Pokémon Black 2 & White 2 Type Chart
Set two years after Black & White, Pokémon Black 2 & White 2 start you in Aspertia City with a 301-entry Unova dex that mixes in older species, and Iris waits as Champion, all on the 17-type Gen 5 chart.
The Black 2 & White 2 type chart
In the full chart, rows attack and columns defend: tap any cell to read the matchup in plain words.
Good against: its attacks do 2× to these. Weak to: these hit it for 2×. Under those, ½× means half damage and 0× means no damage.
Ghost and Dark moves hit Marlon’s Jellicent 2×, as do Grass and Electric, but its Ghost half leaves Normal and Fighting with no effect. To compare eras, see the type chart hub.
Every type in Black 2 & White 2
Open a type to see its Pokémon in Black 2 & White 2.
Black 2 & White 2 team weakness calculator
Add your Pokémon to see what your team is weak to, how it grades over the whole game, and who to send against each boss. Every matchup uses that boss’s real Black 2 & White 2 team, with Levitate’s Ground immunity counted.
Build your team
Add up to 6 Pokémon. You get a grade, and every boss below shows who on your team to send.










Graded on the Gen 5 chart. Levitate is the only ability counted. Ace levels are from the first battle.
How types work differently in Black 2 & White 2
Same cells as Black & White. The tables below hold the four that changed after Red & Blue and the pair X & Y later rewrote.
Tutors fix wrong-side movesets
The sequels add tutors who teach for colored shards, in Driftveil, Lentimas and other towns, so a Pokémon can learn attacks that fit its stronger stat instead of settling for what it gets by level.
Changed since Red & Blue
Different from today’s games
In the Mistralton gym, Skyla’s Skarmory still halves Ghost and Dark hits. That ends with X & Y.
A Marill from the Floccesy Ranch Hidden Grotto can have Sap Sipper. At Nimbasa City, Elesa’s Zebstrika now has Motor Drive, so save Ground for it and Flaaffy; her Emolga is part Flying and needs Rock or Ice.
