Pokémon Items
Pokémon items, sorted by what each one does. Most entries show the effect and the game lists that carry it. TMs and HMs aren’t part of this Pokémon item list.
You only get one slot per Pokémon. Life Orb’s recoil stings less on a fast attacker, since it can finish fights before the damage adds up.
Most held Berries get eaten on their own once the trigger hits: Liechi Berry at a quarter of max HP, Chople Berry when a super-effective Fighting move lands.
A few of these come down to timing. Timer Ball needs a long fight to reach its best. Dusk Ball wants night or a cave.
A Fire Stone works straight from the Bag. Dragon Scale is pickier: Seadra has to be holding it during a trade.
Full Restore handles HP and status in one go. Max Revive brings a fainted Pokémon back at full HP. Rare Candy and the Exp. Candies are in here too.
Most of these change a Pokémon for good. Adamant Mint shifts stat growth toward Attack and away from Sp. Atk. One Gold Bottle Cap pays for Hyper Training in all six stats.
Used from the Bag mid-fight. Poké Doll and Fluffy Tail are the odd ones out, since they end a wild battle instead of boosting anything.
A stone only works on the species it belongs to, and only while held. A few species get a pair, marked X and Y.
Gen 7 only, and Let’s Go doesn’t have them. Eevium Z is Eevee’s alone, upgrading Last Resort to Extreme Evoboost.
Many of these are only shop money. Hang on to Heart Scales, though, in any game where the Move Reminder still charges one.
Story gates and travel tools. The Silph Scope, for one, is what unmasks the ghosts in Pokémon Tower.
Most of these revive into one set Pokémon, and the tile tells you which.
Curry and sandwich ingredients, teas, Mail, Tera Shards and whatever else doesn’t fit a shelf above.
Best items for your Pokémon
Pick a Pokémon and the cards change to fit, so Garchomp shows a Mega Stone and Eevee shows what it evolves with.
Best held item
ALSO GOODMega Stone
Berry for its worst weakness
Pokémon item lists by game
Game pages only list what that game has, which is why Let’s Go looks so short next to the rest of Gen 7.
Red & Blue item listGEN 1 · KANTO124 items listed
Yellow item listGEN 1 · KANTO124 items listed
Gold & Silver item listGEN 2 · JOHTO199 items listed
Crystal item listGEN 2 · JOHTO202 items listed
Ruby & Sapphire item listGEN 3 · HOENN256 items listed
FireRed & LeafGreen item listGEN 3 · KANTO241 items listed
Emerald item listGEN 3 · HOENN261 items listed
Diamond & Pearl item listGEN 4 · SINNOH393 items listed
Platinum item listGEN 4 · SINNOH401 items listed
HeartGold & SoulSilver item listGEN 4 · JOHTO398 items listed
Black & White item listGEN 5 · UNOVA422 items listed
Black 2 & White 2 item listGEN 5 · UNOVA451 items listed
X & Y item listGEN 6 · KALOS446 items listed
Omega Ruby & Alpha Sapphire item listGEN 6 · HOENN513 items listed
Sun & Moon item listGEN 7 · ALOLA504 items listed
Ultra Sun & Ultra Moon item listGEN 7 · ALOLA572 items listed
Let’s Go Pikachu & Eevee item listGEN 7 · KANTO191 items listed
Sword & Shield item listGEN 8 · GALAR647 items listed
Scarlet & Violet item listGEN 9 · PALDEA722 items listed
Legends: Z-A item listGEN 9 · KALOS532 items listed
Item changes across generations
What these items do depends on which generation you’re playing, so check yours before you trust an old guide.
- GEN 7HP restored 200 HP to 120 HP
Sun & Moon made it the only Potion that ever got weaker.
- GEN 7HP restored 50 HP to 60 HP
The gap to Hyper Potion shrank from 150 HP to 60.
- GEN 7Effect ×1.5 Sp. Atk and Sp. Def to ×1.2 Psychic and Dragon moves
Only Latias and Latios can use it, so the rewrite touched exactly two Pokémon.
- GEN 6Power boost ×1.5 to ×1.3
The other Gems stop at Black 2 & White 2, so it’s the only one you’ll meet at the lower number.
- GEN 4All 17 type boosters ×1.1 to ×1.2
Plates arrived in the same games at the same strength.
- GEN 4HP restored 30 HP to 1/4 max HP
A flat 30 HP barely registered on a bulky Pokémon.
- GEN 4Doubles Sp. Atk to Attack and Sp. Atk
Pikachu-only. Volt Tackle became a physical move in Diamond & Pearl, and this change means Light Ball still doubles it.