
Is Magneton Good in Let's Go Pikachu & Eevee Playthrough?
Magneton brings Electric/Steel durability and high Special Attack to the team. Handles Misty, Lorelei's Water-types, and Lance's Gyarados without breaking a sweat. One of the best Electric-type options if your partner isn't already covering it.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Blaine's team hits Magneton's weaknesses hard.
Magneton trades roughly evenly with Giovanni's team.
Magneton has the type edge here and should clean up Lorelei's team.
Magneton trades roughly evenly with Bruno's team.
Magneton has the type edge here and should clean up Agatha's team.
Magneton has the type edge here and should clean up Lance's team.
Magneton trades roughly evenly with Trace's team.
This is the Let's Go Pikachu team. In Let's Go Eevee, Trace brings Raichu Lv 57 in place of Jolteon Lv 57.
Catchable
Catch Magneton in Power Plant (walking, Lv 37-42).
Recommended Moves
- STARTING (Lv 37)
- LV 37ElectricThunderboltPower 135Accuracy 100%PP 15
- LV 37ElectricThunder ShockPower 60Accuracy 100%PP 30
- LV 37NormalTri AttackPower 80Accuracy 100%PP 10
- After Brock
- TMNormalHeadbuttPower 70Accuracy 100%PP 15
- After Lt. Surge
- TMNormalHyper BeamPower 150Accuracy 90%PP 5
- TMNormalFacadePower 70Accuracy 100%PP 20
- LV 46SteelFlash CannonPower 120Accuracy 100%PP 10
- LV 56ElectricThunderPower 165Accuracy 70%PP 10
Catch Magnemite
Catch Magnemite in Power Plant (walking, Lv 37-42).
Recommended Moves
- STARTING (Lv 37)
- LV 37ElectricThunderboltPower 135Accuracy 100%PP 15
- LV 37ElectricThunder ShockPower 60Accuracy 100%PP 30
- LV 37ElectricThunder WavePower —Accuracy 90%PP 20
- After Brock
- TMNormalHeadbuttPower 70Accuracy 100%PP 15
- After Lt. Surge
- TMNormalFacadePower 70Accuracy 100%PP 20
- LV 38SteelFlash CannonPower 120Accuracy 100%PP 10
- LV 44ElectricThunderPower 165Accuracy 70%PP 10
- After Koga
- TMPoisonToxicPower —Accuracy 90%PP 10
How to Get Magneton in Let's Go Pikachu & Eevee
Magneton tops out at moderate rates across 1 location in late-game routes. The encounters below are sorted by rate so you can see exactly what you're working with.
1 location to catch Magneton1 location to catch Magnemite
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Magnemite at any of the 1 location below, then level it up to 30, and it evolves into Magneton.
Where To Catch Magneton in Let's Go
To get Magneton, start by catching Magnemite through walking encounters at Lv. 37+. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch Magnemite
How to Get Shiny Magneton in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Magneton is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Magneton odds across every game
Let's Go Pikachu & Eevee Shiny Magneton Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Let's Go Pikachu & Eevee shiny odds calculator with Magneton already selected.
Magneton Weakness
Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 11 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 4x (Critical) | Ground |
| 2x (Weak) | Fire, Fighting |
| 0.5x (Resist) | Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy |
| 0.25x (Resist) | Flying, Steel |
| 0x (Immune) | Poison |
What is Magneton Weak Against
ExcellentBest Pokemon Against Magneton
Marowak Ground | C | |
Flareon Fire | C | |
Available Moves Moves
Damage vs Magneton View Flareon builds →Flare Blitz 2x142-168%KO Double Kick 2x25-30% | ||
Dugtrio Ground | B | |
Machoke Fighting | C | |
Hitmonlee Fighting | C | |
Obtain MethodSaffron City Gift Available Move Moves
Damage vs Magneton View Hitmonlee builds →High Jump Kick 2x144-170%KO | ||
Rhydon GroundRock | C | |
Graveler RockGround | C | |
Rapidash Fire | C | |
Available Moves Moves
Damage vs Magneton View Rapidash builds →Fire Blast 2x110-130%KO Double Kick 2x21-25% | ||
Magmar Fire | C | |
Available Move Moves
Damage vs Magneton View Magmar builds →Flamethrower 2x108-128%KO | ||
Arcanine Fire | B | |
Obtain MethodVermilion City Gift | ||
Charizard Fire | C | |
Nidoqueen PoisonGround | C | |
Onix RockGround | C | |
Magneton Evolutions
Evolved from Magnemite. Magneton is the final form in this two-stage line. HP grew the most through evolution (+25 over Magnemite), and Magneton peaks at 465 total stats. View every chain in the Evolution Chart.
How to Evolve
Let's Go Magneton Best Moveset
Electric/Steel at 120 Sp. Atk and 70 Speed. No Magnezone exists in this format, so Magneton IS the final form. Without AbilityMagnet Pull trapping Steel-types, the moveset loses its most famous tool. But 120 Sp. Atk behind Electric TermStab on a typing that resists 12 types is strong enough on raw stats alone.
Best Build

Modest raises Sp. Atk and lowers Attack. Madam Celadon sets this nature when you pick Blue, then Red. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Magneton
Magnemite Candy
Smart Candy
Smart Candy L
Smart Candy XL
Magnemite Candy raises every stat, but only Magnemite and Magneton can eat it. The stat candy that goes with Magneton is Smart Candy (Sp. Atk), and any Pokemon can eat it; Smart Candy L needs level 30 and Smart Candy XL needs level 60 or higher.
Master Trainer
Julian battles with one level 75 Magneton that knows Thunder and Hyper Beam. It takes extra damage from Ground, Fire and Fighting moves. Win to earn the Magneton Master title. Find Julian in Underground Path 5-6.
Moves List
Leveling does the heavy lifting. Magneton picks up Thunderbolt and Thunder along the way, building toward a complete offensive set. TMs add Normal coverage, but the foundation's already strong by then.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 15 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Game Availability
One of the original 151, Magneton has appeared in 21 games: nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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