Pokémon Black 2 & White 2Gen 5Updated OCT 18, 2026

Pokémon Black 2 & White 2 Type Chart

Set two years after Black & White, Pokémon Black 2 & White 2 start you in Aspertia City with a 301-entry Unova dex that mixes in older species, and Iris waits as Champion, all on the 17-type Gen 5 chart.

Type effectiveness · Gen 5 · 17 types

The Black 2 & White 2 type chart

In the full chart, rows attack and columns defend: tap any cell to read the matchup in plain words.

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New to type matchups? The simple list spells out what each type beats and what beats it.
2Super effective½Not very effective0No effectNormal damage
FIRE ATTACKING
2×Super effective onGrassIceBugSteel
½×Not very effective onFireWaterRockDragon
FIRE DEFENDING
2×Takes 2× fromWaterGroundRock
Full Fire page →
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Good against: its attacks do 2× to these. Weak to: these hit it for 2×. Under those, ½× means half damage and 0× means no damage.

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Normal
Normal is Good against
Nothing
Normal is Weak to
Fighting
Normal attacks do half damage to Rock, Steel; no damage to Ghost.
Attacks on Normal do no damage from Ghost.
Fire
Fire is Good against
GrassIceBugSteel
Fire is Weak to
WaterGroundRock
Fire attacks do half damage to Fire, Water, Rock, Dragon.
Attacks on Fire do half damage from Fire, Grass, Ice, Bug, Steel.
Water
Water is Good against
FireGroundRock
Water is Weak to
ElectricGrass
Water attacks do half damage to Water, Grass, Dragon.
Attacks on Water do half damage from Fire, Water, Ice, Steel.
Electric
Electric is Good against
WaterFlying
Electric is Weak to
Ground
Electric attacks do half damage to Electric, Grass, Dragon; no damage to Ground.
Attacks on Electric do half damage from Electric, Flying, Steel.
Grass
Grass is Good against
WaterGroundRock
Grass is Weak to
FireIcePoisonFlyingBug
Grass attacks do half damage to Fire, Grass, Poison, Flying, Bug, Dragon, Steel.
Attacks on Grass do half damage from Water, Electric, Grass, Ground.
Ice
Ice is Good against
GrassGroundFlyingDragon
Ice is Weak to
FireFightingRockSteel
Ice attacks do half damage to Fire, Water, Ice, Steel.
Attacks on Ice do half damage from Ice.
Fighting
Fighting is Good against
NormalIceRockDarkSteel
Fighting is Weak to
FlyingPsychic
Fighting attacks do half damage to Poison, Flying, Psychic, Bug; no damage to Ghost.
Attacks on Fighting do half damage from Bug, Rock, Dark.
Poison
Poison is Good against
Grass
Poison is Weak to
GroundPsychic
Poison attacks do half damage to Poison, Ground, Rock, Ghost; no damage to Steel.
Attacks on Poison do half damage from Grass, Fighting, Poison, Bug.
Ground
Ground is Good against
FireElectricPoisonRockSteel
Ground is Weak to
WaterGrassIce
Ground attacks do half damage to Grass, Bug; no damage to Flying.
Attacks on Ground do half damage from Poison, Rock; no damage from Electric.
Flying
Flying is Good against
GrassFightingBug
Flying is Weak to
ElectricIceRock
Flying attacks do half damage to Electric, Rock, Steel.
Attacks on Flying do half damage from Grass, Fighting, Bug; no damage from Ground.
Psychic
Psychic is Good against
FightingPoison
Psychic is Weak to
BugGhostDark
Psychic attacks do half damage to Psychic, Steel; no damage to Dark.
Attacks on Psychic do half damage from Fighting, Psychic.
Bug
Bug is Good against
GrassPsychicDark
Bug is Weak to
FireFlyingRock
Bug attacks do half damage to Fire, Fighting, Poison, Flying, Ghost, Steel.
Attacks on Bug do half damage from Grass, Fighting, Ground.
Rock
Rock is Good against
FireIceFlyingBug
Rock attacks do half damage to Fighting, Ground, Steel.
Attacks on Rock do half damage from Normal, Fire, Poison, Flying.
Ghost
Ghost is Good against
PsychicGhost
Ghost is Weak to
GhostDark
Ghost attacks do half damage to Dark, Steel; no damage to Normal.
Attacks on Ghost do half damage from Poison, Bug; no damage from Normal, Fighting.
Dragon
Dragon is Good against
Dragon
Dragon is Weak to
IceDragon
Dragon attacks do half damage to Steel.
Attacks on Dragon do half damage from Fire, Water, Electric, Grass.
Dark
Dark is Good against
PsychicGhost
Dark is Weak to
FightingBug
Dark attacks do half damage to Fighting, Dark, Steel.
Attacks on Dark do half damage from Ghost, Dark; no damage from Psychic.
Steel
Steel is Good against
IceRock
Steel is Weak to
FireFightingGround
Steel attacks do half damage to Fire, Water, Electric, Steel.
Attacks on Steel do half damage from Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel; no damage from Poison.

Ghost and Dark moves hit Marlon’s Jellicent 2×, as do Grass and Electric, but its Ghost half leaves Normal and Fighting with no effect. To compare eras, see the type chart hub.

Weakness checker · Gen 5

Black 2 & White 2 type calculator

Search any Pokémon you can get in Black 2 & White 2, or a type. Works for dual types too. Abilities are ignored, except Levitate.

POPULAR
All 17 types489 obtainable Pokémon

Every type in Black 2 & White 2

Open a type to see its Pokémon in Black 2 & White 2.

Gym leadersElite FourChampion

Black 2 & White 2 team weakness calculator

Add your Pokémon to see what your team is weak to, how it grades over the whole game, and who to send against each boss. Every matchup uses that boss’s real Black 2 & White 2 team, with Levitate’s Ground immunity counted.

Most useful attack types across the storyIcein 4 fightsFightingin 4 fightsElectricin 2 fights

Build your team

Add up to 6 Pokémon. You get a grade, and every boss below shows who on your team to send.

GYM 1ASPERTIA CITYCherenNormalAce Lillipup · Lv 13
CherenBasic Badge
BRINGFighting
AVOIDGhost
THEIR TEAM
PatratLv 11LillipupLv 13
GYM 2VIRBANK CITYRoxiePoisonAce Whirlipede · Lv 18
Toxic Badge
BRINGPsychic
AVOIDGrass
THEIR TEAM
KoffingLv 16WhirlipedeLv 18
GYM 3CASTELIA CITYBurghBugAce Leavanny · Lv 24
BurghInsect Badge
BRINGRockFire4×Flying4×Ice
AVOIDGrassPsychicDarkWater
THEIR TEAM
SwadloonLv 22DwebbleLv 22LeavannyLv 24
GYM 4NIMBASA CITYElesaElectricAce Zebstrika · Lv 30
ElesaBolt Badge
BRINGGround
AVOIDFlyingWater
THEIR TEAM
EmolgaLv 28FlaaffyLv 28ZebstrikaLv 30
GYM 5DRIFTVEIL CITYClayGroundAce Excadrill · Lv 33
ClayQuake Badge
BRINGWaterFightingGrassIce
AVOIDElectricPoisonRockSteel
THEIR TEAM
KrokorokLv 31SandslashLv 31ExcadrillLv 33
GYM 6MISTRALTON CITYSkylaFlyingAce Swanna · Lv 39
SkylaJet Badge
BRINGElectric4×Rock
AVOIDGroundGrassFightingBug
THEIR TEAM
SwoobatLv 37SkarmoryLv 37SwannaLv 39
GYM 7OPELUCID CITYDraydenDragonAce Haxorus · Lv 48
DraydenLegend Badge
BRINGIceDragon
THEIR TEAM
DruddigonLv 46FlygonLv 46HaxorusLv 48
GYM 8HUMILAU CITYMarlonWaterAce Jellicent · Lv 51
Wave Badge
BRINGGrassElectric
AVOIDFireGroundRock
THEIR TEAM
CarracostaLv 49WailordLv 49JellicentLv 51
ELITE FOURShauntalGhostAce Chandelure · Lv 58
Shauntal
BRINGGhostDark
AVOIDNormalFightingPsychic
THEIR TEAM
CofagrigusLv 56DrifblimLv 56GolurkLv 56ChandelureLv 58
ELITE FOURGrimsleyDarkAce Bisharp · Lv 58
Grimsley
BRINGFighting4×Bug
AVOIDPsychicGhostRock
THEIR TEAM
LiepardLv 56ScraftyLv 56KrookodileLv 56BisharpLv 58
ELITE FOURCaitlinPsychicAce Gothitelle · Lv 58
Caitlin
BRINGGhostDarkBug
AVOIDFightingPoison
THEIR TEAM
MusharnaLv 56SigilyphLv 56ReuniclusLv 56GothitelleLv 58
ELITE FOURMarshalFightingAce Conkeldurr · Lv 58
Marshal
BRINGFlyingPsychic
AVOIDRockDarkNormalIce
THEIR TEAM
ThrohLv 56SawkLv 56MienshaoLv 56ConkeldurrLv 58
CHAMPIONPOKÉMON LEAGUEIrisAce Haxorus · Lv 59
Iris
BRINGIceDragonFighting
THEIR TEAM
HydreigonLv 57DruddigonLv 57ArcheopsLv 57AggronLv 57LaprasLv 57HaxorusLv 59

Graded on the Gen 5 chart. Levitate is the only ability counted. Ace levels are from the first battle.

Gen 5 type rules

How types work differently in Black 2 & White 2

Same cells as Black & White. The tables below hold the four that changed after Red & Blue and the pair X & Y later rewrote.

Changed since Red & Blue

MATCHUPRED & BLUEBLACK 2 & WHITE 2GhostPsychic0×2×BugPoison2×½×PoisonBug2×1×IceFire1×½×

Different from today’s games

MATCHUPBLACK 2 & WHITE 2GEN 6+GhostSteel½×1×DarkSteel½×1×

In the Mistralton gym, Skyla’s Skarmory still halves Ghost and Dark hits. That ends with X & Y.

ABILITIES THAT CHANGE MATCHUPS
Flash FireImmune to Fire moves, and its own Fire attacks get 50% stronger once one hits it.VulpixNinetalesGrowlitheArcanineFlareonHeatranLitwickLampentChandelureHeatmor
LevitateImmune to Ground moves, Earthquake included.KoffingWeezingVibravaFlygonLunatoneSolrockBaltoyClaydolLatiasLatiosBronzorBronzongCarnivineRotomUxieMespritAzelfCresseliaTynamoEelektrikEelektrossCryogonalHydreigon
Volt AbsorbElectric moves heal it instead of dealing damage.JolteonChinchouLanturn
Water AbsorbWater moves restore its HP instead of hurting it.PoliwagPoliwhirlPoliwrathLaprasVaporeonPolitoedWooperQuagsireMantineMantykeMaractusFrillishJellicent
Thick FatHalves damage taken from Fire and Ice moves.SeelDewgongSnorlaxMarillAzumarillMakuhitaHariyamaAzurillSpoinkGrumpigSphealSealeoWalreinPurugly
Motor DriveElectric moves raise its Speed instead of dealing damage.ElectivireBlitzleZebstrika
Dry SkinWater moves heal it; Fire moves deal 25% more damage to it.CroagunkToxicroak
HeatproofHalves damage taken from Fire moves.BronzorBronzong
Lightning RodDraws in Electric moves and is immune to them, raising its Sp. Atk.RhyhornRhydonElectrikeManectricRhyperiorBlitzleZebstrika
Storm DrainDraws in Water moves and is immune to them, raising its Sp. Atk.ShellosGastrodonFinneonLumineon
Sap SipperImmune to Grass moves, which raise its Attack instead.MarillDeerlingSawsbuckBouffalant

A Marill from the Floccesy Ranch Hidden Grotto can have Sap Sipper. At Nimbasa City, Elesa’s Zebstrika now has Motor Drive, so save Ground for it and Flaaffy; her Emolga is part Flying and needs Rock or Ice.

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