Pokémon Healing Items
Pokémon healing items fix HP, status, fainting and PP, and some amounts have changed. Hyper Potion healed 200 HP through Gen 6, then dropped to 120 at Sun & Moon, and Super Potion went up to 60. This list shows current amounts. Legends: Arceus has its own.
All 43 healing items
Restore HP
13Energy Powder and Energy Root match Super and Hyper Potion on HP, but they’re bitter, so they cost you friendship.
| What it does | Compare | |||
|---|---|---|---|---|
| A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon. | Gen 1 | 22 / 22Since Gen 1 | ||
| A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon. | Gen 1 | 22 / 22Since Gen 1 | ||
| A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon. | Gen 1 | 22 / 22Since Gen 1 | ||
| A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon. | Gen 1 | 22 / 22Since Gen 1 | ||
| A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has. | Gen 1 | 22 / 22Since Gen 1 | ||
| Water with high mineral content. It can be used to restore 30 HP to a single Pokémon. | Gen 1 | 21 / 22Since Gen 1 | ||
| A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon. | Gen 1 | 21 / 22Since Gen 1 | ||
| A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon. | Gen 1 | 20 / 22Since Gen 1 | ||
| A bottle of highly nutritious milk. It can be used to restore 100 HP to a single Pokémon. | Gen 2 | 17 / 22Since Gen 2 | ||
| A 100 percent pure juice made of Berries. It can be used to restore 20 HP to a single Pokémon. | Gen 2 | 9 / 22Since Gen 2 | ||
| A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon. | Gen 2 | 17 / 22Since Gen 2 | ||
| An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon. | Gen 2 | 17 / 22Since Gen 2 | ||
| A piece of cloyingly sweet chocolate. It can be used to restore 20 HP to a single Pokémon. | Gen 5 | 6 / 22Since Gen 5 |
Cure status
7Full Heal covers confusion from Gen 2 on. In HeartGold & SoulSilver it still won’t touch infatuation.
| What it does | Compare | |||
|---|---|---|---|---|
| A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon. | Gen 1 | 22 / 22Since Gen 1 | ||
| A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon. | Gen 1 | 21 / 22Since Gen 1 | ||
| A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed. | Gen 1 | 21 / 22Since Gen 1 | ||
| A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep. | Gen 1 | 21 / 22Since Gen 1 | ||
| A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn. | Gen 1 | 21 / 22Since Gen 1 | ||
| A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid. | Gen 1 | 21 / 22Since Gen 1 | ||
| A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon. | Gen 2 | 17 / 22Since Gen 2 |
Revive
5Revive brings back half HP. Max Revive and Revival Herb bring back all of it, and only Sacred Ash revives the whole party.
| What it does | Compare | |||
|---|---|---|---|---|
| A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon's max HP. | Gen 1 | 22 / 22Since Gen 1 | ||
| A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon's max HP. | Gen 1 | 22 / 22Since Gen 1 | ||
| A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its max HP. | Gen 2 | 17 / 22Since Gen 2 | ||
| This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their max HP. | Gen 2 | 9 / 22Since Gen 2 | ||
| Honey that Dynamax Vespiquen produces. Adding this honey to Max Soup makes the taste very smooth. It also has the same effect as a Max Revive. | Gen 8 | 1 / 22Since Gen 8 |
Restore PP
4PP Up and PP Max aren’t here because they raise the cap. Those are with the training items.
| What it does | Compare | |||
|---|---|---|---|---|
| This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon. | Gen 1 | 20 / 22Since Gen 1 | ||
| This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon. | Gen 1 | 21 / 22Since Gen 1 | ||
| This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon. | Gen 1 | 20 / 22Since Gen 1 | ||
| This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon. | Gen 1 | 21 / 22Since Gen 1 |
Level up
6Rare Candy adds one level. Exp. Candy gives Exp. points: XS is worth 100 and XL 30,000.
| What it does | Compare | |||
|---|---|---|---|---|
| A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one. | Gen 1 | 22 / 22Since Gen 1 | ||
| A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points. | Gen 8 | 3 / 22Since Gen 8 | ||
| A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points. | Gen 8 | 4 / 22Since Gen 8 | ||
| A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points. | Gen 8 | 4 / 22Since Gen 8 | ||
| A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points. | Gen 8 | 4 / 22Since Gen 8 | ||
| A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points. | Gen 8 | 4 / 22Since Gen 8 |
Regional treats
8Treats are tied to one place each, and all of them cure status in current games. Rage Candy Bar is the exception in older games: 20 HP in Gen 2, and a key item traded for a TM in HeartGold & SoulSilver.
| What it does | Compare | |||
|---|---|---|---|---|
| Mahogany Town's famous candy. It can be used once to heal all the status conditions of a Pokémon. | Gen 2 | 10 / 22Since Gen 2 | ||
| Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokémon. | Gen 3 | 13 / 22Since Gen 3 | ||
| The Old Chateau's hidden specialty. It can be used once to heal all the status conditions of a Pokémon. | Gen 4 | 10 / 22Since Gen 4 | ||
| Castelia City's specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon. | Gen 5 | 6 / 22Since Gen 5 | ||
| A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon. | Gen 6 | 6 / 22Since Gen 6 | ||
| The Alola region's local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon. | Gen 7 | 3 / 22Since Gen 7 | ||
| Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon. | Gen 7 | 2 / 22Since Gen 7 | ||
| Shalour City's famous shortbread. It can be used once to heal all the status conditions of a Pokémon. | Gen 6 | 5 / 22Since Gen 6 |
Healing items by game
GEN 9
GEN 7
GEN 6
GEN 5
GEN 4
GEN 3
GEN 2
New healing items in each generation
Gen 8
6 new medicine items- +1
Gen 7
2 new medicine itemsGen 6
2 new medicine itemsGen 5
2 new medicine itemsGen 4
1 new medicine itemGen 3
1 new medicine itemGen 2
8 new medicine items- +2
- +3
Gen 1
21 new medicine items- +11
- +13
- +15
- +16




