Pokémon Ruby & SapphireGen 3Updated OCT 18, 2026

Pokémon Ruby & Sapphire Type Chart

Pokémon Ruby & Sapphire copy the Gen 2 type chart cell for cell, all 17 types of it. Abilities are the big addition, and Tate & Liza in Mossdeep City are the one gym you fight as a double battle, so the twins won’t accept the challenge unless two of your Pokémon can still fight. Everything below is for Pokémon Ruby and Sapphire on the Game Boy Advance; the 3DS remakes, Omega Ruby and Alpha Sapphire, play by a later chart.

Type effectiveness · Gen 3 · 17 types

The Ruby & Sapphire type chart

In the full chart, rows attack and columns defend: tap any cell to read the matchup in plain words.

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New to type matchups? The simple list spells out what each type beats and what beats it.
2Super effective½Not very effective0No effectNormal damage
FIRE ATTACKING
2×Super effective onGrassIceBugSteel
½×Not very effective onFireWaterRockDragon
FIRE DEFENDING
2×Takes 2× fromWaterGroundRock
Full Fire page →
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Good against: its attacks do 2× to these. Weak to: these hit it for 2×. Under those, ½× means half damage and 0× means no damage.

Jump to a type ↓
Normal
Normal is Good against
Nothing
Normal is Weak to
Fighting
Normal attacks do half damage to Rock, Steel; no damage to Ghost.
Attacks on Normal do no damage from Ghost.
Fire
Fire is Good against
GrassIceBugSteel
Fire is Weak to
WaterGroundRock
Fire attacks do half damage to Fire, Water, Rock, Dragon.
Attacks on Fire do half damage from Fire, Grass, Ice, Bug, Steel.
Water
Water is Good against
FireGroundRock
Water is Weak to
ElectricGrass
Water attacks do half damage to Water, Grass, Dragon.
Attacks on Water do half damage from Fire, Water, Ice, Steel.
Electric
Electric is Good against
WaterFlying
Electric is Weak to
Ground
Electric attacks do half damage to Electric, Grass, Dragon; no damage to Ground.
Attacks on Electric do half damage from Electric, Flying, Steel.
Grass
Grass is Good against
WaterGroundRock
Grass is Weak to
FireIcePoisonFlyingBug
Grass attacks do half damage to Fire, Grass, Poison, Flying, Bug, Dragon, Steel.
Attacks on Grass do half damage from Water, Electric, Grass, Ground.
Ice
Ice is Good against
GrassGroundFlyingDragon
Ice is Weak to
FireFightingRockSteel
Ice attacks do half damage to Fire, Water, Ice, Steel.
Attacks on Ice do half damage from Ice.
Fighting
Fighting is Good against
NormalIceRockDarkSteel
Fighting is Weak to
FlyingPsychic
Fighting attacks do half damage to Poison, Flying, Psychic, Bug; no damage to Ghost.
Attacks on Fighting do half damage from Bug, Rock, Dark.
Poison
Poison is Good against
Grass
Poison is Weak to
GroundPsychic
Poison attacks do half damage to Poison, Ground, Rock, Ghost; no damage to Steel.
Attacks on Poison do half damage from Grass, Fighting, Poison, Bug.
Ground
Ground is Good against
FireElectricPoisonRockSteel
Ground is Weak to
WaterGrassIce
Ground attacks do half damage to Grass, Bug; no damage to Flying.
Attacks on Ground do half damage from Poison, Rock; no damage from Electric.
Flying
Flying is Good against
GrassFightingBug
Flying is Weak to
ElectricIceRock
Flying attacks do half damage to Electric, Rock, Steel.
Attacks on Flying do half damage from Grass, Fighting, Bug; no damage from Ground.
Psychic
Psychic is Good against
FightingPoison
Psychic is Weak to
BugGhostDark
Psychic attacks do half damage to Psychic, Steel; no damage to Dark.
Attacks on Psychic do half damage from Fighting, Psychic.
Bug
Bug is Good against
GrassPsychicDark
Bug is Weak to
FireFlyingRock
Bug attacks do half damage to Fire, Fighting, Poison, Flying, Ghost, Steel.
Attacks on Bug do half damage from Grass, Fighting, Ground.
Rock
Rock is Good against
FireIceFlyingBug
Rock attacks do half damage to Fighting, Ground, Steel.
Attacks on Rock do half damage from Normal, Fire, Poison, Flying.
Ghost
Ghost is Good against
PsychicGhost
Ghost is Weak to
GhostDark
Ghost attacks do half damage to Dark, Steel; no damage to Normal.
Attacks on Ghost do half damage from Poison, Bug; no damage from Normal, Fighting.
Dragon
Dragon is Good against
Dragon
Dragon is Weak to
IceDragon
Dragon attacks do half damage to Steel.
Attacks on Dragon do half damage from Fire, Water, Electric, Grass.
Dark
Dark is Good against
PsychicGhost
Dark is Weak to
FightingBug
Dark attacks do half damage to Fighting, Dark, Steel.
Attacks on Dark do half damage from Ghost, Dark; no damage from Psychic.
Steel
Steel is Good against
IceRock
Steel is Weak to
FireFightingGround
Steel attacks do half damage to Fire, Water, Electric, Steel.
Attacks on Steel do half damage from Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel; no damage from Poison.

Phoebe’s Sableye is Dark/Ghost, and those two types cancel every 2× on the Gen 3 chart. Normal, Fighting and Psychic moves can’t hit it at all. Wild ones live only in Sapphire. The chart for every generation is on the type chart hub.

Weakness checker · Gen 3

Ruby & Sapphire type calculator

Search any Pokémon you can get in Ruby & Sapphire, or a type. Works for dual types too. Abilities are ignored, except Levitate.

POPULAR
Slaking
#289SlakingNormal
Super effective on Slaking

Use these attack types. They do double damage (2×) or more to Slaking, strongest first.

GOOD COUNTERSThe strongest Pokémon you can have by the time you meet Slaking. The badge is the attack type to use.
Not very effective on Slaking

These do half damage (½×) or less to Slaking, so pick something else. 0× means no damage at all.

Slaking’s moves hit these 2×

Its types hit nothing for 2×.

All 17 types200 obtainable Pokémon

Every type in Ruby & Sapphire

Open a type to see its Pokémon in Ruby & Sapphire.

Gym leadersElite FourChampion

Ruby & Sapphire team weakness calculator

Add your Pokémon to see what your team is weak to, how it grades over the whole game, and who to send against each boss. Every matchup uses that boss’s real Ruby & Sapphire team, with Levitate’s Ground immunity counted.

Most useful attack types across the storyFightingin 5 fightsWaterin 4 fightsGrassin 4 fights

Build your team

Add up to 6 Pokémon. You get a grade, and every boss below shows who on your team to send.

GYM 1RUSTBORO CITYRoxanneRockAce Nosepass · Lv 15
RoxanneStone Badge
BRINGWaterGrassFightingGround
AVOIDFireFlyingIceBug
THEIR TEAM
GeodudeLv 14NosepassLv 15
GYM 2DEWFORD TOWNBrawlyFightingAce Makuhita · Lv 18
BrawlyKnuckle Badge
BRINGFlyingPsychic
AVOIDRockDarkNormalIce
THEIR TEAM
MachopLv 17MakuhitaLv 18
GYM 3MAUVILLE CITYWattsonElectricAce Magneton · Lv 23
WattsonDynamo Badge
BRINGGround4×FireFighting
AVOIDFlyingWaterIcePoison
THEIR TEAM
MagnemiteLv 22VoltorbLv 20MagnetonLv 23
GYM 4LAVARIDGE TOWNFlanneryFireAce Torkoal · Lv 28
FlanneryHeat Badge
BRINGWaterGroundRock
AVOIDGrassIceBugSteel
THEIR TEAM
SlugmaLv 26SlugmaLv 26TorkoalLv 28
GYM 5PETALBURG CITYNormanNormalAce Slaking · Lv 31
NormanBalance Badge
BRINGFighting
AVOIDGhost
THEIR TEAM
SlakingLv 28VigorothLv 30SlakingLv 31
GYM 6FORTREE CITYWinonaFlyingAce Altaria · Lv 33
WinonaFeather Badge
BRINGRockElectric
AVOIDGroundBugGrassFighting
THEIR TEAM
SwellowLv 31PelipperLv 30SkarmoryLv 32AltariaLv 33
GYM 7MOSSDEEP CITYDOUBLE BATTLETate & LizaPsychicAce Solrock · Lv 42
Tate & LizaMind Badge
BRINGWaterGrassBugGhost
AVOIDFirePoisonGroundFlying
THEIR TEAM
LunatoneLv 42SolrockLv 42
GYM 8SOOTOPOLIS CITYWallaceWaterAce Milotic · Lv 43
WallaceRain Badge
BRINGGrassElectric
AVOIDFireRockGround
THEIR TEAM
LuvdiscLv 40WhiscashLv 42SealeoLv 40SeakingLv 42MiloticLv 43
ELITE FOUR1SidneyDarkAce Absol · Lv 49
Sidney
BRINGBugFighting
AVOIDPsychicGhostGroundRock
THEIR TEAM
MightyenaLv 46ShiftryLv 48CacturneLv 46SharpedoLv 48AbsolLv 49
ELITE FOUR2PhoebeGhostAce Dusclops · Lv 51
Phoebe
BRINGGhostDark
AVOIDNormalFightingPsychic
THEIR TEAM
DusclopsLv 48BanetteLv 49SableyeLv 50BanetteLv 49DusclopsLv 51
ELITE FOUR3GlaciaIceAce Walrein · Lv 53
Glacia
BRINGFightingRockElectricGrass
AVOIDGroundFlyingDragonFire
THEIR TEAM
GlalieLv 50SealeoLv 50SealeoLv 52GlalieLv 52WalreinLv 53
ELITE FOUR4DrakeDragonAce Salamence · Lv 55
Drake
BRINGIce4×Dragon
AVOIDGround
THEIR TEAM
ShelgonLv 52AltariaLv 54FlygonLv 53FlygonLv 53SalamenceLv 55
CHAMPIONEVER GRANDE CITYStevenAce Metagross · Lv 58
Steven
BRINGWaterGroundFire
AVOIDRockIceBug
THEIR TEAM
SkarmoryLv 57ClaydolLv 55AggronLv 56CradilyLv 56ArmaldoLv 56MetagrossLv 58

Graded on the Gen 3 chart. Levitate is the only ability counted. Ace levels are from the first battle.

Gen 3 type rules

How types work differently in Ruby & Sapphire

If your last Pokémon game was a Switch one, expect surprises in how moves and abilities work here.

Changed since Red & Blue

MATCHUPRED & BLUERUBY & SAPPHIREGhostPsychic0×2×BugPoison2×½×PoisonBug2×1×IceFire1×½×

That Ghost cell is why Ghost moves work on Tate & Liza. Lunatone and Solrock are both part Psychic and take 2×, where Red & Blue gave Ghost no effect on Psychic.

Different from today’s games

MATCHUPRUBY & SAPPHIREGEN 6+GhostSteel½×1×DarkSteel½×1×

With Fairy still three generations off, Jigglypuff, Wigglytuff, Igglybuff and Azurill are pure Normal; Marill and Azumarill are pure Water; Ralts, Kirlia and Gardevoir are pure Psychic; Mawile is pure Steel. Azumarill’s only weaknesses in Gen 3 are Grass and Electric.

ABILITIES THAT CHANGE MATCHUPS · NEW IN GEN 3
Flash FireImmune to Fire moves, and its own Fire attacks get 50% stronger once one hits it.VulpixNinetales
LevitateImmune to Ground moves, Earthquake included.KoffingWeezingVibravaFlygonLunatoneSolrockBaltoyClaydolDuskullChimechoLatiasLatios
Volt AbsorbElectric moves heal it instead of dealing damage.ChinchouLanturn
Thick FatHalves damage taken from Fire and Ice moves.MarillAzumarillMakuhitaHariyamaAzurillSpoinkGrumpigSphealSealeoWalrein

Abilities debut in Ruby & Sapphire; Red & Blue and the Johto games have nothing like them. Drake’s two Flygon have Levitate as well, so Ground moves miss them.

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