Pokémon Gold & Silver Type Chart
Pokémon Gold & Silver use the Gen 2 chart, and Steel is its toughest new type: it resists 11 of the 17 types, and Poison can’t touch it. This page covers the Game Boy Color games, not the HeartGold & SoulSilver remakes, where each move has its own physical or special category.
The Gold & Silver type chart
In the full chart, rows attack and columns defend: tap any cell to read the matchup in plain words.
Good against: its attacks do 2× to these. Weak to: these hit it for 2×. Under those, ½× means half damage and 0× means no damage.
Dark moves hit Psychic and Ghost 2×, and Psychic moves do nothing at all to Dark. Compare the other eras on the type chart hub.
Every type in Gold & Silver
Open a type to see its Pokémon in Gold & Silver.
Gold & Silver team weakness calculator
Add your Pokémon to see what your team is weak to, how it grades over the whole game, and who to send against each boss. Every matchup uses that boss’s real Gold & Silver team.
Build your team
Add up to 6 Pokémon. You get a grade, and every boss below shows who on your team to send.





















Graded on the Gen 2 chart. Ace levels are from the first battle.
How types work differently in Gold & Silver
Two new types and a stat split changed how Gold & Silver plays compared with Red & Blue. The old Special stat is now two stats, Sp. Atk and Sp. Def.
The type decides physical or special
Until Diamond & Pearl, every move of a type uses the same attacking stat. Check which side a Pokémon’s own type lands on before you teach it anything.
Changed since Red & Blue
Bug and Poison traded places. Bug moves now do half damage to Poison instead of 2×, and Poison no longer hits Bug 2× in return.
Different from today’s games
Fairy doesn’t exist yet, so Clefairy, Clefable, Jigglypuff, Wigglytuff, Cleffa, Igglybuff, Togepi, Snubbull and Granbull are pure Normal; Mr. Mime is pure Psychic; Togetic is Normal/Flying; Marill and Azumarill are pure Water.
