Pokémon Sun & Moon Type Chart
Pokémon Sun & Moon use the Gen 7 type chart, the same 18 types and matchups as X & Y. Eighteen Kanto Pokémon only appear here in their Alolan forms, each with a new typing, and the bosses are seven totem trials and four kahuna grand trials.
The Sun & Moon type chart
In the full chart, rows attack and columns defend: tap any cell to read the matchup in plain words.
Good against: its attacks do 2× to these. Weak to: these hit it for 2×. Under those, ½× means half damage and 0× means no damage.
Kukui’s Alolan Ninetales is Ice/Fairy, so Steel moves hit it 4× and Dragon moves do nothing. Earlier charts are on the type chart hub.
Every type in Sun & Moon
Open a type to see its Pokémon in Sun & Moon.
Sun & Moon team weakness calculator
Add your Pokémon to see what your team is weak to, how it grades over the whole game, and who to send against each boss. Every matchup uses that boss’s real Sun & Moon team, with Levitate’s Ground immunity counted.
Build your team
Add up to 6 Pokémon. You get a grade, and every boss below shows who on your team to send.
Graded on the Gen 7 chart. Levitate is the only ability counted. Totems are graded with the allies they call, but not their aura boost. Ace levels come from the first battle. Pick a starter above to see which of Kukui’s three teams you face.
How types work differently in Sun & Moon
Two Alola favorites show the per-move split at work, and the ability cards list what blunts a type or switches it off.
Each move picks its own stat
Fire and Water are both split down the middle in Sun & Moon, some attacks physical and some special. The two cards below sit at opposite ends.
Different on the Gen 2–5 chart
Kukui’s Magnezone and Hapu’s Alolan Dugtrio are both part Steel, and Ghost or Dark moves now hit them for normal damage instead of half.
Thick Fat on Alolan Rattata (Route 1) and Lightning Rod on Goldeen (Brooklet Hill) are hidden abilities, so you’ll only find them by chaining SOS calls.