
Is Fearow Good in Let's Go Pikachu & Eevee Playthrough?
Fearow hits harder than Pidgeot and is nearly as fast, but crumbles under any real pressure. Fine for a mid-game run through Erika and Koga. Swap it before the Elite Four.
Brock's Pokemon outpace and outclass Spearow here.
Misty's typing presses Spearow's defenses.
Lt. Surge's team hits Fearow's weaknesses hard.
Fearow has the type edge here and should clean up Erika's team.
Fearow has the type edge here and should clean up Koga's team.
Fearow trades roughly evenly with Sabrina's team.
Fearow trades roughly evenly with Blaine's team.
Fearow trades roughly evenly with Giovanni's team.
Fearow trades roughly evenly with Lorelei's team.
Fearow has the type edge here and should clean up Bruno's team.
Fearow trades roughly evenly with Agatha's team.
Fearow trades roughly evenly with Lance's team.
Fearow trades roughly evenly with Trace's team.
This is the Let's Go Pikachu team. In Let's Go Eevee, Trace brings Raichu Lv 57 in place of Jolteon Lv 57.
Catch Spearow
Catch Spearow on Route 22 (walking, Lv 3-4).
Recommended Moves
- STARTING (Lv 3)
- LV 3FlyingPeckPower 53Accuracy 100%PP 35
- After Brock
- TMNormalHeadbuttPower 105Accuracy 100%PP 15
- After Lt. Surge
- TMNormalTri AttackPower 120Accuracy 100%PP 10
- TMNormalFacadePower 105Accuracy 100%PP 20
- TMBugU-turnPower 70Accuracy 100%PP 20
- LV 32FlyingDrill PeckPower 120Accuracy 100%PP 20
- After Erika
- HMFlyingFlyPower 135Accuracy 95%PP 15
- TMGroundDrill RunPower 80Accuracy 95%PP 10
Evolve Spearow to Fearow
Spearow evolves into Fearow at Level 20. Your Spearow should hit Level 20 before you reach Lt. Surge, at typical leveling pace.
Recommended Moves
- STARTING (Lv 20)
- LV 20FlyingSky AttackPower 300Accuracy 90%PP 5
- LV 20GroundDrill RunPower 80Accuracy 95%PP 10
- After Brock
- TMNormalHeadbuttPower 105Accuracy 100%PP 15
- After Lt. Surge
- TMNormalHyper BeamPower 225Accuracy 90%PP 5
- TMNormalTri AttackPower 120Accuracy 100%PP 10
- TMNormalFacadePower 105Accuracy 100%PP 20
- After Erika
- HMFlyingFlyPower 135Accuracy 95%PP 15
- LV 47FlyingDrill PeckPower 120Accuracy 100%PP 20
How to Get Fearow in Let's Go Pikachu & Eevee
Fearow is available from early-game encounter areas onward at high spawn rates. 6 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.
6 locations to catch Fearow6 locations to catch Spearow
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Spearow at any of the 6 locations below, then level it up to 20, and it evolves into Fearow.
Where To Catch Fearow in Let's Go
Available earlier: catch Spearow at the very start and evolve it at Lv 20. Wild Fearow first appears at Route 10 (after Badge 3).
Step 1Catch SpearowRoute 3Lv.3-8GrassLet's Go EeveeRate 40%Route 4Lv.7-12GrassLet's Go EeveeRate 40%Route 22Lv.3-4GrassRate 30%Route 3Lv.3-8GrassLet's Go PikachuRate 30%Route 4Lv.7-12GrassLet's Go PikachuRate 30%Route 9Lv.17-22GrassRate 20%Route 10Lv.18-23GrassRate 15%Route 23Lv.41-46GrassRate 10%Route 10In the sky, after you become ChampionRate 60%Post-gameRoute 22In the sky, after you become ChampionRate 60%Post-gameRoute 23In the sky, after you become ChampionRate 60%Post-gameRoute 3In the sky, after you become ChampionRate 60%Post-gameRoute 4In the sky, after you become ChampionRate 60%Post-gameRoute 9In the sky, after you become ChampionRate 60%Post-game
Step 2Fearow ✓Route 9Lv.17-22GrassRate 10%Route 10Lv.18-23GrassRate 10%Route 23Lv.41-46GrassRate 15%Route 10In the sky, after you become ChampionRate 40%Post-gameRoute 22In the sky, after you become ChampionRate 40%Post-gameRoute 23In the sky, after you become ChampionRate 40%Post-gameRoute 3In the sky, after you become ChampionRate 40%Post-gameRoute 4In the sky, after you become ChampionRate 40%Post-gameRoute 9In the sky, after you become ChampionRate 40%Post-gameor evolve from Spearow (Step 1)
How to Get Shiny Fearow in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Fearow is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Fearow odds across every game
Let's Go Pikachu & Eevee Shiny Fearow Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Let's Go Pikachu & Eevee shiny odds calculator with Fearow already selected.
Fearow Weakness
Type-wise, Fearow takes extra damage from Electric, Ice, and Rock. Ground and Ghost moves do nothing thanks to a full immunity. At base 100 Speed, Fearow outspeeds most threats and doesn't need to tank what it can outrun.
| Damage | Types |
|---|---|
| 2x (Weak) | Electric, Ice, Rock |
| 0.5x (Resist) | Grass, Bug |
| 0x (Immune) | Ground, Ghost |
What is Fearow Weak Against
GoodBest Pokemon Against Fearow
Rhydon GroundRock | C | |
Available Moves Moves
Damage vs Fearow View Rhydon builds →Rock Slide 2x109-129%KO Thunder Punch 2x73-86% | ||
Zapdos Electric | B | |
Obtain MethodPower Plant Interact Encounter | ||
Magneton ElectricSteel | C | |
Articuno Ice | B | |
Obtain MethodSeafoam Islands Interact Encounter | ||
Lapras WaterIce | C | |
Obtain MethodSilph Co Gift | ||
Kabutops RockWater | C | |
Obtain MethodEvolve Kabuto (Cinnabar Island Gift) | ||
Jolteon Electric | B | |
Electabuzz Electric | C | |
Available Move Moves
Damage vs Fearow View Electabuzz builds →Thunderbolt 2x105-124%KO | ||
Aerodactyl Rock | B | |
Obtain MethodCinnabar Island Gift | ||
Jynx IcePsychic | C | |
Pikachu Electric | C | |
Obtain MethodPallet Town Gift | ||
Electrode Electric | B | |
Obtain MethodPower Plant Interact Encounter | ||
Graveler RockGround | C | |
Available Moves Moves
Damage vs Fearow View Graveler builds →Rock Slide 2x84-99% Thunder Punch 2x56-66% | ||
Omastar RockWater | C | |
Obtain MethodEvolve Omanyte (Cinnabar Island Gift) | ||
Fearow Evolutions
Evolved from Spearow. Fearow is the final form in this two-stage line. Defense grew the most through evolution (+35 over Spearow), and Fearow peaks at 442 total stats. View every chain in the Evolution Chart.
How to Evolve
Let's Go Fearow Best Moveset
90 Attack at 100 Speed with Normal/Flying TermStab. MoveDrill Peck hits hard enough from the move slots to serve as an early option, but 442 total stats fall behind in the late game. Fast and disposable.
Best Build

Jolly raises Speed and lowers Sp. Atk. Madam Celadon sets this nature when you pick Pink, then Blue. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Fearow
Spearow Candy
Quick Candy
Quick Candy L
Quick Candy XL
Spearow Candy raises every stat, but only Spearow and Fearow can eat it. The stat candy that goes with Fearow is Quick Candy (Speed), and any Pokemon can eat it; Quick Candy L needs level 30 and Quick Candy XL needs level 60 or higher.
Master Trainer
Theo battles with one level 80 Fearow that knows Sky Attack, Focus Energy and Drill Run. It takes extra damage from Electric, Ice and Rock moves. Win to earn the Fearow Master title. Find Theo on Route 18.
Moves List
Leveling does the heavy lifting. Fearow picks up Sky Attack along the way, building toward a complete offensive set. TMs add Ground and Bug coverage, but the foundation's already strong by then.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 12 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.
Game Availability
One of the original 151, Fearow has appeared in 18 games: most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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