
Is Vileplume Good in Emerald Playthrough?
AbilityChlorophyll doubles Speed in sun. Vileplume handles Juan's Water gym and Wallace's entire Champion team through Grass coverage. Doubles as a Poison-type for residual damage. Available from mid-game Oddish catches and stays useful through the final fight.
Oddish resists most of Roxanne's coverage and hits back hard.
Oddish has the type edge here and should clean up Brawly's team.
Oddish trades roughly evenly with Wattson's team.
Gloom trades roughly evenly with Flannery's team.
Vileplume trades roughly evenly with Norman's team.
Your evolution path matters here. Pick a branch to see how it fares against Norman:
Vileplume trades roughly evenly with Winona's team.
Your evolution path matters here. Pick a branch to see how it fares against Winona:
Vileplume trades roughly evenly with Tate & Liza's team.
Your evolution path matters here. Pick a branch to see how it fares against Tate & Liza:
Vileplume resists most of Juan's coverage and hits back hard.
Your evolution path matters here. Pick a branch to see how it fares against Juan:
Vileplume has the type edge here and should clean up Sidney's team.
Your evolution path matters here. Pick a branch to see how it fares against Sidney:
Vileplume trades roughly evenly with Phoebe's team.
Your evolution path matters here. Pick a branch to see how it fares against Phoebe:
Vileplume has the type edge here and should clean up Glacia's team.
Your evolution path matters here. Pick a branch to see how it fares against Glacia:
Vileplume trades roughly evenly with Drake's team.
Your evolution path matters here. Pick a branch to see how it fares against Drake:
Vileplume has the type edge here and should clean up Wallace's team.
Your evolution path matters here. Pick a branch to see how it fares against Wallace:
Catch Oddish
Catch Oddish on Route 110 (walking, Lv 13, uncommon).
Recommended Moves
- LV 23PoisonAcidPower 60Accuracy 100%PP 30
- After Wattson
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Route 111
- After Norman
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Safari Zone
- TM36PoisonSludge BombPower 135Accuracy 100%PP 10Dewford Town
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Route 123
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- LV 39GrassPetal DancePower 105Accuracy 100%PP 20
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
Evolve Oddish to Gloom
Oddish evolves into Gloom at Level 21. Your Oddish should hit Level 21 before you reach Flannery, at typical leveling pace.
Recommended Moves
- STARTING (Lv 21)
- LV 21GrassStun SporePower —Accuracy 75%PP 30
- After Wattson
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Route 111
- After Norman
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Safari Zone
- TM36PoisonSludge BombPower 135Accuracy 100%PP 10Dewford Town
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Route 123
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 44GrassPetal DancePower 105Accuracy 100%PP 20
Evolve Gloom to Vileplume
Gloom evolves into Vileplume with a Leaf Stone. You can pick up the Leaf Stone in Route 119.
Recommended Moves
- After Norman
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Safari Zone
- TM36PoisonSludge BombPower 135Accuracy 100%PP 10Dewford Town
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Route 123
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 44GrassPetal DancePower 105Accuracy 100%PP 20
- Post-Game
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
Evolve Gloom to Bellossom
Gloom evolves into Bellossom with a Sun Stone. You can receive the Sun Stone from an NPC in Mossdeep City.
Recommended Moves
- STARTING (Lv 29)
- LV 29GrassMagical LeafPower 90Accuracy 100%PP 20
- LV 29GrassStun SporePower —Accuracy 75%PP 30
- After Norman
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Route 123
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- TM36PoisonSludge BombPower 90Accuracy 100%PP 10Dewford Town
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 44GrassPetal DancePower 105Accuracy 100%PP 20
- LV 55GrassSolar BeamPower 180Accuracy 100%PP 10
How to Get Vileplume in Emerald
Vileplume has no wild form in Emerald. Catch an Oddish or Gloom from the routes and Safari Zone, then finish it with a Leaf Stone. A Sun Stone would make Bellossom instead, so the choice splits the line.
Catch Oddish or Gloom at any of these 7 spots to eventually evolve into Vileplume.
Encountered via tall grass encounters
How to Obtain Vileplume in E
The path to Vileplume starts with Oddish at Lv. 13-29 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 2Catch or Evolve GloomSafari Zone - NortheastLv.29-31FloorRate 15%Safari Zone: 500 entry fee, 30 Safari BallsSafari Zone - NorthwestLv.29-31FloorRate 15%Safari Zone: 500 entry fee, 30 Safari BallsSafari Zone - SoutheastLv.25FloorRate 5%Safari Zone: 500 entry fee, 30 Safari BallsSafari Zone - SouthwestLv.25FloorRate 5%Safari Zone: 500 entry fee, 30 Safari Ballsor evolve from Oddish (Step 1)
Step 3Vileplume ✓BREEDINGAvailableLeave a compatible parent at the Pokemon Day Care to receive a Oddish egg.
How to Get Shiny Vileplume in Emerald
Vileplume only arrives through evolution, so hunt a shiny Gloom in the grass of Route 121 or the Safari Zone, then raise it with a Leaf Stone. Compare Shiny Vileplume odds across every game
Emerald Shiny Vileplume Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Curious how fast a hunt could go? Work out your Emerald shiny odds for Vileplume.
Vileplume Weakness
Fire, Ice, Flying, and Psychic moves hit Vileplume for super-effective damage. It resists 4 types, giving it decent defensive coverage. 4 weaknesses is about average, nothing too hard to play around.
| Damage | Types |
|---|---|
| 2x (Weak) | Fire, Ice, Flying, Psychic |
| 0.5x (Resist) | Water, Electric, Fighting |
| 0.25x (Resist) | Grass |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Vileplume Weak Against
VulnerableBest Pokemon Against Vileplume
Latios DragonPsychic | S | |
Obtain MethodRoaming Interact Encounter Available Moves Moves
Damage vs Vileplume View Latios builds →Psychic 2x93-109%KO Ice Beam 2x66-78% Fly 2x38-45% | ||
Deoxys Psychic | A | |
Obtain MethodBirth Island Interact Encounter Available Moves Moves
Damage vs Vileplume View Deoxys builds →Psycho Boost 2x163-192%KO Ice Beam 2x74-87% Aerial Ace 2x50-58% | ||
Ho-Oh Fire | S | |
Obtain MethodNavel Rock Interact Encounter Available Moves Moves
Damage vs Vileplume View Ho-Oh builds →Overheat 2x125-147%KO Fly 2x77-90% Psychic 2x53-63% | ||
Latias DragonPsychic | S | |
Obtain MethodRoaming Interact Encounter Available Moves Moves
Damage vs Vileplume View Latias builds →Psychic 2x80-95% Ice Beam 2x57-67% Fly 2x33-40% | ||
Rayquaza Dragon | S | |
Obtain MethodSky Pillar Interact Encounter Available Moves Moves
Damage vs Vileplume View Rayquaza builds →Overheat 2x109-128%KO Fly 2x86-102%KO Ice Beam 2x74-87% | ||
Blaziken FireFighting | B | |
Obtain MethodEvolve Torchic (Route 101 Gift) Available Moves Moves
Damage vs Vileplume View Blaziken builds →Overheat 2x125-147%KO Aerial Ace 2x41-49% | ||
Lugia Psychic | S | |
Obtain MethodNavel Rock Interact Encounter Available Moves Moves
Damage vs Vileplume View Lugia builds →Psychic 2x69-82% Fly 2x57-67% Ice Beam 2x49-57% | ||
Gardevoir Psychic | B | |
Available Move Moves
Damage vs Vileplume View Gardevoir builds →Future Sight 2x120-141%KO | ||
Mew Psychic | B | |
Obtain MethodFaraway Island Interact Encounter Available Moves Moves
Damage vs Vileplume View Mew builds →Psychic 2x74-87% Overheat 2x77-90% Ice Beam 2x52-62% Fly 2x41-49% | ||
Typhlosion Fire | C | |
Obtain MethodEvolve Cyndaquil (Littleroot Town Gift) Available Moves Moves
Damage vs Vileplume View Typhlosion builds →Overheat 2x124-146%KO Aerial Ace 2x30-36% | ||
Kadabra Psychic | C | |
Available Move Moves
Damage vs Vileplume View Kadabra builds →Future Sight 2x115-135%KO | ||
Xatu Psychic | C | |
Available Moves Moves
Damage vs Vileplume View Xatu builds →Future Sight 2x95-112%KO Fly 2x48-57% | ||
Metagross SteelPsychic | S | |
Obtain MethodEvolve Beldum (Mossdeep City Gift) Available Moves Moves
Damage vs Vileplume View Metagross builds →Psychic 2x71-84% Aerial Ace 2x45-53% | ||
Altaria Dragon | C | |
Available Moves Moves
Damage vs Vileplume View Altaria builds →Sky Attack 2x90-106%KO Fire Blast 2x50-58% Ice Beam 2x39-47% | ||
Vileplume Evolutions
You get Vileplume from Gloom using a Leaf Stone. It's one of 2 possible evolutions in this branching family, each requiring its own method. Breed through Oddish to get eggs. Vileplume trails Bellossom by 10 stats overall, though its HP grew by +30 from Oddish. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Vileplume to get Oddish eggs easily using 35 partners from the Grass egg group. Notable egg moves include Charm, Flail, Ingrain and 3 more.
E Vileplume Best Moveset
Sun attacker at 110 Sp. Atk with AbilityChlorophyll doubling the base 50 Speed. Grass TermStab from the special side hits hard under sun, and MoveSleep Powder shuts targets down. The moveset needs sun support to function but devastates when the weather is right. MoveSludge Bomb covers from the weaker physical side.
Best Build
Vileplume best EVs are HP and Speed
Wall Moveset
- Aromatherapy
- Giga Drain
- Leech Seed
- Sleep Powder
Recommended Teammates
Moves List
Without breeding, Vileplume misses out on Charm and Flail. That's 6 egg moves adding depth that the base kit lacks. STAB comes from Petal Dance and Solar Beam, with Normal coverage rounding things out.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 18 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Base Stats
In seasons when it produces more pollen, the air around a VILEPLUME turns yellow with the powder as it walks. The pollen is highly toxic and causes paralysis.
Vileplume Emerald Guide
In Emerald, use Vileplume as an attacker. Splits damage between physical and special. Not the fastest,
For Emerald, run Timid on Vileplume. +Speed is what matters, and the -Attack cut doesn't hurt this set. Fits the attacker role.
Game Availability
Vileplume has been part of the series since Red & Blue, appearing in 20 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Vileplume.
