
Is Magnemite Good in Let's Go Pikachu & Eevee Playthrough?
Electric/Steel is one of the best type combinations in Kanto, resisting a huge chunk of the type chart. Magnemite evolves into Magneton for serious Special Attack power. Pick one up early and it stays useful all game.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Not available yet. You cannot get Magnemite before this fight.
Blaine's team hits Magneton's weaknesses hard.
Magneton trades roughly evenly with Giovanni's team.
Magneton has the type edge here and should clean up Lorelei's team.
Magneton trades roughly evenly with Bruno's team.
Magneton has the type edge here and should clean up Agatha's team.
Magneton has the type edge here and should clean up Lance's team.
Magneton trades roughly evenly with Trace's team.
This is the Let's Go Pikachu team. In Let's Go Eevee, Trace brings Raichu Lv 57 in place of Jolteon Lv 57.
Catchable
Catch Magnemite in Power Plant (walking, Lv 37-42).
Recommended Moves
- STARTING (Lv 37)
- LV 37ElectricThunderboltPower 135Accuracy 100%PP 15
- LV 37ElectricThunder ShockPower 60Accuracy 100%PP 30
- LV 37ElectricThunder WavePower —Accuracy 90%PP 20
- After Brock
- TMNormalHeadbuttPower 70Accuracy 100%PP 15
- After Lt. Surge
- TMNormalFacadePower 70Accuracy 100%PP 20
- LV 38SteelFlash CannonPower 120Accuracy 100%PP 10
- LV 44ElectricThunderPower 165Accuracy 70%PP 10
- After Koga
- TMPoisonToxicPower —Accuracy 90%PP 10
Evolve Magnemite to Magneton
Magnemite evolves into Magneton at Level 30. Your Magnemite should hit Level 30 before you reach Blaine, at typical leveling pace.
Recommended Moves
- STARTING (Lv 30)
- LV 30ElectricThunderboltPower 135Accuracy 100%PP 15
- LV 30ElectricThunder ShockPower 60Accuracy 100%PP 30
- LV 30NormalTri AttackPower 80Accuracy 100%PP 10
- After Brock
- TMNormalHeadbuttPower 70Accuracy 100%PP 15
- After Lt. Surge
- TMNormalHyper BeamPower 150Accuracy 90%PP 5
- TMNormalFacadePower 70Accuracy 100%PP 20
- LV 46SteelFlash CannonPower 120Accuracy 100%PP 10
- LV 56ElectricThunderPower 165Accuracy 70%PP 10
How to Get Magnemite in Let's Go Pikachu & Eevee
A few locations for Magnemite with decent spawn rates across late-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
1 location to catch Magnemite
Encountered via tall grass encounters
Where To Catch Magnemite in Let's Go
Magnemite is where the line starts, caught through walking encounters at Lv. 37+. The chain covers 2 catchable stages before reaching the final form.
Step 1Magnemite ✓
How to Get Shiny Magnemite in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Magnemite is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Magnemite odds across every game
Let's Go Pikachu & Eevee Shiny Magnemite Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Planning a longer hunt? Set up Magnemite in the Let's Go Pikachu & Eevee Shiny Odds Calculator to compare every method side by side.
Magnemite Weakness
Ground, Fire, and Fighting moves hit Magnemite for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 11 resistances give it solid defensive coverage on top of that.
| Damage | Types |
|---|---|
| 4x (Critical) | Ground |
| 2x (Weak) | Fire, Fighting |
| 0.5x (Resist) | Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy |
| 0.25x (Resist) | Flying, Steel |
| 0x (Immune) | Poison |
What is Magnemite Weak Against
ExcellentBest Pokemon Against Magnemite
Marowak Ground | C | |
Flareon Fire | C | |
Available Moves Moves
Damage vs Magnemite View Flareon builds →Flare Blitz 2x225-266%KO Double Kick 2x39-46% | ||
Dugtrio Ground | B | |
Hitmonlee Fighting | C | |
Obtain MethodSaffron City Gift Available Move Moves
Damage vs Magnemite View Hitmonlee builds →High Jump Kick 2x228-269%KO | ||
Machoke Fighting | C | |
Rhydon GroundRock | C | |
Graveler RockGround | C | |
Magmar Fire | C | |
Available Move Moves
Damage vs Magnemite View Magmar builds →Flamethrower 2x165-194%KO | ||
Rapidash Fire | C | |
Available Moves Moves
Damage vs Magnemite View Rapidash builds →Fire Blast 2x167-197%KO Double Kick 2x31-38% | ||
Arcanine Fire | B | |
Obtain MethodVermilion City Gift | ||
Charizard Fire | C | |
Nidoqueen PoisonGround | C | |
Onix RockGround | C | |
Magnemite Evolutions
Magnemite evolves into Magneton. It's a two-stage chain with the method shown below. The evolved forms gain up to 140 total stats over Magnemite. View every chain in the Evolution Chart.
How to Evolve
Let's Go Magnemite Best Moveset
Electric/Steel at 95 Sp. Atk and 45 Speed. Good special power for a pre-evolution, but the key note is that Magneton is the ceiling here. No Magnezone exists. The moveset previews the typing and stats that peak one evolution ahead.
Best Build

Modest raises Sp. Atk and lowers Attack. Madam Celadon sets this nature when you pick Blue, then Red. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Magnemite
Magnemite Candy
Smart Candy
Smart Candy L
Smart Candy XL
Magnemite Candy raises every stat, but only Magnemite and Magneton can eat it. The stat candy that goes with Magnemite is Smart Candy (Sp. Atk), and any Pokemon can eat it; Smart Candy L needs level 30 and Smart Candy XL needs level 60 or higher.
Master Trainer
Murray battles with one level 70 Magnemite that knows Flash Cannon and Supersonic. It takes extra damage from Ground, Fire and Fighting moves. Win to earn the Magnemite Master title. Find Murray in Underground Path 5-6.
Moves List
Without TMs, Magnemite's movepool is bare bones. With them, you get Normal coverage on top of Thunder and Thunderbolt for STAB. The natural kit handles basics, but TMs are doing the real work.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 13 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.
Game Availability
Magnemite has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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