Pokémon EV Training Items
From Gen 3 through Gen 7, vitamins stop working once a stat hits 100 EVs. Sword & Shield removed that limit, and Legends: Arceus and Let’s Go don’t have vitamins at all, so check your game before you stock up on Pokémon EV training items.
All 75 training items
Vitamins
6Zinc didn’t exist until Gen 3. Gen 1 and 2 tracked one shared Special value, and Calcium raised that.
| What it does | Compare | |||
|---|---|---|---|---|
| A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon. | Gen 1 | 20 / 22Since Gen 1 | ||
| A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon. | Gen 1 | 20 / 22Since Gen 1 | ||
| A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon. | Gen 1 | 20 / 22Since Gen 1 | ||
| A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon. | Gen 1 | 20 / 22Since Gen 1 | ||
| A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon. | Gen 1 | 20 / 22Since Gen 1 | ||
| A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon. | Gen 3 | 16 / 22Since Gen 3 |
Feathers
6One EV each with no 100-point cap. Use them for topping off after vitamins, and look for the name Wings before Sword & Shield.
| What it does | Compare | |||
|---|---|---|---|---|
| An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon. | Gen 5 | 8 / 22Since Gen 5 | ||
| An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon. | Gen 5 | 7 / 22Since Gen 5 | ||
| An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon. | Gen 5 | 7 / 22Since Gen 5 | ||
| An item for use on a Pokémon. It slightly increases the Sp. Atk base points of a single Pokémon. | Gen 5 | 7 / 22Since Gen 5 | ||
| An item for use on a Pokémon. It slightly increases the Sp. Def base points of a single Pokémon. | Gen 5 | 7 / 22Since Gen 5 | ||
| An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon. | Gen 5 | 7 / 22Since Gen 5 |
Power items
6Every holder’s Speed is halved. Sun & Moon doubled the EV bonus, from 4 to 8.
| What it does | Compare | |||
|---|---|---|---|---|
| An item to be held by a Pokémon. It reduces Speed but allows the holder's max HP to grow more after battling. | Gen 4 | 13 / 22Since Gen 4 | ||
| An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling. | Gen 4 | 13 / 22Since Gen 4 | ||
| An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling. | Gen 4 | 13 / 22Since Gen 4 | ||
| An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling. | Gen 4 | 13 / 22Since Gen 4 | ||
| An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling. | Gen 4 | 13 / 22Since Gen 4 | ||
| An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling. | Gen 4 | 13 / 22Since Gen 4 |
Mints
21No Mints before Sword & Shield, so in older games you’re stuck with the stat changes your Nature gives you.
| What it does | Compare | |||
|---|---|---|---|---|
| When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly. | Gen 8 | 5 / 22Since Gen 8 | ||
| When a Pokémon smells this mint, all of its stats will grow at an equal rate. | Gen 8 | 5 / 22Since Gen 8 |
Bottle Caps
2Bottle Caps need a level 100 Pokémon in Gen 7 and 8, and level 50 from Scarlet & Violet. Bred babies don’t inherit the boost.
| What it does | Compare | |||
|---|---|---|---|---|
| A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one. | Gen 7 | 7 / 22Since Gen 7 | ||
| A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one. | Gen 7 | 7 / 22Since Gen 7 |
Ability items
2Ability Capsule only swaps between the two regular Abilities. For a Hidden Ability you need an Ability Patch, which also works in reverse from Scarlet & Violet.
| What it does | Compare | |||
|---|---|---|---|---|
| A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used. | Gen 6 | 7 / 22Since Gen 6 | ||
| A patch that allows a Pokémon with a regular Ability to have a rare Ability. | Gen 8 | 3 / 22Since Gen 8 |
PP Up and PP Max
2PP Up adds 20% of a move’s base PP, up to three times. One PP Max does all three in one go.
| What it does | Compare | |||
|---|---|---|---|---|
| A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon. | Gen 1 | 20 / 22Since Gen 1 | ||
| A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon. | Gen 3 | 15 / 22Since Gen 3 |
Grit items
4Legends: Arceus effort levels. Each grade picks up where the last one stops, and a stat starting at 0 needs all four to reach the top.
| What it does | Compare | |||
|---|---|---|---|---|
| Raises one stat’s effort level when it’s at level 0, 1 or 2. | Gen 8 | 1 / 22Since Gen 8 | ||
| Raises one stat’s effort level when it’s at level 3, 4 or 5. | Gen 8 | 1 / 22Since Gen 8 | ||
| Raises one stat’s effort level when it’s at level 6, 7 or 8. | Gen 8 | 1 / 22Since Gen 8 | ||
| Raises one stat’s effort level, but only from level 9. | Gen 8 | 1 / 22Since Gen 8 |
Mochi
7Fresh Start Mochi is the undo button here. All seven are Ogre Oustin’ prizes in Scarlet & Violet.
| What it does | Compare | |||
|---|---|---|---|---|
| Adds 10 Sp. Def EVs. | Gen 9 | 1 / 22Since Gen 9 | ||
| Resets all of a Pokémon’s EVs to zero. | Gen 9 | 1 / 22Since Gen 9 | ||
| Adds 10 Sp. Atk EVs. | Gen 9 | 1 / 22Since Gen 9 | ||
| Adds 10 HP EVs. | Gen 9 | 1 / 22Since Gen 9 | ||
| Adds 10 Attack EVs. | Gen 9 | 1 / 22Since Gen 9 | ||
| Adds 10 Defense EVs. | Gen 9 | 1 / 22Since Gen 9 | ||
| Adds 10 Speed EVs. | Gen 9 | 1 / 22Since Gen 9 |
Stat Candies
18In Let’s Go these raise Awakening Values rather than EVs, and the L and XL versions need a higher level.
| What it does | Compare | |||
|---|---|---|---|---|
| A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Def stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Sp. Def stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Sp. Def stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's HP. | Gen 7 | 1 / 22Since Gen 7 | ||
| A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's HP. | Gen 7 | 1 / 22Since Gen 7 | ||
| A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's HP. | Gen 7 | 1 / 22Since Gen 7 | ||
| A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Attack stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Attack stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Attack stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Speed stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Speed stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Speed stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Sp. Atk stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Sp. Atk stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Sp. Atk stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon's Defense stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon's Defense stat. | Gen 7 | 1 / 22Since Gen 7 | ||
| A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon's Defense stat. | Gen 7 | 1 / 22Since Gen 7 |
Other training items
1Each Dynamax Level adds 5% to a Pokémon’s Dynamaxed HP.
| What it does | Compare | |||
|---|---|---|---|---|
| A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed. | Gen 8 | 1 / 22Since Gen 8 |
Training items by game
Cards with no count link to that game’s Medicine list, where its training items sit. Let’s Go opens its item list instead.
GEN 9
GEN 7
GEN 6
GEN 5
GEN 4
GEN 3
GEN 2
Which Mint gives which stats
Find the stat you want raised on one side and the stat you’ll accept losing on the other. Every cell on the diagonal reads Serious Mint, the only neutral one.
| −Atk | −Def | −Sp. Atk | −Sp. Def | −Speed | |
|---|---|---|---|---|---|
| +Atk | |||||
| +Def | |||||
| +Sp. Atk | |||||
| +Sp. Def | |||||
| +Speed |
A Mint changes the stats but the Nature stays, so breeding and Synchronize still use the original.
New training items in each generation
Gen 9
7 new training items- +1
- +2
Gen 8
27 new training items- +17
- +19
- +21
- +22
Gen 7
20 new training items- +10
- +12
- +14
- +15
Gen 6
1 new training itemGen 5
6 new training items- +1
Gen 4
6 new training items- +1
Gen 3
2 new training itemsGen 1
6 new training items- +1




