Pokémon Ultra Sun & Ultra Moon Moves
Expanded Gen 7 pool with new Ultra Beast signature moves and exclusive Z-Moves. Same HM-free system as Sun and Moon, so your moveset is built purely for battle.
ULTRA SUN & ULTRA MOON MOVE LIST
Move Spotlight

Defog
By Ultra Sun & Ultra Moon, Defog had fully replaced Rapid Spin as the go-to hazard removal move. It cleared both sides of the field and couldn't be blocked by Ghost-types the way Rapid Spin could. Every competitive team needed at least one Defog user, and the best ones doubled as defensive anchors.
Defog (Flying / Status)
By Ultra Sun & Ultra Moon, Defog had fully replaced Rapid Spin as the go-to hazard removal move. It cleared both sides of the field and couldn't be blocked by Ghost-types the way Rapid Spin could. Every competitive team needed at least one Defog user, and the best ones doubled as defensive anchors.

Pursuit
Ultra Sun & Ultra Moon was the last generation Pursuit existed before its removal in Sword & Shield. Tyranitar and Weavile made switching out Psychic and Ghost-types a losing gamble: stay in and take super-effective hits, or switch and eat doubled Pursuit damage. Gen 8 removed this dilemma entirely.
Pursuit (Dark / Physical)
Ultra Sun & Ultra Moon was the last generation Pursuit existed before its removal in Sword & Shield. Tyranitar and Weavile made switching out Psychic and Ghost-types a losing gamble: stay in and take super-effective hits, or switch and eat doubled Pursuit damage. Gen 8 removed this dilemma entirely.

Photon Geyser
Ultra Necrozma's Photon Geyser automatically used whichever offensive stat was higher and ignored the target's ability entirely. 100 base power with no defensive workarounds made Ultra Necrozma the most threatening Pokemon in Ultra Sun & Ultra Moon's highest competitive tier.
Photon Geyser (Psychic / Special)
Ultra Necrozma's Photon Geyser automatically used whichever offensive stat was higher and ignored the target's ability entirely. 100 base power with no defensive workarounds made Ultra Necrozma the most threatening Pokemon in Ultra Sun & Ultra Moon's highest competitive tier.
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How Moves Work in Ultra Sun & Ultra Moon
Rentals teach moveset literacy
The Battle Agency hands you loaner Pokémon with sets you didn't build. Reading four unfamiliar moves and playing them correctly is the whole skill, and it sharpens how you evaluate movesets back on your own team.
One crystal, more claimants
USUM stacks new exclusive Z-Crystals on top of the type set, but a team still fires exactly one Z-Move per battle. The real decision is which teammate earns the crystal, since everyone else fights with a standard item instead.
New in Ultra Sun & Ultra Moon
Alola gets a second printing here, with the additions concentrated at the very top of the power scale. Read this as Gen 7 in its final form, the last word on what the generation added.
Pokémon Moves: Frequently Asked
What new moves were added in Pokémon Ultra Sun and Ultra Moon?
USUM added several new moves including Photon Geyser (Necrozma signature move) and Mind Blown (Blacephalon signature). Additional exclusive Z-Moves for Necrozma forms and new Ultra Beast signature moves were also added.
Are there new Z-Moves in Ultra Sun and Ultra Moon?
Yes. USUM added new exclusive Z-Moves including Light That Burns the Sky for Ultra Necrozma, Searing Sunraze Smash for Dusk Mane Necrozma, and Menacing Moonraze Maelstrom for Dawn Wings Necrozma.
What Move Tutors are available in USUM?
USUM added extensive Move Tutors on each island beach that were not in the original Sun and Moon. They teach competitive staples like Drain Punch, Iron Head, and Knock Off for Battle Points. This makes USUM a significant upgrade over SM for competitive moveset building.
Does USUM change any existing move mechanics from Sun and Moon?
The core move mechanics are identical to Sun and Moon. Z-Moves, Poke Ride (replacing HMs), and the TM list function the same way. The main additions are new moves for new Pokémon and expanded Move Tutor access.
Are TMs the same in Ultra Sun and Ultra Moon as in Sun and Moon?
Yes. The TM list is identical to Sun and Moon. TMs remain reusable and the move selection has not changed. Some TM locations may differ slightly due to altered story progression.
GAME AVAILABILITY
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILet's Go

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A - Gen XWW

Winds & Waves