMMONPriority
Egg
Reflect
PsychicCOMMONUtility
TM6
Toxic
PoisonCOMMONUtility
Lv 16
Thunder Wave
ElectricRARESTAB
Lv 37
Thunder
Electric110RARESTAB
TM10
Hidden Power (Grass)
Grass60RARECoverage
Experimental
Wall
Ability
Static
Item
Sitrus BerryRECOVERY
Best Nature for Mareep
Calm+SPD
EVs

Wall Moveset

  • ThunderboltSTAB
  • ProtectFAST +4
  • ReflectUtility
  • ToxicUtility
Gen IV — Diamond, Pearl & PlatinumF

Mareep was a niche pick at best in Gen IV (Diamond, Pearl & Platinum), rarely seen in standard play. Mareep maintained its position from the previous generation. Its most popular set ran Static with Zapplate, favoring a Quiet nature.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 46
Thunder
Electric110COMMONSTAB
TM23
Iron Tail
Steel100COMMONCoverage
Lv 41
Power Gem
Rock80COMMONCoverage
TM42
Facade
Normal70COMMONCoverage
Egg
Reflect
PsychicRAREUtility
Lv 37
Light Screen
PsychicRAREUtility
Experimental
Special Tank
Ability
Static
Item
Zap Plate
Best Nature for Mareep
Quiet+SPA
EVs

Special Tank Moveset

  • ThunderSTAB
  • Iron Tail
  • Power Gem
  • FacadeCoverage
Gen V — Black & White / B2W2F

Mareep was a niche pick at best in Gen V (Black & White / B2W2), rarely seen in standard play. Mareep maintained its position from the previous generation. Its most popular set ran Static with Zapplate, favoring a Modest nature.

Gained Plus as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 36
Cotton Guard
GrassPOPULARUtility
Lv 32
Discharge
Electric80POPULARSTAB
TM24
Thunderbolt
Electric90COMMONSTAB
TM10
Hidden Power (Ice)
Ice60COMMONCoverage
Lv 29
Power Gem
Rock80COMMONCoverage
TM93
Wild Charge
Electric90COMMONSTAB
Experimental
Special Tank
Ability
Static
Item
Zap Plate
Best Nature for Mareep
Modest+SPA
EVs

Special Tank Moveset

  • Cotton Guard
  • DischargeSTAB
  • ThunderboltSTAB
  • Hidden Power Ice
Gen VI — X & Y / ORASF

Mareep was a niche pick at best in Gen VI (X & Y / ORAS), rarely seen in standard play. Mareep maintained its position from the previous generation. Its most popular set ran Static with Leftovers, favoring a Bold nature.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 32
Discharge
Electric80POPULARSTAB
TM88
Sleep Talk
NormalPOPULARUtility
Lv 43
Light Screen
PsychicPOPULARUtility
TM44
Rest
PsychicPOPULARRecovery
Experimental
Wall
Ability
Static
Item
LeftoversSUSTAIN
Best Nature for Mareep
Bold+DEF
EVs

Wall Moveset

  • DischargeSTAB
  • Sleep Talk
  • Light Screen
  • RestRecovery
Gen VII — Sun & Moon / USUMF

Mareep was a niche pick at best in Gen VII (Sun & Moon / USUM), rarely seen in standard play. Mareep maintained its position from the previous generation. Its most popular set ran Static with Eviolite, favoring a Modest nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM24
Thunderbolt
Electric90COMMONSTAB
Lv 29
Power Gem
Rock80COMMONCoverage
Lv 36
Cotton Guard
GrassCOMMONUtility
Lv 32
Discharge
Electric80RARESTAB
TM57
Charge Beam
Electric50RARESTAB
Lv 4
Thunder Wave
ElectricRARESTAB
Lv 39
Signal Beam
Bug75RARECoverage
Experimental
Special Tank
Ability
Static
Item
EvioliteBULK
Best Nature for Mareep
Modest+SPA
EVs

Special Tank Moveset

  • ThunderboltSTAB
  • Power Gem
  • Cotton Guard
  • DischargeSTAB
Gen IX — Scarlet & Violet / Legends Z-AF

Mareep was a niche pick at best in Gen IX (Scarlet & Violet / Legends Z-A), rarely seen in standard play. Mareep maintained its position from the previous generation. Its most popular set ran Static with Eviolite, favoring a Hardy nature.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
TM48
Volt Switch
Electric70COMMONSTAB
Lv 29
Power Gem
Rock80COMMONCoverage
Lv 32
Discharge
Electric80COMMONSTAB
Lv 36
Cotton Guard
GrassCOMMONUtility
TM85
Rest
PsychicCOMMONRecovery
Lv 39
Dazzling Gleam
Fairy80RARECoverage
TM126
Thunderbolt
Electric90RARESTAB
Lv 46
Thunder
Electric110RARESTAB
Experimental
Pivot
Ability
Static
Item
EvioliteBULK
Best Nature for Mareep
HardyNEUTRAL
EVs

Pivot Moveset

  • Volt SwitchSTAB
  • Power Gem
  • DischargeSTAB
  • Cotton Guard

Mareep Weakness

Mareep's Electric typing leaves it vulnerable to Ground. Not many exploitable gaps in the Electric typing defensive chart. Mareep's Electric typing only leaves 1 gap to cover.

Mareep Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel

What is Mareep Weak Against

Good
1Weak
3Resist
0Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None

What is Mareep Strong Against

2Strong
3Resisted
1Immune
Score-2
2xStrong
0xImmune

Best Pokemon Against Mareep

Evolution

Mareep kicks off a three-stage evolution line through Flaaffy all the way to Ampharos. For breeding, average hatch time with a massive partner pool via two egg groups. The evolved forms gain up to 230 total stats over Mareep. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mareep
Electric
Flaaffy
Electric
Ampharos
Electric
HP
55
70+15
90+20
ATK
40
55+15
75+20
DEF
40
55+15
85+30
SP.ATK
65
80+15
115+35
SP.DEF
45
60+15
90+30
SPE
35
45+10
55+10
BST
280D-Tier
365D-Tier+85
510C-Tier+145
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Special
Special
Special

Breeding

Very Easy

Breed Mareep easily with 278 breeding partners from the Ground and Monster egg groups.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosvenusaurcharizardblastoisemeganiumferaligatrsceptileswampert

How to Get Mareep

All 17 games

Mareep's scattered across 22 spots in early-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.

Where To Catch Mareep in SV

The path to Mareep starts with Mareep at Lv. 9-60 via walking encounters. 3 catchable stages total, with locations listed for each one below.

  1. Mareep
    Step 1Mareep
    South Province (Area Two) - Grass
    Lv.9-19Overworld
    Rate 30%
    South Province (Area Two) - Olive Grove
    Lv.9-19Overworld
    Rate 15%
    East Province (Area One) - Mountain
    Lv.42-60Overworld
    Rate 1%
    Glaseado Mountain
    Lv.42-60Overworld
    Rate 1%
    North Province (Area One) - Mountain
    Lv.42-60Overworld
    Rate 1%
    South Province (Area Five) - Mountain
    Lv.42-60Overworld
    Rate 1%
    South Province (Area Four) - Mountain
    Lv.42-60Overworld
    Rate 1%
    South Province (Area Six) - Mountain
    Lv.42-60Overworld
    Rate 1%
    South Province (Area Two) - Mountain
    Lv.42-60Overworld
    Rate 1%
    West Province (Area One) - Mountain
    Lv.42-60Overworld
    Rate 1%
  2. Flaaffy
    Step 2Catch or Evolve into Flaaffy
    West Province (Area Two) - Grass
    Lv.22-29Overworld
    Rate 9%
    South Province (Area Six) - Mountain
    Lv.37-40Overworld
    Rate 6%
    or evolve from Mareep (Step 1)
  3. Ampharos
    Step 3Catch or Evolve into Ampharos
    East Province (Area One) - Mountain
    Lv.42-60Overworld
    Rate 1%
    Glaseado Mountain
    Lv.42-60Overworld
    Rate 1%
    North Province (Area One) - Mountain
    Lv.42-60Overworld
    Rate 1%
    South Province (Area Five) - Mountain
    Lv.42-60Overworld
    Rate 1%
    South Province (Area Four) - Mountain
    Lv.42-60Overworld
    Rate 1%
    South Province (Area Six) - Mountain
    Lv.42-60Overworld
    Rate 1%
    South Province (Area Two) - Mountain
    Lv.42-60Overworld
    Rate 1%
    West Province (Area One) - Mountain
    Lv.42-60Overworld
    Rate 1%
    or evolve from Flaaffy (Step 2)

Base Stats

Nothing fancy in Mareep's spread. It leans special with Sp. Atk out front. And you'll get 1 Sp. Atk EV per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
Below
HP55
D
Attack40
D
Defense40
D
Sp. Atk65
C
Sp. Def45
D
Speed35
F
Total280
Details
Catch Rate
Easy235 / 255
Growth Rate
Medium Slow1.06M XP
Height0.6 m
Weight7.8 kg
Base XP56
Abilities
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
PlusHidden Ability
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Pokemon Legends: Z-A

Mareep Guide

  • For a casual playthrough, Mareep works as a placeholder. Electric coverage is useful early. The real payoff is Flaaffy. That's where the stats start mattering.

Game Availability

Debuting in Gold & Silver, Mareep appears in 17 games across 9 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

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