75 training itemsGen 1–9Updated NOV 11, 2026

Pokémon EV Training Items

From Gen 3 through Gen 7, vitamins stop working once a stat hits 100 EVs. Sword & Shield removed that limit, and Legends: Arceus and Let’s Go don’t have vitamins at all, so check your game before you stock up on Pokémon EV training items.

All 75 training items

Vitamins

6

Zinc didn’t exist until Gen 3. Gen 1 and 2 tracked one shared Special value, and Calcium raised that.

Vitamins
What it doesCompare
A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon.Gen 120 / 22Since Gen 1
A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon.Gen 120 / 22Since Gen 1
A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon.Gen 120 / 22Since Gen 1
A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon.Gen 120 / 22Since Gen 1
A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon.Gen 120 / 22Since Gen 1
A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon.Gen 316 / 22Since Gen 3

Feathers

6

One EV each with no 100-point cap. Use them for topping off after vitamins, and look for the name Wings before Sword & Shield.

Feathers
What it doesCompare
An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon.Gen 58 / 22Since Gen 5
An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon.Gen 57 / 22Since Gen 5
An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon.Gen 57 / 22Since Gen 5
An item for use on a Pokémon. It slightly increases the Sp. Atk base points of a single Pokémon.Gen 57 / 22Since Gen 5
An item for use on a Pokémon. It slightly increases the Sp. Def base points of a single Pokémon.Gen 57 / 22Since Gen 5
An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon.Gen 57 / 22Since Gen 5

Power items

6

Every holder’s Speed is halved. Sun & Moon doubled the EV bonus, from 4 to 8.

Power items
What it doesCompare
An item to be held by a Pokémon. It reduces Speed but allows the holder's max HP to grow more after battling.Gen 413 / 22Since Gen 4
An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.Gen 413 / 22Since Gen 4
An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.Gen 413 / 22Since Gen 4
An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.Gen 413 / 22Since Gen 4
An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.Gen 413 / 22Since Gen 4
An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.Gen 413 / 22Since Gen 4

Mints

21

No Mints before Sword & Shield, so in older games you’re stuck with the stat changes your Nature gives you.

Mints
What it doesCompare
When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly.Gen 85 / 22Since Gen 8
When a Pokémon smells this mint, all of its stats will grow at an equal rate.Gen 85 / 22Since Gen 8

Bottle Caps

2

Bottle Caps need a level 100 Pokémon in Gen 7 and 8, and level 50 from Scarlet & Violet. Bred babies don’t inherit the boost.

Bottle Caps
What it doesCompare
A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.Gen 77 / 22Since Gen 7
A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.Gen 77 / 22Since Gen 7

Ability items

2

Ability Capsule only swaps between the two regular Abilities. For a Hidden Ability you need an Ability Patch, which also works in reverse from Scarlet & Violet.

Ability items
What it doesCompare
A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.Gen 67 / 22Since Gen 6
A patch that allows a Pokémon with a regular Ability to have a rare Ability.Gen 83 / 22Since Gen 8

PP Up and PP Max

2

PP Up adds 20% of a move’s base PP, up to three times. One PP Max does all three in one go.

PP Up and PP Max
What it doesCompare
A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon.Gen 120 / 22Since Gen 1
A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon.Gen 315 / 22Since Gen 3

Grit items

4

Legends: Arceus effort levels. Each grade picks up where the last one stops, and a stat starting at 0 needs all four to reach the top.

Grit items
What it doesCompare
Raises one stat’s effort level when it’s at level 0, 1 or 2.Gen 81 / 22Since Gen 8
Raises one stat’s effort level when it’s at level 3, 4 or 5.Gen 81 / 22Since Gen 8
Raises one stat’s effort level when it’s at level 6, 7 or 8.Gen 81 / 22Since Gen 8
Raises one stat’s effort level, but only from level 9.Gen 81 / 22Since Gen 8

Mochi

7

Fresh Start Mochi is the undo button here. All seven are Ogre Oustin’ prizes in Scarlet & Violet.

Mochi
What it doesCompare
Adds 10 Sp. Def EVs.Gen 91 / 22Since Gen 9
Resets all of a Pokémon’s EVs to zero.Gen 91 / 22Since Gen 9
Adds 10 Sp. Atk EVs.Gen 91 / 22Since Gen 9
Adds 10 HP EVs.Gen 91 / 22Since Gen 9
Adds 10 Attack EVs.Gen 91 / 22Since Gen 9
Adds 10 Defense EVs.Gen 91 / 22Since Gen 9
Adds 10 Speed EVs.Gen 91 / 22Since Gen 9

Stat Candies

18

In Let’s Go these raise Awakening Values rather than EVs, and the L and XL versions need a higher level.

Stat Candies
What it doesCompare
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Def stat.Gen 71 / 22Since Gen 7
A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Sp. Def stat.Gen 71 / 22Since Gen 7
A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Sp. Def stat.Gen 71 / 22Since Gen 7
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's HP.Gen 71 / 22Since Gen 7
A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's HP.Gen 71 / 22Since Gen 7
A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's HP.Gen 71 / 22Since Gen 7
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Attack stat.Gen 71 / 22Since Gen 7
A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Attack stat.Gen 71 / 22Since Gen 7
A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Attack stat.Gen 71 / 22Since Gen 7
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Speed stat.Gen 71 / 22Since Gen 7
A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Speed stat.Gen 71 / 22Since Gen 7
A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Speed stat.Gen 71 / 22Since Gen 7
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Atk stat.Gen 71 / 22Since Gen 7
A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Sp. Atk stat.Gen 71 / 22Since Gen 7
A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Sp. Atk stat.Gen 71 / 22Since Gen 7
A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Defense stat.Gen 71 / 22Since Gen 7
A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Defense stat.Gen 71 / 22Since Gen 7
A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Defense stat.Gen 71 / 22Since Gen 7

Other training items

1

Each Dynamax Level adds 5% to a Pokémon’s Dynamaxed HP.

Other training items
What it doesCompare
A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.Gen 81 / 22Since Gen 8

Training items by game

Cards with no count link to that game’s Medicine list, where its training items sit. Let’s Go opens its item list instead.

Mints

Which Mint gives which stats

Find the stat you want raised on one side and the stat you’ll accept losing on the other. Every cell on the diagonal reads Serious Mint, the only neutral one.

Mints by raised stat (rows) and lowered stat (columns)
−Atk−Def−Sp. Atk−Sp. Def−Speed
+Atk
+Def
+Sp. Atk
+Sp. Def
+Speed

A Mint changes the stats but the Nature stays, so breeding and Synchronize still use the original.

By generation

New training items in each generation

Gen 9

7 new training items
  • +1
  • +2

Gen 8

27 new training items
  • +17
  • +19
  • +21
  • +22

Gen 7

20 new training items
  • +10
  • +12
  • +14
  • +15

Gen 6

1 new training item

Gen 5

6 new training items
  • +1

Gen 4

6 new training items
  • +1

Gen 3

2 new training items

Gen 1

6 new training items
  • +1
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