The Complete Move Database

Pokémon Moves

Every move across every generation. Filter by power, accuracy, type, effects, and battle properties to find what you need.

COMPLETE MOVE LIST

Move Spotlight

#1
Revival Blessing
—
Revival Blessing
#1 PickStatus

Revival Blessing

NormalStatus
Power—
Accuracy—
PP1
Used by
PawmotRabsca

No move in Pokemon history had ever revived a fainted teammate during battle until Revival Blessing in Scarlet & Violet. Pawmot and Rabsca could bring back a knocked-out partner to half HP, breaking the fundamental rule that losing a Pokemon means losing it for the match. Teambuilding had to account for something that never existed before.

Revival Blessing (Normal / Status)

No move in Pokemon history had ever revived a fainted teammate during battle until Revival Blessing in Scarlet & Violet. Pawmot and Rabsca could bring back a knocked-out partner to half HP, breaking the fundamental rule that losing a Pokemon means losing it for the match. Teambuilding had to account for something that never existed before.

#2
Ice Spinner
80
Ice Spinner
#2 PickPhysical

Ice Spinner

IcePhysical
Power80
Accuracy100%
PP15
Used by
DragoniteGoodraMewMagearnaRegisteel

Gen 9 made terrain a core competitive mechanic, and Ice Spinner was built to counter it. 80 base power physical Ice that removed any active terrain on hit. Iron Bundle and Baxcalibur used it for both damage and tactical terrain control, making it one of the most flexible moves in Scarlet & Violet.

Ice Spinner (Ice / Physical)

Gen 9 made terrain a core competitive mechanic, and Ice Spinner was built to counter it. 80 base power physical Ice that removed any active terrain on hit. Iron Bundle and Baxcalibur used it for both damage and tactical terrain control, making it one of the most flexible moves in Scarlet & Violet.

#3
Make It Rain
120
Make It Rain
#3 PickSpecial

Make It Rain

SteelSpecial
Power120
Accuracy100%
PP5

Gholdengo's Make It Rain paired Steel-type spread damage with Good as Gold, which blocked every status move in the game. No burns, no paralysis, no Toxic. Gholdengo couldn't be slowed down through status, and it hit both opponents in doubles. The most dominant offensive presence in Gen 9 competitive play.

Make It Rain (Steel / Special)

Gholdengo's Make It Rain paired Steel-type spread damage with Good as Gold, which blocked every status move in the game. No burns, no paralysis, no Toxic. Gholdengo couldn't be slowed down through status, and it hit both opponents in doubles. The most dominant offensive presence in Gen 9 competitive play.

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Must-Know

Moves Every Trainer Should Know

The moves that define Pokémon battling, whether you are playing through the story or building your first team. Start here.

Evolution

How Moves Changed

Moves are not static. A handful of changes across the generations reshaped how the whole game is played.

  1. Gen II

    The Special Split

    Special to Sp. Atk + Sp. Def

    Gold and Silver split the original Special stat into Sp. Atk and Sp. Def. Every attacking and defending move is balanced around this divide to this day.

  2. Gen III

    Abilities Change Everything

    Abilities introduced

    Ruby and Sapphire give every Pokemon a passive Ability that changes how moves work. Levitate ignores Earthquake, Intimidate weakens physical hits before they land. Dragon Dance debuts the same generation.

  3. Gen V

    TMs Become Reusable

    TMs: single-use to infinite

    Technical Machines can finally be used more than once. No more hoarding that one Earthquake TM. Teach it to your whole team.

  4. Gen VI

    Fairy Type Arrives

    18th type added to the game

    The Fairy type rebalances the entire type chart. Dragon moves lose their dominance, and new moves like Moonblast and Play Rough give every team a Dragon answer.

  5. Gen VIII

    The Move Purge

    Dozens of moves removed

    Sword and Shield removes dozens of long-standing moves from the game entirely, including Hidden Power and Return. The biggest shake-up to available movesets in franchise history.

  6. Gen IX

    TMs Go Craftable

    TMs craftable from materials

    Scarlet and Violet makes TMs single-use again but now you craft them from materials dropped by wild Pokemon. Learning moves becomes part of the exploration loop.

Questions

Pokémon Moves: Frequently Asked

01

What is STAB?

STAB stands for Same-Type Attack Bonus. A Pokémon using a move that matches its own type gets a 1.5x damage boost. So a Water-type using Surf hits 50% harder than if a Normal-type used it. That bonus stacks with super effective damage too.

02

Physical vs Special: what is the difference?

Physical moves calculate damage using Attack against Defense. Special moves use Sp. Atk against Sp. Def instead. Before Gen IV, the type of the move decided the category. All Fire moves were Special, all Fighting were Physical. Now each move has its own category set individually.

03

How many moves are in Pokémon?

Over 900 moves exist across nine generations of Pokémon games. Not every move shows up in every game, though. Sword and Shield cut several long-standing ones entirely, and each new generation adds fresh moves while occasionally retiring others.

04

Can any Pokémon learn any move?

No. Every Pokémon has a fixed learnset. You can pick up moves through leveling, TMs, breeding (Egg Moves), or Move Tutors. Some moves are locked to certain Pokémon or evolution lines. Checking learnsets before you build a team saves a lot of wasted time.

05

What does priority mean?

Priority decides which move goes first regardless of Speed. Most moves sit at priority 0. Quick Attack (+1) and Protect (+4) go before normal moves every time. Negative priority moves like Trick Room (-7) always go last. Within the same priority level, Speed decides the order.

GAME AVAILABILITY

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