Pokémon FireRed & LeafGreen Moves
Gen 1 remade with Gen 3 mechanics. Abilities and held items apply, which changes how moves interact. Move Tutors in the Sevii Islands expand your coverage options post-game.
FIRERED & LEAFGREEN MOVE LIST
Move Spotlight

Seismic Toss
Chansey and Snorlax loved Seismic Toss because it dealt a flat 100 damage regardless of their low Attack stats. In FRLG's competitive scene, defensive Pokemon could wear down anything without offensive investment. Fixed damage made defensive teams almost impossible to outlast.
Seismic Toss (Fighting / Physical)
Chansey and Snorlax loved Seismic Toss because it dealt a flat 100 damage regardless of their low Attack stats. In FRLG's competitive scene, defensive Pokemon could wear down anything without offensive investment. Fixed damage made defensive teams almost impossible to outlast.

Overheat
Overheat gave Charizard and Moltres a 140 base power nuclear option through FRLG's Move Tutor. The Special Attack drop after use barely mattered when the first hit one-shot most targets. Fire-types went from decent to devastating with this single addition.
Overheat (Fire / Special)
Overheat gave Charizard and Moltres a 140 base power nuclear option through FRLG's Move Tutor. The Special Attack drop after use barely mattered when the first hit one-shot most targets. Fire-types went from decent to devastating with this single addition.

Thunderbolt
The most important TM in any Kanto playthrough. Thunderbolt handled Misty's Water-types and Lorelei's Ice-types while providing coverage against the Flying-types on every route. Reliable, strong, and available early enough to shape your whole team around it.
Thunderbolt (Electric / Special)
The most important TM in any Kanto playthrough. Thunderbolt handled Misty's Water-types and Lorelei's Ice-types while providing coverage against the Flying-types on every route. Reliable, strong, and available early enough to shape your whole team around it.
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How Moves Work in FireRed & LeafGreen
Ghost and Dark play against type
Categories follow the type in Gen 3, and the assignments surprise people: Ghost moves are physical here while Dark moves are special. Shadow Ball wants a high Attack stat, which is exactly the stat the famous Kanto ghosts never had.
Plan around HM baggage
Cut, Surf, and Strength all demand move slots on somebody, and they can't be overwritten like normal moves, only removed by the Move Deleter. A dedicated utility Pokémon keeps your main team from carrying dead weight into the Elite Four.
New in FireRed & LeafGreen
Every entry here was designed with Hoenn in mind, then handed to Kanto through the remake engine. The fun is spotting which Gen 3 inventions fit classic Kanto Pokémon better than their original options ever did.
Pokémon Moves: Frequently Asked
Does Pokémon FireRed and LeafGreen use the Generation 3 move mechanics?
Yes. FireRed and LeafGreen use Gen 3 mechanics, which means abilities affect moves, but the physical/special system is still type-based. All Fire, Water, and Electric moves are special, while Normal, Fighting, and Ground moves are physical, just like the originals.
Are there Move Tutors in FireRed and LeafGreen?
Yes. After completing certain postgame requirements, Move Tutors on Two Island and Four Island teach powerful moves like Body Slam, Thunder Wave, and Dream Eater. These tutors can only teach each move once per save file.
What new moves can Pokémon learn in FireRed and LeafGreen compared to the originals?
Since FRLG uses the Gen 3 move pool, Pokémon have access to many moves that did not exist in Gen 1, including Brick Break, Aerial Ace, and Shadow Ball. Pokémon also have updated learnsets that include Gen 2 and Gen 3 moves they learn by level-up.
Are TMs single-use in FireRed and LeafGreen?
Yes. TMs are single-use in FRLG, same as all Gen 3 games. The TM list matches Ruby and Sapphire, giving you access to moves like Sludge Bomb and Focus Punch that were not in the original Red and Blue.
What HMs are required in FireRed and LeafGreen?
Cut, Surf, and Strength are required for the main story. Flash makes Rock Tunnel easier but is optional. The postgame Sevii Islands require Surf, Strength, Rock Smash, and Waterfall to fully explore.
GAME AVAILABILITY
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILet's Go

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A - Gen XWW

Winds & Waves