Pokémon Let's Go Pikachu & Eevee Moves
Simplified Gen 1 remake with no held items and no Abilities. Partner exclusive moves give Pikachu and Eevee unique type coverage that no other Pokémon gets.
LET'S GO PIKACHU & EEVEE MOVE LIST
Move Spotlight

Megahorn
Megahorn gives physical hitters like Rhydon and Nidoking one of the few strong answers to Psychic-types in Let's Go's tiny roster. With no held items and no abilities in the format, raw coverage power is everything. 120 base power Bug-type, backed by Rhydon's 130 Attack, fills a gap few other moves can.
Megahorn (Bug / Physical)
Megahorn gives physical hitters like Rhydon and Nidoking one of the few strong answers to Psychic-types in Let's Go's tiny roster. With no held items and no abilities in the format, raw coverage power is everything. 120 base power Bug-type, backed by Rhydon's 130 Attack, fills a gap few other moves can.

Zippy Zap
Partner Pikachu's exclusive Zippy Zap had +2 priority and guaranteed critical hits on every use. In a format stripped down to 153 Pokemon with no abilities or held items, this move dominated. Nothing outsped it, nothing tanked it reliably, and it made Partner Pikachu the strongest competitive pick by far.
Zippy Zap (Electric / Physical)
Partner Pikachu's exclusive Zippy Zap had +2 priority and guaranteed critical hits on every use. In a format stripped down to 153 Pokemon with no abilities or held items, this move dominated. Nothing outsped it, nothing tanked it reliably, and it made Partner Pikachu the strongest competitive pick by far.

Stealth Rock
Even in Let's Go's simplified competitive scene, Stealth Rock from Golem and Rhydon shaped team construction. With only Kanto Pokemon plus Melmetal available, the hazard punished every Fire and Flying-type in a very small roster. Its impact on a limited pool was outsized.
Stealth Rock (Rock / Status)
Even in Let's Go's simplified competitive scene, Stealth Rock from Golem and Rhydon shaped team construction. With only Kanto Pokemon plus Melmetal available, the hazard punished every Fire and Flying-type in a very small roster. Its impact on a limited pool was outsized.
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How Moves Work in Let's Go Pikachu & Eevee
Moves are the entire strategy layer
With no held items and no abilities, the four move slots carry every ounce of strategy in a battle, so coverage, boosts, and status all have to fit in those four choices and every TM decision feels bigger than it has in years.
Trainers are the proving ground
Wild encounters are catches, not fights, so movesets only get tested against trainers, Coach Trainers, and the Elite Four. Build for those set-piece battles instead of route clearing, because route clearing barely exists.
New in Let's Go Pikachu & Eevee
Nearly every debut here belongs to your partner. The Gen 7 additions that made it into this Kanto revival are the exclusive partner techniques, a short list of moves built to make one Pikachu or Eevee feel irreplaceable.
Pokémon Moves: Frequently Asked
Are TMs reusable in Pokémon Let's Go Pikachu and Eevee?
Yes. TMs are reusable in Let's Go. The TM list is limited to 60 TMs covering Gen 1 moves, since the game only includes the original 151 Pokémon plus Meltan and Melmetal.
What are the exclusive partner moves in Let's Go?
Your partner Pikachu or Eevee can learn exclusive moves from Move Tutors in Pokémon Centers. Pikachu gets Zippy Zap, Splishy Splash, and Floaty Fall, while Eevee gets Bouncy Bubble, Buzzy Buzz, Sizzly Slide, and several others.
Are HMs in Let's Go Pikachu and Eevee?
No. HMs are completely removed. Field obstacles like Cut trees and Surf water are handled by your partner Pokémon or by rideable Pokémon. No move slots are wasted on field moves.
How does the move pool differ from the original Red and Blue?
Let's Go uses modern Gen 7 move mechanics including the physical/special split and updated move stats. Many moves have their modern base power values, and some later-generation moves like Dazzling Gleam are available via TM.
Can Pokémon learn moves from other generations in Let's Go?
The move pool is limited primarily to moves available to the original 151 Pokémon, but uses their modern learnsets rather than Gen 1 learnsets. Some later-generation moves are available via TM, giving the Kanto roster modern coverage options.
GAME AVAILABILITY
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILet's Go

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A - Gen XWW

Winds & Waves