Let's Go Pikachu & Eevee Viridian City
Viridian City in Let's Go Pikachu & Eevee has no wild Pokemon encounters.
Viridian City is in Kanto, with Route 2 to the north and the entrance to Viridian Gym. In the story you arrive from Route 1 to the south and continue west to Route 22. See also the Let's Go Pikachu & Eevee hub and the Master Trainers guide.
VIRIDIAN CITY MAP
Pokemon Encounters
ITEMS & SHOP
All field items and hidden pickups, Poke Mart stock at Viridian City.
Parcel
A package from the Viridian City Poke Mart that you take to Professor Oak.
Parcel
A package from the Viridian City Poke Mart that you take to Professor Oak.
TM11 Will-O-Wisp
Will-O-Wisp causes the target to become burned, if it hits.
TM41 Earthquake
Earthquake deals damage, and will hit with double power if the opponent is underground due to the move Dig.
Revive
Revives with half HP.
Potion
Restores 20 HP.
Antidote
Cures poison.
Awakening
Cures sleep.
Burn Heal
Cures a burn.
Dire Hit
Use it in battle to greatly raise one Pokemon's critical-hit ratio. The boost ends when that Pokemon is withdrawn.
Escape Rope
Transports user to the outside entrance of a cave.
Full Heal
Cures any status ailment and confusion.
Full Restore
Restores HP to full and cures any status ailment and confusion.
Great Ball
Tries to catch a wild Pokémon. Success rate is 1.5×.
Guard Spec
Use it in battle to stop opposing Pokemon from lowering your team's stats for five turns.
Hyper Potion
A spray medicine that restores 120 HP to one Pokemon.
Ice Heal
Cures freezing.
Lure
Use it to raise the odds of rare Pokemon showing up for a while.
Max Lure
Use it to raise the odds of rare Pokemon showing up. The effect lasts longer than a Super Lure.
Max Potion
Restores HP to full.
Max Repel
For 250 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Paralyze Heal
Cures paralysis.
Poke Ball
Tries to catch a wild Pokémon.
Potion
Restores 20 HP.
Repel
For 100 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Revive
Revives with half HP.
Super Lure
Use it to raise the odds of rare Pokemon showing up. The effect lasts longer than a Lure.
Super Potion
A spray medicine that restores 60 HP to one Pokemon.
Super Repel
For 200 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Ultra Ball
Tries to catch a wild Pokémon. Success rate is 2×.
X Accuracy
Use it in battle to raise one Pokemon's accuracy by two stages. The boost ends when that Pokemon is withdrawn.
X Attack
Use it in battle to raise one Pokemon's Attack by two stages. The boost ends when that Pokemon is withdrawn.
X Defense
Use it in battle to raise one Pokemon's Defense by two stages. The boost ends when that Pokemon is withdrawn.
X Sp. Atk
Use it in battle to raise one Pokemon's Sp. Atk by two stages. The boost ends when that Pokemon is withdrawn.
X Sp. Def
Use it in battle to raise one Pokemon's Sp. Def by two stages. The boost ends when that Pokemon is withdrawn.
X Speed
Use it in battle to raise one Pokemon's Speed by two stages. The boost ends when that Pokemon is withdrawn.
TRAINERS
5 trainer battles at Viridian City. Team rosters, levels, and weakness coverage for each.
































