Pokémon Ruby & Sapphire Type Chart
Pokémon Ruby & Sapphire copy the Gen 2 type chart cell for cell, all 17 types of it. Abilities are the big addition, and Tate & Liza in Mossdeep City are the one gym you fight as a double battle, so the twins won’t accept the challenge unless two of your Pokémon can still fight. Everything below is for Pokémon Ruby and Sapphire on the Game Boy Advance; the 3DS remakes, Omega Ruby and Alpha Sapphire, play by a later chart.
The Ruby & Sapphire type chart
In the full chart, rows attack and columns defend: tap any cell to read the matchup in plain words.
Good against: its attacks do 2× to these. Weak to: these hit it for 2×. Under those, ½× means half damage and 0× means no damage.
Phoebe’s Sableye is Dark/Ghost, and those two types cancel every 2× on the Gen 3 chart. Normal, Fighting and Psychic moves can’t hit it at all. Wild ones live only in Sapphire. The chart for every generation is on the type chart hub.
Every type in Ruby & Sapphire
Open a type to see its Pokémon in Ruby & Sapphire.
Ruby & Sapphire team weakness calculator
Add your Pokémon to see what your team is weak to, how it grades over the whole game, and who to send against each boss. Every matchup uses that boss’s real Ruby & Sapphire team, with Levitate’s Ground immunity counted.
Build your team
Add up to 6 Pokémon. You get a grade, and every boss below shows who on your team to send.












Graded on the Gen 3 chart. Levitate is the only ability counted. Ace levels are from the first battle.
How types work differently in Ruby & Sapphire
If your last Pokémon game was a Switch one, expect surprises in how moves and abilities work here.
The type decides physical or special
Until Diamond & Pearl, every move of a type uses the same attacking stat. Check which side a Pokémon’s own type lands on before you teach it anything.
Changed since Red & Blue
That Ghost cell is why Ghost moves work on Tate & Liza. Lunatone and Solrock are both part Psychic and take 2×, where Red & Blue gave Ghost no effect on Psychic.
Different from today’s games
With Fairy still three generations off, Jigglypuff, Wigglytuff, Igglybuff and Azurill are pure Normal; Marill and Azumarill are pure Water; Ralts, Kirlia and Gardevoir are pure Psychic; Mawile is pure Steel. Azumarill’s only weaknesses in Gen 3 are Grass and Electric.
Abilities debut in Ruby & Sapphire; Red & Blue and the Johto games have nothing like them. Drake’s two Flygon have Levitate as well, so Ground moves miss them.
