Pokémon FireRed & LeafGreenGen 3Updated OCT 18, 2026

Pokémon FireRed & LeafGreen Type Chart

FireRed and LeafGreen use the Gen 3 type chart, with 17 types and no Fairy yet. Each type also decides whether its moves are physical or special, and that’s what makes some attackers worth raising and others not.

Type effectiveness · Gen 3 · 17 types

The FireRed & LeafGreen type chart

In the full chart, rows attack and columns defend: tap any cell to read the matchup in plain words.

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New to type matchups? The simple list spells out what each type beats and what beats it.
2Super effective½Not very effective0No effectNormal damage
FIRE ATTACKING
2×Super effective onGrassIceBugSteel
½×Not very effective onFireWaterRockDragon
FIRE DEFENDING
2×Takes 2× fromWaterGroundRock
Full Fire page →
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Good against: its attacks do 2× to these. Weak to: these hit it for 2×. Under those, ½× means half damage and 0× means no damage.

Jump to a type ↓
Normal
Normal is Good against
Nothing
Normal is Weak to
Fighting
Normal attacks do half damage to Rock, Steel; no damage to Ghost.
Attacks on Normal do no damage from Ghost.
Fire
Fire is Good against
GrassIceBugSteel
Fire is Weak to
WaterGroundRock
Fire attacks do half damage to Fire, Water, Rock, Dragon.
Attacks on Fire do half damage from Fire, Grass, Ice, Bug, Steel.
Water
Water is Good against
FireGroundRock
Water is Weak to
ElectricGrass
Water attacks do half damage to Water, Grass, Dragon.
Attacks on Water do half damage from Fire, Water, Ice, Steel.
Electric
Electric is Good against
WaterFlying
Electric is Weak to
Ground
Electric attacks do half damage to Electric, Grass, Dragon; no damage to Ground.
Attacks on Electric do half damage from Electric, Flying, Steel.
Grass
Grass is Good against
WaterGroundRock
Grass is Weak to
FireIcePoisonFlyingBug
Grass attacks do half damage to Fire, Grass, Poison, Flying, Bug, Dragon, Steel.
Attacks on Grass do half damage from Water, Electric, Grass, Ground.
Ice
Ice is Good against
GrassGroundFlyingDragon
Ice is Weak to
FireFightingRockSteel
Ice attacks do half damage to Fire, Water, Ice, Steel.
Attacks on Ice do half damage from Ice.
Fighting
Fighting is Good against
NormalIceRockDarkSteel
Fighting is Weak to
FlyingPsychic
Fighting attacks do half damage to Poison, Flying, Psychic, Bug; no damage to Ghost.
Attacks on Fighting do half damage from Bug, Rock, Dark.
Poison
Poison is Good against
Grass
Poison is Weak to
GroundPsychic
Poison attacks do half damage to Poison, Ground, Rock, Ghost; no damage to Steel.
Attacks on Poison do half damage from Grass, Fighting, Poison, Bug.
Ground
Ground is Good against
FireElectricPoisonRockSteel
Ground is Weak to
WaterGrassIce
Ground attacks do half damage to Grass, Bug; no damage to Flying.
Attacks on Ground do half damage from Poison, Rock; no damage from Electric.
Flying
Flying is Good against
GrassFightingBug
Flying is Weak to
ElectricIceRock
Flying attacks do half damage to Electric, Rock, Steel.
Attacks on Flying do half damage from Grass, Fighting, Bug; no damage from Ground.
Psychic
Psychic is Good against
FightingPoison
Psychic is Weak to
BugGhostDark
Psychic attacks do half damage to Psychic, Steel; no damage to Dark.
Attacks on Psychic do half damage from Fighting, Psychic.
Bug
Bug is Good against
GrassPsychicDark
Bug is Weak to
FireFlyingRock
Bug attacks do half damage to Fire, Fighting, Poison, Flying, Ghost, Steel.
Attacks on Bug do half damage from Grass, Fighting, Ground.
Rock
Rock is Good against
FireIceFlyingBug
Rock attacks do half damage to Fighting, Ground, Steel.
Attacks on Rock do half damage from Normal, Fire, Poison, Flying.
Ghost
Ghost is Good against
PsychicGhost
Ghost is Weak to
GhostDark
Ghost attacks do half damage to Dark, Steel; no damage to Normal.
Attacks on Ghost do half damage from Poison, Bug; no damage from Normal, Fighting.
Dragon
Dragon is Good against
Dragon
Dragon is Weak to
IceDragon
Dragon attacks do half damage to Steel.
Attacks on Dragon do half damage from Fire, Water, Electric, Grass.
Dark
Dark is Good against
PsychicGhost
Dark is Weak to
FightingBug
Dark attacks do half damage to Fighting, Dark, Steel.
Attacks on Dark do half damage from Ghost, Dark; no damage from Psychic.
Steel
Steel is Good against
IceRock
Steel is Weak to
FireFightingGround
Steel attacks do half damage to Fire, Water, Electric, Steel.
Attacks on Steel do half damage from Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel; no damage from Poison.

Charizard is Fire/Flying, so Rock hits it 4× and Ground misses it completely. Every era side by side: the type chart hub.

Weakness checker · Gen 3

FireRed & LeafGreen type calculator

Search any Pokémon you can get in FireRed & LeafGreen, or a type. Works for dual types too. Abilities are ignored, except Levitate.

POPULAR
Gyarados
#130GyaradosWaterFlying
Not very effective on Gyarados

These do half damage (½×) or less to Gyarados, so pick something else. 0× means no damage at all.

Gyarados’s moves hit these 2×

Keep Pokémon of these types out of this fight.

All 17 types215 obtainable Pokémon

Every type in FireRed & LeafGreen

Open a type to see its Pokémon in FireRed & LeafGreen.

Gym leadersElite FourChampion

FireRed & LeafGreen team weakness calculator

Add your Pokémon to see what your team is weak to, how it grades over the whole game, and who to send against each boss. Every matchup uses that boss’s real FireRed & LeafGreen team, with Levitate’s Ground immunity counted.

Most useful attack types across the storyGrassin 5 fightsIcein 5 fightsPsychicin 4 fights

Build your team

Add up to 6 Pokémon. You get a grade, and every boss below shows who on your team to send.

GYM 1PEWTER CITYBrockRockAce Onix · Lv 14
BrockBoulder Badge
BRINGWater4×Grass4×IceFighting
AVOIDElectricFirePoisonFlying
THEIR TEAM
GeodudeLv 12OnixLv 14
GYM 2CERULEAN CITYMistyWaterAce Starmie · Lv 21
MistyCascade Badge
BRINGElectricGrass
AVOIDFireGroundRock
THEIR TEAM
StaryuLv 18StarmieLv 21
GYM 3VERMILION CITYLt. SurgeElectricAce Raichu · Lv 24
Lt. SurgeThunder Badge
BRINGGround
AVOIDFlyingWater
THEIR TEAM
VoltorbLv 21PikachuLv 18RaichuLv 24
GYM 4CELADON CITYErikaGrassAce Vileplume · Lv 29
ErikaRainbow Badge
BRINGFireIceFlyingPsychic
AVOIDWaterGroundRockGrass
THEIR TEAM
VictreebelLv 29TangelaLv 24VileplumeLv 29
GYM 5FUCHSIA CITYKogaPoisonAce Weezing · Lv 43
KogaSoul Badge
BRINGPsychic
AVOIDGrassGround
THEIR TEAM
KoffingLv 37MukLv 39KoffingLv 37WeezingLv 43
GYM 6SAFFRON CITYSabrinaPsychicAce Alakazam · Lv 43
SabrinaMarsh Badge
BRINGBugGhostDark
AVOIDFightingPoison
THEIR TEAM
KadabraLv 38Mr. MimeLv 37VenomothLv 38AlakazamLv 43
GYM 7CINNABAR ISLANDBlaineFireAce Arcanine · Lv 47
BlaineVolcano Badge
BRINGWaterGroundRock
AVOIDGrassIceBugSteel
THEIR TEAM
GrowlitheLv 42PonytaLv 40RapidashLv 42ArcanineLv 47
GYM 8VIRIDIAN CITYGiovanniGroundAce Rhyhorn · Lv 50
GiovanniEarth Badge
BRINGWater4×IceGroundGrass4×
AVOIDElectricPoisonRockFire
THEIR TEAM
RhyhornLv 45DugtrioLv 42NidoqueenLv 44NidokingLv 45RhyhornLv 50
ELITE FOUR1LoreleiIceAce Lapras · Lv 54
Lorelei
BRINGElectricGrassRockFighting
AVOIDGroundFireFlyingDragon
THEIR TEAM
DewgongLv 52CloysterLv 51SlowbroLv 52JynxLv 54LaprasLv 54
ELITE FOUR2BrunoFightingAce Machamp · Lv 56
Bruno
BRINGFlyingPsychic
AVOIDRockIceSteelDark
THEIR TEAM
OnixLv 51HitmonchanLv 53HitmonleeLv 53OnixLv 54MachampLv 56
ELITE FOUR3AgathaGhostAce Gengar · Lv 58
Agatha
BRINGPsychicGhostDark
AVOIDGrassGroundFightingNormal
THEIR TEAM
GengarLv 54GolbatLv 54HaunterLv 53ArbokLv 56GengarLv 58
ELITE FOUR4LanceDragonAce Dragonite · Lv 60
Lance
BRINGIce4×RockDragon
AVOIDGrassGroundBugFighting
THEIR TEAM
GyaradosLv 56DragonairLv 54DragonairLv 54AerodactylLv 58DragoniteLv 60
CHAMPIONINDIGO PLATEAUYour rivalAce Blastoise · Lv 63
Your rival
YOUR STARTER
BRINGIceGrassElectric
THEIR TEAM
PidgeotLv 59AlakazamLv 57RhydonLv 59ArcanineLv 59ExeggutorLv 61BlastoiseLv 63

Graded on the Gen 3 chart. Levitate is the only ability counted. Ace levels are from the first battle. The Champion’s team depends on the starter you picked.

Gen 3 type rules

How types work differently in FireRed & LeafGreen

Coming from Red & Blue or from a newer game? These are the rules that trip people up.

Changed since Red & Blue

MATCHUPRED & BLUEFRLGGhostPsychic0×2×BugPoison2×½×PoisonBug2×1×IceFire1×½×

Psychic lost the most. In Red & Blue only Bug hit it 2×, and here Bug, Ghost and Dark all do. Dark and Steel are new since Red & Blue too; both types first appeared in Gold & Silver.

Different from today’s games

MATCHUPFRLGGEN 6+GhostSteel½×1×DarkSteel½×1×

There’s no Fairy type: Clefairy, Clefable, Jigglypuff, Wigglytuff, Cleffa, Igglybuff, Togepi and Azurill are pure Normal; Mr. Mime is pure Psychic; Togetic is Normal/Flying; Marill and Azumarill are pure Water. Without Fairy, only Ice and Dragon hit Dragon 2×.

ABILITIES THAT CHANGE MATCHUPS · NEW IN GEN 3
Flash FireImmune to Fire moves, and its own Fire attacks get 50% stronger once one hits it.VulpixNinetalesGrowlitheArcaninePonytaRapidashFlareon
LevitateImmune to Ground moves, Earthquake included.GastlyHaunterGengarKoffingWeezingMisdreavusUnown
Volt AbsorbElectric moves heal it instead of dealing damage.Jolteon
Water AbsorbWater moves restore its HP instead of hurting it.PoliwagPoliwhirlPoliwrathLaprasVaporeonPolitoedWooperQuagsireMantine
Thick FatHalves damage taken from Fire and Ice moves.SeelDewgongSnorlaxMarillAzumarillAzurill

None of these existed when Kanto first came out in Red & Blue.

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