Gen 7 Move Database

Pokémon Sun & Moon Moves

Z-Moves let any move fire once per battle at full power. HMs are gone, replaced by Ride Pokémon. Surf and Fly no longer eat a move slot just for world travel.

SUN & MOON MOVE LIST

Move Spotlight

#1
Toxic
—
Toxic
#1 PickStatus

Toxic

PoisonStatus
Power—
Accuracy90%
PP10
Used by
ArceusMewtwoRayquazaLugiaPalkia

Sun & Moon's competitive scene was defined by defensive behemoths like Toxapex and Celesteela. Toxic became the universal answer. Nearly every Pokemon, offensive or defensive, ran it to wear down targets that shrugged off direct attacks. Poison damage ramping up each turn was often the only path to a knockout.

Toxic (Poison / Status)

Sun & Moon's competitive scene was defined by defensive behemoths like Toxapex and Celesteela. Toxic became the universal answer. Nearly every Pokemon, offensive or defensive, ran it to wear down targets that shrugged off direct attacks. Poison damage ramping up each turn was often the only path to a knockout.

#2
Ice Beam
90
Ice Beam
#2 PickSpecial

Ice Beam

IceSpecial
Power90
Accuracy100%
PP10
Used by
ArceusMewtwoLunalaPalkiaRayquaza

Landorus-Therian appeared on roughly 90% of competitive Sun & Moon teams. That made Ice Beam the single most important coverage move in the format. Every special attacker was evaluated by one question: can it threaten Landorus on the switch? Without Ice Beam, probably not worth running.

Ice Beam (Ice / Special)

Landorus-Therian appeared on roughly 90% of competitive Sun & Moon teams. That made Ice Beam the single most important coverage move in the format. Every special attacker was evaluated by one question: can it threaten Landorus on the switch? Without Ice Beam, probably not worth running.

#3
First Impression
90
First Impression
#3 PickPhysical

First Impression

BugPhysical
Power90
Accuracy100%
PP10

Golisopod's First Impression is the strongest priority move ever printed: 90 base power Bug-type that always goes first. It only works on Golisopod's initial turn out, but Emergency Exit sent it back after taking a hit. Re-enter, and First Impression was live again.

First Impression (Bug / Physical)

Golisopod's First Impression is the strongest priority move ever printed: 90 base power Bug-type that always goes first. It only works on Golisopod's initial turn out, but Emergency Exit sent it back after taking a hit. Re-enter, and First Impression was live again.

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Game Rules

How Moves Work in Sun & Moon

Totems punish narrow sets

Trial bosses open with a stat boost and call allies mid-fight, turning boss battles into two-on-one problems. Moves that disrupt, lower stats, or hit both targets are worth more in Alola than one extra attack ever is.

Battle Royal scrambles targeting

The four-way Battle Royal format makes every turn a target-selection puzzle. Spread moves pressure several rivals at once, and priority attacks let you steal the knockouts that decide the standings.

Debuts

New in Sun & Moon

51 moves introduced in Generation 7

Alola's new moves lean hard into personality: signatures for new species, tools for the island trial format, and a few quiet additions that later became competitive centerpieces. Fewer generic attacks, more moves that belong to somebody.

Questions

Pokémon Moves: Frequently Asked

01

What are Z-Moves in Pokémon Sun and Moon?

Z-Moves are powerful once-per-battle moves activated by holding a Z-Crystal. Each type has a corresponding Z-Crystal that upgrades a regular move into a Z-Move with greatly increased power. Some Pokémon like Snorlax and Eevee have exclusive Z-Moves with unique effects.

02

Are HMs removed in Pokémon Sun and Moon?

Yes. Sun and Moon completely removed HMs and replaced field traversal with Poke Ride, which lets you call rideable Pokémon without taking up a move slot. This freed all four moveslots for battle moves, a change that all subsequent games kept.

03

What new moves were introduced in Generation 7?

Gen 7 added many new moves including First Impression (a powerful Bug priority move), Shore Up (Ground-type recovery), and Liquidation (physical Water move). The terrain-setting moves also became much more significant in competitive play.

04

How does the Z-Move damage formula work?

Z-Move power scales based on the original move base power. Stronger base moves produce stronger Z-Moves. Status Z-Moves instead grant bonus effects like stat boosts or healing before executing the status move, making even utility moves benefit from Z-Crystals.

05

Are TMs reusable in Sun and Moon?

Yes. TMs remain infinitely reusable in Gen 7. The TM list was updated with new moves like Smart Strike and Brutal Swing, and the locations were redistributed across the Alola region.

GAME AVAILABILITY

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