
Is Vileplume Good in Let's Go Pikachu & Eevee Playthrough?
Exclusive to Let's Go Pikachu. Vileplume brings Grass/Poison bulk that handles water routes and contributes against Giovanni's Ground-types. Doesn't dominate anywhere, but stays useful enough to justify a team slot through the back half of the game.
Oddish has the type edge here and should clean up Brock's team.
Oddish has the type edge here and should clean up Misty's team.
Gloom trades roughly evenly with Lt. Surge's team.
Vileplume has the type edge here and should clean up Erika's team.
Koga's team hits Vileplume's weaknesses hard.
Vileplume trades roughly evenly with Sabrina's team.
Blaine's team hits Vileplume's weaknesses hard.
Vileplume has the type edge here and should clean up Giovanni's team.
Vileplume has the type edge here and should clean up Lorelei's team.
Vileplume has the type edge here and should clean up Bruno's team.
Agatha's team hits Vileplume's weaknesses hard.
Vileplume trades roughly evenly with Lance's team.
Vileplume trades roughly evenly with Trace's team.
This is the Let's Go Pikachu team. In Let's Go Eevee, Trace brings Raichu Lv 57 in place of Jolteon Lv 57.
Catch Oddish
In Let's Go Pikachu, catch Oddish on Route 1 (walking, Lv 3-4). Let's Go Eevee has no wild Oddish, so trade one in from Let's Go Pikachu.
Recommended Moves
- After Brock
- TMNormalHeadbuttPower 70Accuracy 100%PP 15
- LV 18GrassRazor LeafPower 83Accuracy 95%PP 25
- LV 22GrassMega DrainPower 113Accuracy 100%PP 10
- After Lt. Surge
- TMNormalFacadePower 70Accuracy 100%PP 20
- LV 30FairyMoonblastPower 95Accuracy 100%PP 15
- After Erika
- TMFairyDazzling GleamPower 80Accuracy 100%PP 10
- After Sabrina
- TMPoisonSludge BombPower 135Accuracy 100%PP 10
- After Giovanni
- TMGrassSolar BeamPower 300Accuracy 100%PP 10
Evolve Oddish to Gloom
Oddish evolves into Gloom at Level 21. Your Oddish should hit Level 21 before you reach Lt. Surge, at typical leveling pace.
Recommended Moves
- STARTING (Lv 21)
- LV 21GrassRazor LeafPower 83Accuracy 95%PP 25
- LV 21GrassSleep PowderPower —Accuracy 75%PP 15
- After Lt. Surge
- TMNormalFacadePower 70Accuracy 100%PP 20
- LV 27GrassMega DrainPower 113Accuracy 100%PP 10
- After Erika
- TMFairyDazzling GleamPower 80Accuracy 100%PP 10
- After Sabrina
- TMPoisonSludge BombPower 135Accuracy 100%PP 10
- LV 45FairyMoonblastPower 95Accuracy 100%PP 15
- After Giovanni
- TMGrassSolar BeamPower 300Accuracy 100%PP 10
Evolve Gloom to Vileplume
Gloom evolves into Vileplume with a Leaf Stone. You can pick up the Leaf Stone in Route 2. 1 other location is also available.
Recommended Moves
- STARTING (Lv 26)
- LV 26GrassSolar BeamPower 300Accuracy 100%PP 10
- After Brock
- TMNormalHeadbuttPower 70Accuracy 100%PP 15
- After Lt. Surge
- TMNormalHyper BeamPower 150Accuracy 90%PP 5
- TMNormalFacadePower 70Accuracy 100%PP 20
- After Erika
- TMGrassMega DrainPower 113Accuracy 100%PP 10
- TMFairyDazzling GleamPower 80Accuracy 100%PP 10
- After Sabrina
- TMPoisonSludge BombPower 135Accuracy 100%PP 10
- LV 54GrassPetal DancePower 180Accuracy 100%PP 10
How to Get Vileplume in Let's Go Pikachu & Eevee
Low spawn rates is the best you'll get on Vileplume in late-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
1 location to catch Vileplume5 locations to catch Gloom
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Gloom at any of the 5 locations below, then use leaf stone, and it evolves into Vileplume.
Where To Catch Vileplume in Let's Go
Oddish is your first catch on the way to Vileplume. You'll find walking encounters from Lv. 3+ across 17 total spots in the chain.
Step 1Catch OddishRoute 1Lv.3-4GrassLet's Go PikachuRate 30%Route 2 - Area 1Lv.3-4GrassLet's Go PikachuRate 20%Route 2 - Area 2Lv.3-8GrassLet's Go PikachuRate 20%Route 24Lv.7-12GrassLet's Go PikachuRate 20%Route 25Lv.9-14GrassLet's Go PikachuRate 20%Viridian ForestLv.3-6GrassLet's Go PikachuRate 10%Route 12Lv.31-36GrassLet's Go PikachuRate 15%Route 13Lv.33-38GrassLet's Go PikachuRate 15%Route 14Lv.33-38GrassLet's Go PikachuRate 15%Route 15Lv.33-38GrassLet's Go PikachuRate 15%Route 21Lv.37-42GrassLet's Go PikachuRate 10%
How to Get Shiny Vileplume in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Vileplume is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Vileplume odds across every game
Let's Go Pikachu & Eevee Shiny Vileplume Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Curious how fast a hunt could go? Work out your Let's Go Pikachu & Eevee shiny odds for Vileplume.
Vileplume Weakness
Fire, Ice, Flying, and Psychic moves hit Vileplume for super-effective damage. It resists 5 types, giving it decent defensive coverage. 4 weaknesses is about average, nothing too hard to play around.
| Damage | Types |
|---|---|
| 2x (Weak) | Fire, Ice, Flying, Psychic |
| 0.5x (Resist) | Water, Electric, Fighting, Fairy |
| 0.25x (Resist) | Grass |
What is Vileplume Weak Against
VulnerableBest Pokemon Against Vileplume
Farfetch'd Normal | D | |
Available Move Moves
Damage vs Vileplume View Farfetch'd builds →Sky Attack 2x159-188%KO | ||
Flareon Fire | C | |
Available Move Moves
Damage vs Vileplume View Flareon builds →Flare Blitz 2x129-152%KO | ||
Pidgeot Normal | C | |
Available Moves Moves
Damage vs Vileplume View Pidgeot builds →Sky Attack 2x143-169%KO Heat Wave 2x40-47% | ||
Hypno Psychic | C | |
Fearow Normal | C | |
Golbat Poison | C | |
Jynx IcePsychic | C | |
Available Moves Moves
Damage vs Vileplume View Jynx builds →Psychic 2x85-100%KO Blizzard 2x102-121%KO | ||
Charizard Fire | C | |
Available Moves Moves
Damage vs Vileplume View Charizard builds →Heat Wave 2x85-100%KO Wing Attack 2x46-54% | ||
Dodrio Normal | C | |
Lapras WaterIce | C | |
Obtain MethodSilph Co Gift | ||
Magmar Fire | C | |
Butterfree Bug | C | |
Available Moves Moves
Damage vs Vileplume View Butterfree builds →Air Slash 2x58-69% Psybeam 2x34-40% | ||
Rapidash Fire | C | |
Kadabra Psychic | B | |
Vileplume Evolutions
Vileplume doesn't evolve through normal leveling. You'll need an evolution item to get here from Oddish's line. Evolving from Oddish gave Vileplume the biggest boost in Sp.Atk (+35), bringing the total to 490 stats. View every chain in the Evolution Chart.
How to Evolve
Let's Go Vileplume Best Moveset
110 Sp. Atk on Grass/Poison typing. Without AbilityChlorophyll doubling Speed in sun or AbilityEffect Spore adding contact punishment, the moveset hits hard specially but 50 Speed means always going second. Grass and Poison TermStab from the move slots punish anything that doesn't resist both types.
Best Build

Quiet raises Sp. Atk and lowers Speed. Madam Celadon sets this nature when you pick Blue, then Pink. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Vileplume
Oddish Candy
Smart Candy
Smart Candy L
Smart Candy XL
Oddish Candy raises every stat, but only Oddish, Gloom and Vileplume can eat it. The stat candy that goes with Vileplume is Smart Candy (Sp. Atk), and any Pokemon can eat it; Smart Candy L needs level 30 and Smart Candy XL needs level 60 or higher.
Master Trainer
Satoko battles with one level 75 Vileplume that knows Substitute, Reflect and Hyper Beam. It takes extra damage from Fire, Ice, Flying and Psychic moves. Win to earn the Vileplume Master title. Find Satoko on Route 14.
Moves List
Without TMs, Vileplume's movepool is bare bones. With them, you get Fairy and Normal coverage on top of Solar Beam and Petal Dance for STAB. The natural kit handles basics, but TMs are doing the real work.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 12 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
Flaps its broad flower petals to scatter its poisonous pollen. The flapping sound is very loud.
Game Availability
Vileplume has been part of the series since Red & Blue, appearing in 20 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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