Let's Go Pikachu & Eevee Saffron City
Let's Go Pikachu & Eevee encounter data. 4 Pokemon at Saffron City, levels 30 to 34.
Saffron City is in Kanto, with Route 5 to the north, Route 8 to the east, Route 6 to the south, Route 7 to the west, and the entrance to Saffron Gym. In the story it comes after Celadon Gym and continues through its entrance to Silph Co.. See also the Let's Go Pikachu & Eevee hub and the Master Trainers guide.
SAFFRON CITY MAP
Pokemon Encounters
Hitmonchan
ITEMS & SHOP
All field items and hidden pickups, Poke Mart stock at Saffron City.
TM08 Substitute
Uses HP to creates a decoy that takes hits.
TM08 Substitute
Uses HP to creates a decoy that takes hits.
TM23 Thunder Punch
Thunder Punch deals damage and has a 10% chance of paralyzing the target.
TM33 Calm Mind
Calm Mind raises the user's Special Attack and Special Defense by one stage each.
TM40 Psychic
Psychic deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
Poke Ball x12
Tries to catch a wild Pokémon.
X Sp. Def
Use it in battle to raise one Pokemon's Sp. Def by two stages. The boost ends when that Pokemon is withdrawn.
Moon Stone
Evolves a Nidorina into Nidoqueen, a Nidorino into Nidoking, a Clefairy into Clefable, or a Jigglypuff into Wigglytuff.
Antidote
Cures poison.
Awakening
Cures sleep.
Burn Heal
Cures a burn.
Dire Hit
Use it in battle to greatly raise one Pokemon's critical-hit ratio. The boost ends when that Pokemon is withdrawn.
Escape Rope
Transports user to the outside entrance of a cave.
Full Heal
Cures any status ailment and confusion.
Full Restore
Restores HP to full and cures any status ailment and confusion.
Great Ball
Tries to catch a wild Pokémon. Success rate is 1.5×.
Guard Spec
Use it in battle to stop opposing Pokemon from lowering your team's stats for five turns.
Hyper Potion
A spray medicine that restores 120 HP to one Pokemon.
Ice Heal
Cures freezing.
Lure
Use it to raise the odds of rare Pokemon showing up for a while.
Max Lure
Use it to raise the odds of rare Pokemon showing up. The effect lasts longer than a Super Lure.
Max Potion
Restores HP to full.
Max Repel
For 250 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Paralyze Heal
Cures paralysis.
Poke Ball
Tries to catch a wild Pokémon.
Potion
Restores 20 HP.
Repel
For 100 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Revive
Revives with half HP.
Super Lure
Use it to raise the odds of rare Pokemon showing up. The effect lasts longer than a Lure.
Super Potion
A spray medicine that restores 60 HP to one Pokemon.
Super Repel
For 200 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Ultra Ball
Tries to catch a wild Pokémon. Success rate is 2×.
X Accuracy
Use it in battle to raise one Pokemon's accuracy by two stages. The boost ends when that Pokemon is withdrawn.
X Attack
Use it in battle to raise one Pokemon's Attack by two stages. The boost ends when that Pokemon is withdrawn.
X Defense
Use it in battle to raise one Pokemon's Defense by two stages. The boost ends when that Pokemon is withdrawn.
X Sp. Atk
Use it in battle to raise one Pokemon's Sp. Atk by two stages. The boost ends when that Pokemon is withdrawn.
X Sp. Def
Use it in battle to raise one Pokemon's Sp. Def by two stages. The boost ends when that Pokemon is withdrawn.
X Speed
Use it in battle to raise one Pokemon's Speed by two stages. The boost ends when that Pokemon is withdrawn.
TRAINERS
12 trainer battles at Saffron City. Team rosters, levels, and weakness coverage for each.



































