
Is Magneton Good in Red & Blue Playthrough?
One of the strongest Electric-types available in Red and Blue. Magneton hits hard on the special side and takes physical hits better than Jolteon or Electrode. Useful against Lorelei's Water-types at the E4. Ground is the big weakness, but that's true for every Electric-type.
Brock's typing presses Magneton's defenses.
Magneton resists most of Misty's coverage and hits back hard.
Magneton trades roughly evenly with Lt. Surge's team.
Magneton trades roughly evenly with Erika's team.
Magneton has the type edge here and should clean up Koga's team.
Magneton trades roughly evenly with Sabrina's team.
Magneton has the type edge here and should clean up Blaine's team.
Giovanni's team hits Magneton's weaknesses hard.
Magneton resists most of Lorelei's coverage and hits back hard.
Magneton trades roughly evenly with Bruno's team.
Magneton has the type edge here and should clean up Agatha's team.
Magneton trades roughly evenly with Lance's team.
Magneton trades roughly evenly with Blue's team.
Catchable
Catch Magneton in the Power Plant (walking, Lv 32-35, uncommon).
Recommended Moves
- STARTING (Lv 32)
- LV 32ElectricThunder ShockPower 60Accuracy 100%PP 30
- After Lt. Surge
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Prize for defeating Vermilion Gym Leader Lt. Surge
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Rocket Game Corner
- TM10NormalDouble-EdgePower 100Accuracy 100%PP 15Rocket Hideout
- TM09NormalTake DownPower 90Accuracy 85%PP 20Silph Co.
- LV 38ElectricThunder WavePower —Accuracy 100%PP 20
- After Koga
- TM25ElectricThunderPower 180Accuracy 70%PP 10Kanto Power Plant
- LV 46NormalSwiftPower 60Accuracy 100%PP 20
Catch Magnemite
Catch Magnemite in the Power Plant (walking, Lv 21-23, common).
Recommended Moves
- STARTING (Lv 21)
- LV 21NormalTacklePower 35Accuracy 95%PP 35
- After Lt. Surge
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Prize for defeating Vermilion Gym Leader Lt. Surge
- TM10NormalDouble-EdgePower 100Accuracy 100%PP 15Rocket Hideout
- TM09NormalTake DownPower 90Accuracy 85%PP 20Silph Co.
- TM20NormalRagePower 20Accuracy 100%PP 20Route 15
- LV 25ElectricThunder ShockPower 60Accuracy 100%PP 30
- LV 41NormalSwiftPower 60Accuracy 100%PP 20
- After Koga
- TM25ElectricThunderPower 180Accuracy 70%PP 10Kanto Power Plant
How to Get Magneton in Red & Blue
Most players evolve a Magnemite at level 30 well before they stumble on a wild Magneton. The wild form is uncommon anyway, just four encounters tucked at a couple of late-game spots.
2 locations to catch Magneton1 location to catch Magnemite
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Magnemite at any of the 1 location below, then level it up to 30 — it evolves into Magneton.
Where To Catch Magneton in RB
To get Magneton, start by catching Magnemite through walking encounters at Lv. 21-23. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch Magnemite
Step 2Magneton ✓or evolve from Magnemite (Step 1)
To plan your throws, open the Red & Blue catch rate calculator with Magneton preloaded.
Magneton Weakness
Type-wise, Magneton takes extra damage from Ground. Few weaknesses and 2 resistances make the typing clean. Magneton's special bulk (base 120 Special) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground |
| 0.5x (Resist) | Electric, Flying |
- Only 15 types exist — Dark, Steel, and Fairy are absent
- Ghost has no effect on Psychic (a known bug, fixed in Gen II)
- Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
What is Magneton Weak Against
AvgMagneton Evolutions
Magnemite's chain leads to Magneton (at level 30). A Electric type at 515 stats, sitting in the Undiscovered group. Special grew the most through evolution (+65 over Magnemite), and Magneton peaks at 515 total stats. View every chain in the Evolution Chart.
How to Evolve
RB Magneton Best Moveset
120 Special fires MoveThunderbolt with real power. 70 Speed is the problem, getting outsped by most threats that matter. The movepool is shallow beyond Electric TermStab and MoveThunder Wave for paralysis support. Hits hard but goes second against nearly everything.
Best Build
Utility Moveset
- Thunderbolt
- Thunder Wave
- Substitute
- Double Edge
Recommended Teammates
Moves List
TMs carry this one. Magneton learns Thunder and Thunderbolt naturally for STAB, but the offensive range comes almost entirely from technical machines. Normal and beyond give it real matchup play.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 17 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Magneton Red & Blue Guide
In Red & Blue, Magneton has 515 BST, so weigh it against what your team already covers.
In Red & Blue, Magneton plays as a wallbreaker. Speed is middling, so pick your spots carefully. Thunderbolt is the primary attack.
Game Availability
One of the original 151, Magneton has appeared in 21 games: nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Magneton.