Let's Go Pikachu & Eevee Cerulean City
Explore Cerulean City in Let's Go Pikachu & Eevee. 2 Pokemon.
Cerulean City is in Kanto, with Route 9 to the east, Route 5 to the south, and the entrances to Cerulean Cave and Cerulean Gym. In the story you arrive from Route 4 to the west and continue north to Route 24. See also the Let's Go Pikachu & Eevee hub and the Master Trainers guide.
CERULEAN CITY MAP
Pokemon Encounters
Bulbasaur
ITEMS & SHOP
All field items and hidden pickups, Poke Mart stock, move tutors at Cerulean City.
Bouncy Bubble
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Bouncy Bubble
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Buzzy Buzz
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Sizzly Slide
The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
Zippy Zap
The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
TM10 Dig
The user of Dig will burrow its way underground on the first turn, disappearing from view and becoming invulnerable to most attacks.
TM29 Scald
Scald deals damage and has a 30% chance of burning the target.
TM60 Megahorn
Megahorn deals damage with no additional effect.
Escape Rope x3
Transports user to the outside entrance of a cave.
Rare Candy
Causes a level-up and raises happiness.
Burn Heal
Cures a burn.
Heart Scale x5
No effect. Can be traded for prior Level-up moves.
Antidote
Cures poison.
Awakening
Cures sleep.
Burn Heal
Cures a burn.
Dire Hit
Use it in battle to greatly raise one Pokemon's critical-hit ratio. The boost ends when that Pokemon is withdrawn.
Escape Rope
Transports user to the outside entrance of a cave.
Full Heal
Cures any status ailment and confusion.
Full Restore
Restores HP to full and cures any status ailment and confusion.
Great Ball
Tries to catch a wild Pokémon. Success rate is 1.5×.
Guard Spec
Use it in battle to stop opposing Pokemon from lowering your team's stats for five turns.
Hyper Potion
A spray medicine that restores 120 HP to one Pokemon.
Ice Heal
Cures freezing.
Lure
Use it to raise the odds of rare Pokemon showing up for a while.
Max Lure
Use it to raise the odds of rare Pokemon showing up. The effect lasts longer than a Super Lure.
Max Potion
Restores HP to full.
Max Repel
For 250 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Paralyze Heal
Cures paralysis.
Poke Ball
Tries to catch a wild Pokémon.
Potion
Restores 20 HP.
Repel
For 100 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Revive
Revives with half HP.
Super Lure
Use it to raise the odds of rare Pokemon showing up. The effect lasts longer than a Lure.
Super Potion
A spray medicine that restores 60 HP to one Pokemon.
Super Repel
For 200 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Ultra Ball
Tries to catch a wild Pokémon. Success rate is 2×.
X Accuracy
Use it in battle to raise one Pokemon's accuracy by two stages. The boost ends when that Pokemon is withdrawn.
X Attack
Use it in battle to raise one Pokemon's Attack by two stages. The boost ends when that Pokemon is withdrawn.
X Defense
Use it in battle to raise one Pokemon's Defense by two stages. The boost ends when that Pokemon is withdrawn.
X Sp. Atk
Use it in battle to raise one Pokemon's Sp. Atk by two stages. The boost ends when that Pokemon is withdrawn.
X Sp. Def
Use it in battle to raise one Pokemon's Sp. Def by two stages. The boost ends when that Pokemon is withdrawn.
X Speed
Use it in battle to raise one Pokemon's Speed by two stages. The boost ends when that Pokemon is withdrawn.
TRAINERS
9 trainers, 10 battles at Cerulean City. Team rosters, levels, and weakness coverage for each.




































