Let's Go Pikachu & Eevee Fuchsia City
1 Pokemon to catch in Let's Go Pikachu & Eevee.
Fuchsia City is in Kanto, with Route 15 to the east, Route 19 to the south, and the entrance to Fuchsia Gym. In the story you arrive from Route 18 to the west and continue north to Go Park Complex. See also the Let's Go Pikachu & Eevee hub and the Master Trainers guide.
FUCHSIA CITY MAP
Pokemon Encounters
Alolan Marowak
ITEMS & SHOP
All field items and hidden pickups, Poke Mart stock, move tutors at Fuchsia City.
Gold Teeth
Gold dentures the Safari Zone Warden lost, which he trades for the Strong Push secret technique when you return them in Fuchsia City
Gold Teeth
Gold dentures the Safari Zone Warden lost, which he trades for the Strong Push secret technique when you return them in Fuchsia City
Freezy Frost
The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
Sappy Seed
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Sparkly Swirl
The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party.
Splishy Splash
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
TM27 Toxic
Toxic causes the target to be badly poisoned.
Nugget
A nugget of pure gold. A Poke Mart buys it for 5,000 Pokédollars.
Super Lure
Use it to raise the odds of rare Pokemon showing up. The effect lasts longer than a Lure.
Antidote
Cures poison.
Awakening
Cures sleep.
Burn Heal
Cures a burn.
Dire Hit
Use it in battle to greatly raise one Pokemon's critical-hit ratio. The boost ends when that Pokemon is withdrawn.
Escape Rope
Transports user to the outside entrance of a cave.
Full Heal
Cures any status ailment and confusion.
Full Restore
Restores HP to full and cures any status ailment and confusion.
Great Ball
Tries to catch a wild Pokémon. Success rate is 1.5×.
Guard Spec
Use it in battle to stop opposing Pokemon from lowering your team's stats for five turns.
Hyper Potion
A spray medicine that restores 120 HP to one Pokemon.
Ice Heal
Cures freezing.
Lure
Use it to raise the odds of rare Pokemon showing up for a while.
Max Lure
Use it to raise the odds of rare Pokemon showing up. The effect lasts longer than a Super Lure.
Max Potion
Restores HP to full.
Max Repel
For 250 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Paralyze Heal
Cures paralysis.
Poke Ball
Tries to catch a wild Pokémon.
Potion
Restores 20 HP.
Repel
For 100 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Revive
Revives with half HP.
Super Lure
Use it to raise the odds of rare Pokemon showing up. The effect lasts longer than a Lure.
Super Potion
A spray medicine that restores 60 HP to one Pokemon.
Super Repel
For 200 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Ultra Ball
Tries to catch a wild Pokémon. Success rate is 2×.
X Accuracy
Use it in battle to raise one Pokemon's accuracy by two stages. The boost ends when that Pokemon is withdrawn.
X Attack
Use it in battle to raise one Pokemon's Attack by two stages. The boost ends when that Pokemon is withdrawn.
X Defense
Use it in battle to raise one Pokemon's Defense by two stages. The boost ends when that Pokemon is withdrawn.
X Sp. Atk
Use it in battle to raise one Pokemon's Sp. Atk by two stages. The boost ends when that Pokemon is withdrawn.
X Sp. Def
Use it in battle to raise one Pokemon's Sp. Def by two stages. The boost ends when that Pokemon is withdrawn.
X Speed
Use it in battle to raise one Pokemon's Speed by two stages. The boost ends when that Pokemon is withdrawn.
TRAINERS
4 trainer battles at Fuchsia City. Team rosters, levels, and weakness coverage for each.
Ryuji
In the fisherman's house
































