Let’s GoGuidesStats, IVs and CP

Pokemon Let’s Go Stats, IVs and Max CP

Every Pokemon has six stats plus CP. Hidden IVs from 0 to 31 decide how high each stat can go: unlock the Judge to read them, catch with a long Catch Combo for perfect ones, and use Hyper Training to max out a Level 100 favourite.

Pokemon Let's Go stats screen with the stat hexagon and CP
The summary screen: six stats on the hexagon and the CP number.
IV range
0 to 31for each stat
Judge
30 speciesRoute 11 and 12 gate
Catch Combo 31+
4 perfect IVsat least
Hyper Training
Level 100after the Elite Four

Pokemon Let’s Go stats

Every Pokemon has six stats, plus CP on top. Candy raises each stat through its Awakening Values (candy costs).

HP

How much damage a Pokemon can take before it faints.

Raise it: Health Candy
Attack

How hard its physical moves hit.

Raise it: Mighty Candy
Defense

How well it holds up against physical moves.

Raise it: Tough Candy
Sp. Atk

How hard its special moves hit.

Raise it: Smart Candy
Sp. Def

How well it holds up against special moves.

Raise it: Courage Candy
Speed

The faster Pokemon usually moves first each turn.

Raise it: Quick Candy
CP

Combat Power: one number for how strong the Pokemon is overall, worked out from all six stats.

What changes CP

Pokemon Let’s Go IVs

Individual Values (IVs) are hidden numbers from 0 to 31 for each stat. Two Pokemon of the same species and level can have different stats because of them. An IV of 31 is perfect, so a "4 IV" Pokemon has four perfect stats.

Unlock the Judge

  1. Register 30 species in your Pokedex.
  2. Talk to Professor Oak’s aide in the gate between Route 11 and Route 12.
  3. Open a Pokemon’s summary and press Y: each stat shows a Judge word.

What each Judge word means

  • BestIV 31
  • FantasticIV 30
  • Very GoodIV 26 to 29
  • Pretty GoodIV 16 to 25
  • DecentIV 1 to 15
  • No GoodIV 0
Pokemon Let's Go IV checker: the Judge screen rating each IV
The Judge on the summary screen: Best, Fantastic and Very Good stats.

IV total (all six stats added up)

The Judge also rates the total of the six IVs, from 0 to 186, in four bands.

  • Highest band151 to 186
  • Second band121 to 150
  • Third band91 to 120
  • Lowest band0 to 90

Catch Pokemon with perfect IVs

Catch the same Pokemon again and again to build a Catch Combo. The longer the combo, the more perfect IVs each new catch is sure to have. At a combo of 31 or more, shiny odds also climb to 1 in 341.3. The combo boost to shiny odds covers only the next spawn of the species you are chaining, so keep catching that species to keep it going.

Catch Combo 11 to 202 perfect IVsat least, on each Pokemon you catch
Catch Combo 21 to 303 perfect IVsat least, on each Pokemon you catch
Catch Combo 31 and up4 perfect IVsat least, on each Pokemon you catch

Pokemon Let’s Go Hyper Training

Hyper Training lets a Pokemon you already own reach the stats of a perfect IV, so you do not have to catch a new one. It opens after you beat the Elite Four.

One stat of your choice acts as if its IV were 31.

Where to get it
  • Vermilion City: Prize for beating Mina in battle (daily)
  • Celadon City: a random hidden pickup on the Game Corner floor, different each day

Every stat acts as if its IV were 31.

Where to get it
  • Celadon City: A rare random hidden pickup on the Game Corner floor that changes each day
Inside the Route 5 building where Hyper Training happens in Pokemon Let's Go
Hyper Training takes place on Route 5.
  • Hyper Training first appeared in Pokemon Sun and Moon, and Let’s Go brings it to Kanto.
  • The real IVs do not change: the game treats each trained stat as if its IV were 31.
  • Bottle Caps are scarce, so save them for your favourite shiny or legendary Pokemon.

Pokemon Let’s Go Max CP

CP sums up how strong a Pokemon is. Two Pokemon of the same species can show different CP, so compare CP and IVs before you spend candy on one. Five things move it:

SpeciesBase stats differ: a Snorlax starts far above a Magikarp.
LevelHigher levels generally raise stats and CP.Rare Candy
IVsHigher IVs mean higher stats. Hyper Training lifts them to the IV 31 value.IVs and the Judge
AVs from candyCandy raises Awakening Values (AVs). Later points need more candy.Candy costs
Nature20 natures raise one stat 10% and lower another; 5 are neutral.Nature chart

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