Pokémon Red & Blue Type Chart
Red & Blue use the 15-type Gen 1 chart, where one Special stat covers both attacking and defending. Psychic is the type to respect here. Its only weakness is Bug, and Bug moves in this game top out at 25 power.
The Red & Blue type chart
In the full chart, rows attack and columns defend: tap any cell to read the matchup in plain words.
Good against: its attacks do 2× to these. Weak to: these hit it for 2×. Under those, ½× means half damage and 0× means no damage.
Ground moves pass straight through Flying types, so Earthquake and Dig do nothing to Pidgeot or Zapdos. Every era is lined up on the type chart hub.
Every type in Red & Blue
Open a type to see its Pokémon in Red & Blue.
Red & Blue team weakness calculator
Add your Pokémon to see what your team is weak to, how it grades over the whole game, and who to send against each boss. Every matchup uses that boss’s real Red & Blue team.
Build your team
Add up to 6 Pokémon. You get a grade, and every boss below shows who on your team to send.













Graded on the Gen 1 chart. Ace levels are from the first battle. The Champion’s team depends on the starter you picked.
How types work differently in Red & Blue
Gen 1 plays by a few rules that later games dropped, and they change which Pokémon are worth training.
The type decides physical or special
Until Diamond & Pearl, every move of a type uses the same attacking stat. Check which side a Pokémon’s own type lands on before you teach it anything.
What changed in Gold & Silver
Ghost into Psychic is the change that mattered most. Gengar’s Lick does nothing to Alakazam in Red & Blue, and the same hit does 2× from Gold & Silver on. Those games also bring in two new types, Dark and Steel.