Pokémon Sun & Moon Moves
Z-Moves let any move fire once per battle at full power. HMs are gone, replaced by Ride Pokémon. Surf and Fly no longer eat a move slot just for world travel.
SUN & MOON MOVE LIST
Move Spotlight

Toxic
Sun & Moon's competitive scene was defined by defensive behemoths like Toxapex and Celesteela. Toxic became the universal answer. Nearly every Pokemon, offensive or defensive, ran it to wear down targets that shrugged off direct attacks. Poison damage ramping up each turn was often the only path to a knockout.
Toxic (Poison / Status)
Sun & Moon's competitive scene was defined by defensive behemoths like Toxapex and Celesteela. Toxic became the universal answer. Nearly every Pokemon, offensive or defensive, ran it to wear down targets that shrugged off direct attacks. Poison damage ramping up each turn was often the only path to a knockout.

Ice Beam
Landorus-Therian appeared on roughly 90% of competitive Sun & Moon teams. That made Ice Beam the single most important coverage move in the format. Every special attacker was evaluated by one question: can it threaten Landorus on the switch? Without Ice Beam, probably not worth running.
Ice Beam (Ice / Special)
Landorus-Therian appeared on roughly 90% of competitive Sun & Moon teams. That made Ice Beam the single most important coverage move in the format. Every special attacker was evaluated by one question: can it threaten Landorus on the switch? Without Ice Beam, probably not worth running.

First Impression
Golisopod's First Impression is the strongest priority move ever printed: 90 base power Bug-type that always goes first. It only works on Golisopod's initial turn out, but Emergency Exit sent it back after taking a hit. Re-enter, and First Impression was live again.
First Impression (Bug / Physical)
Golisopod's First Impression is the strongest priority move ever printed: 90 base power Bug-type that always goes first. It only works on Golisopod's initial turn out, but Emergency Exit sent it back after taking a hit. Re-enter, and First Impression was live again.
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How Moves Work in Sun & Moon
Totems punish narrow sets
Trial bosses open with a stat boost and call allies mid-fight, turning boss battles into two-on-one problems. Moves that disrupt, lower stats, or hit both targets are worth more in Alola than one extra attack ever is.
Battle Royal scrambles targeting
The four-way Battle Royal format makes every turn a target-selection puzzle. Spread moves pressure several rivals at once, and priority attacks let you steal the knockouts that decide the standings.
New in Sun & Moon
Alola's new moves lean hard into personality: signatures for new species, tools for the island trial format, and a few quiet additions that later became competitive centerpieces. Fewer generic attacks, more moves that belong to somebody.
Pokémon Moves: Frequently Asked
What are Z-Moves in Pokémon Sun and Moon?
Z-Moves are powerful once-per-battle moves activated by holding a Z-Crystal. Each type has a corresponding Z-Crystal that upgrades a regular move into a Z-Move with greatly increased power. Some Pokémon like Snorlax and Eevee have exclusive Z-Moves with unique effects.
Are HMs removed in Pokémon Sun and Moon?
Yes. Sun and Moon completely removed HMs and replaced field traversal with Poke Ride, which lets you call rideable Pokémon without taking up a move slot. This freed all four moveslots for battle moves, a change that all subsequent games kept.
What new moves were introduced in Generation 7?
Gen 7 added many new moves including First Impression (a powerful Bug priority move), Shore Up (Ground-type recovery), and Liquidation (physical Water move). The terrain-setting moves also became much more significant in competitive play.
How does the Z-Move damage formula work?
Z-Move power scales based on the original move base power. Stronger base moves produce stronger Z-Moves. Status Z-Moves instead grant bonus effects like stat boosts or healing before executing the status move, making even utility moves benefit from Z-Crystals.
Are TMs reusable in Sun and Moon?
Yes. TMs remain infinitely reusable in Gen 7. The TM list was updated with new moves like Smart Strike and Brutal Swing, and the locations were redistributed across the Alola region.
GAME AVAILABILITY
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILet's Go

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A - Gen XWW

Winds & Waves