Catch Rate Calculator
Select a Pokemon above to calculate catch probability.
Try searching for Mewtwo, Garchomp, or any Pokemon you are trying to catch.
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Pokeball Progression
Pokeball progression data is being added for Sun & Moon
Pokeball progression is currently verified for Red & Blue and FireRed & LeafGreen. Other games will be added as we verify mart inventories and pickup locations against authoritative sources.
How to Catch Pokemon
In Sun & Moon, every wild Pokemon has a hidden number called its catch rate, somewhere between 3 and 255. The higher that number, the more likely the Pokeball is to stay closed when you throw it. Common Pokemon like Caterpie sit at 255. Legendary Pokemon like Mewtwo are stuck at 3, which is why they take so many tries.
Three things change your odds the most: how low the wild Pokemon's HP is, what status condition you put it in, and which Pokeball you throw. Drop HP first, apply Sleep or Freeze for a 2.5x bonus (Paralysis, Burn, or Poison gives a smaller 1.5x boost if Sleep is not an option), then throw the situational ball.
How to Increase Your Catch Chance
Multipliers compound. The standard sequence is weaken HP, apply Sleep, throw the right ball. That sequence routinely turns a 5% per-shake chance into 30% or higher.
1Weaken HP with False Swipe. Knock the wild Pokemon to 1 HP without knocking it out. False Swipe caps damage at exactly 1 HP when the hit would otherwise faint the target. For Ghost-types (immune to Normal moves), use Night Shade instead and watch the HP bar.
- Power
- 40
- Accuracy
- 100%
- PP
- 40
- Power
- —
- Accuracy
- 100%
- PP
- 15
2Put the target to Sleep for a 2.5x catch bonus. Sleep is the strongest status multiplier in the catch formula. Four primary sleep moves, ordered by accuracy:
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Power
- —
- Accuracy
- 75%
- PP
- 15
- Power
- —
- Accuracy
- 60%
- PP
- 20
- Power
- —
- Accuracy
- 55%
- PP
- 15
3Throw the right ball. The right ball depends on the situation, not on rarity. Walk through the questions below in priority order. Stop at the first YES.
Walk through these questions in order and stop at the first YES — that is your ball. If none of the questions apply, throw an Ultra Ball.
Skipping any step costs you catch odds. The full sequence is weaken HP, apply Sleep, then throw the situational ball. With the modern ball lineup, even a 3-shake legendary catch attempt becomes routine when every multiplier is doing its job.
Once your Pokedex completion is high enough, you will occasionally trigger a critical capture. The ball does just one shake check instead of three, and it is much more likely to succeed. Filling out the dex pays off in future catch attempts.
Sun and Moon introduce the Beast Ball, which is 5x on Ultra Beasts and 0.1x on every other species — only use it on the Ultra Beast encounters near the late-game Aether Foundation arc. The Apricorn ball lineup also makes its first true return since HGSS: the NPC in the Game Freak office on Heahea City (Akala Island) gives you a one-time set of Apricorn balls after you show him a Pokemon caught in the original Gen II games via Virtual Console transfer. Lure Ball peaks at its highest historical value here at 5x while fishing, before dropping back to 4x in Gen VIII. Island Scan, a Poke Finder side mechanic, surfaces Pokemon not normally in the Alola dex on specific days of the week.