Catch Rate Calculator
Select a Pokemon above to calculate catch probability.
Try searching for Mewtwo, Garchomp, or any Pokemon you are trying to catch.
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Pokeball Progression
Pokeball progression data is being added for HeartGold & SoulSilver
Pokeball progression is currently verified for Red & Blue and FireRed & LeafGreen. Other games will be added as we verify mart inventories and pickup locations against authoritative sources.
How to Catch Pokemon
In HeartGold & SoulSilver, every wild Pokemon has a hidden number called its catch rate, somewhere between 3 and 255. The higher that number, the more likely the Pokeball is to stay closed when you throw it. Common Pokemon like Caterpie sit at 255. Legendary Pokemon like Mewtwo are stuck at 3, which is why they take so many tries.
Three things change your odds the most: how low the wild Pokemon's HP is, what status condition you put it in, and which Pokeball you throw. Drop HP first, apply Sleep or Freeze for a 2x bonus (Paralysis, Burn, or Poison gives a smaller 1.5x boost if Sleep is not an option), then throw the situational ball. Generation IV adds two new ball options that change the strategy: Quick Ball (4x on turn 1) and Dusk Ball (3.5x at night or in caves).
How to Increase Your Catch Chance
Multipliers compound. The standard sequence is weaken HP, apply Sleep, throw the situational ball. That sequence turns a low base catch rate into a reliable catch.
1Weaken HP with False Swipe. Knock the wild Pokemon to 1 HP without knocking it out. False Swipe caps damage at exactly 1 HP when the hit would otherwise faint the target. For Ghost-types (immune to Normal moves), use Night Shade instead and watch the HP bar.
- Power
- 40
- Accuracy
- 100%
- PP
- 40
- Power
- —
- Accuracy
- 100%
- PP
- 15
2Put the target to Sleep for a 2x catch bonus. Sleep is the strongest status multiplier in Generation IV. Four primary sleep moves, ordered by accuracy:
- Power
- —
- Accuracy
- 100%
- PP
- 15
- Power
- —
- Accuracy
- 75%
- PP
- 15
- Power
- —
- Accuracy
- 60%
- PP
- 20
- Power
- —
- Accuracy
- 55%
- PP
- 15
3Throw the right ball. The right ball depends on the situation, not on rarity. Walk through the questions below in priority order. Stop at the first YES.
Walk through these questions in order and stop at the first YES — that is your ball. If none of the questions apply, throw an Ultra Ball.
Skipping any step costs you catch odds. The full sequence is weaken HP, apply Sleep, then throw the situational ball. Quick Ball on turn 1 makes the opener cheaper than in Gen III, but the rest of the chain still pulls its weight.
HeartGold and SoulSilver bring back the Gen II Apricorn balls with corrected effects: Moon Ball (4x on Moon Stone evolutions), Love Ball (8x on opposite-gender same-species), Fast Ball (4x on Pokemon with base Speed 100 or higher), Lure Ball (3x while fishing), Heavy Ball (catch rate adjustment by weight), Level Ball (multiplier scales with the trainer-vs-wild level ratio), Friend Ball (sets friendship to 200), and Sport Ball (1.5x, available only during the Bug-Catching Contest). The four bugged original Gen II balls (Fast, Moon, Love, Lure) are all rewritten here, so Kurt's Apricorn workshop finally runs as intended.