Emerald Shoal Cave

A cave that transforms with the tide, opening fresh paths each time the water drops. Collect the Shoal Salt and Shells from inside and the man at the entrance forges you a Shell Bell.

Shoal Cave is in Hoenn. In the story you arrive from Route 125 to the south and it comes before Route 127.

SHOAL CAVE MAP

Shoal Cave runs on the tide. When it goes out, ladders reach the icy floors below; when it comes in, the water cuts them off. The deepest rooms clear only at low water, so plan the trip.

Emerald

Shoal Cave Walkthrough

0 trainers 6 items 2 gifts 7 species

Entrance Room

0 TRAINERS · 1 ITEM · 1 GIFT · 0 SPECIES
1
High tide floods Shoal Cave from nine to three, morning and night, set as you enter from outside.
  1. At high tide, surf north past the Shell Bell Maker's island.
  2. Take the northwest door into the Inner Room.
Free itemShell Bell MakerGives Shell Bell
Big Pearl

Inner Room

0 TRAINERS · 1 ITEM · 0 SPECIES
2
High water lets SurfMoveSurfWaterClassSpecialPower95Accuracy100%PP15Creates a huge wave, then crashes it down on the foe. link the Inner Room's ledges.
  1. SurfMoveSurfWaterClassSpecialPower95Accuracy100%PP15Creates a huge wave, then crashes it down on the foe. up the west channel, then work east along the ledges collecting four Shoal Shell.
  2. SurfMoveSurfWaterClassSpecialPower95Accuracy100%PP15Creates a huge wave, then crashes it down on the foe. west and walk north to take the Rare CandyRare CandyITEM · VITAMINRaises the level of a Pokemon by one.Inner room, east of central ledge east of the room's central ledge.
  3. Exit southeast, pick up the Big Pearl in the Entrance Room's northeast corner, then leave until low tide.
Rare Candy

Stairs Room (Low Tide)

0 TRAINERS · 1 ITEM · 0 SPECIES
3
At low tide the water drains and ladders lead down.
  1. Walk north through the door and take the Inner Room's east ladder into the Stairs Room (low tide).
  2. Collect Shoal SaltShoal SaltITEM · VALUABLESalt obtained from deep inside the SHOAL CAVE. here in the southeast corner, at the Lower Room's top center, and twice through its west exit.
  3. Climb the north ladder, cross west, and wind south and east down the ladder to the Lower Room (low tide).

Lower Room (Low Tide)

0 TRAINERS · 1 ITEM · 1 GIFT · 0 SPECIES
4
Only StrengthMoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe. moves the boulder sealing the Lower Room's east end.
  1. The Black Belt wandering the Lower Room hands you the Focus BandFocus BandITEM · HELD ITEMA hold item that occasionally prevents fainting.Lower room, given by the Black Belt.
  2. Push the boulder aside and take the ladder beyond into the Ice Room (low tide).
Free itemBlack BeltGives Focus Band
Focus Band
Blocked pathMovable Boulder
HM04 Strength
Heat Badge

Requires StrengthMoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe. (HM04MoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe.) to push. Usable after earning the Heat Badge from Flannery in Lavaridge Town.

Ice Room (Low Tide)

0 TRAINERS · 2 ITEMS · 4 SPECIES
5
On the ice, each move slides you until a rock stops you.
  1. Slide across the room to take TM07 HailTMTM07 HailIceClassStatusPower—Accuracy—PP10Summons a hailstorm that strikes every turn.WhereIce room, near the ledge near the ledge, then the Never-Melt Ice on the raised floor.
  2. Climb back, hop the Lower Room's ledge south through its door, trade for the Shell Bell at the entrance, then leave to Route 125.
TM07 Hail
Never Melt Ice
Wild encountersMore infoWalking
Spheal45%Lv 26-32
Zubat40%Lv 26-30
Snorunt10%Lv 26-30
Golbat5%Lv 30-32

Pokemon Encounters

Spheal waddle through Shoal Cave at up to 50%, an Ice-Water line found nowhere else in Hoenn, while Snorunt hide at 10% for a future Glalie. Both reward the climb down to the frozen lower rooms.

Method
Floor
Type
▾1F Room 1, High Tide9
Surf3
#072Tentacool
60% - Lv 5–35
#041Zubat
30% - Lv 5–35
#363Spheal
10% - Lv 25–35
Fish6
Old Rod2
#129Magikarp
70% - Lv 5–10
#072Tentacool
30% - Lv 5–10
Good Rod3
#129Magikarp
60% - Lv 10–30
#072Tentacool
20% - Lv 10–30
#320Wailmer
20% - Lv 10–30
Super Rod1
#320Wailmer
100% - Lv 20–45
▾1F Room 1, Low Tide3
Walking3
#363Spheal
50% - Lv 26–32
#041Zubat
45% - Lv 26–32
#042Golbat
5% - Lv 32
▾1F Room 2, High Tide9
Surf3
#072Tentacool
60% - Lv 5–35
#041Zubat
30% - Lv 5–35
#363Spheal
10% - Lv 25–35
Fish6
Old Rod2
#129Magikarp
70% - Lv 5–10
#072Tentacool
30% - Lv 5–10
Good Rod3
#129Magikarp
60% - Lv 10–30
#072Tentacool
20% - Lv 10–30
#320Wailmer
20% - Lv 10–30
Super Rod1
#320Wailmer
100% - Lv 20–45
▾1F Room 2, Low Tide3
Walking3
#363Spheal
50% - Lv 26–32
#041Zubat
45% - Lv 26–32
#042Golbat
5% - Lv 32
▾B1F, Low Tide3
Walking3
#363Spheal
50% - Lv 26–32
#041Zubat
45% - Lv 26–32
#042Golbat
5% - Lv 32
▾B2F, Low Tide3
Walking3
#363Spheal
50% - Lv 26–32
#041Zubat
45% - Lv 26–32
#042Golbat
5% - Lv 32
▾B3F, Low Tide4
Walking4
#363Spheal
45% - Lv 26–32
#041Zubat
40% - Lv 26–30
#361Snorunt
10% - Lv 26–30
#042Golbat
5% - Lv 30–32
Wailmer
#320

Wailmer

Water
Evolves into Wailord at Lv 40
Encounter rate
100% Common
Level
20–45
EV yield
1 HP
Here on Shoal Cave1F Room 1, High Tidewater100% spawn
1 in 1wild encounters
will be Wailmer — about 1m-2m of fishing to catch one.
Catch odds
~1m-2m
to catch one
Poke Ball16%
Great Ball24%
Ultra Ball33%
Nuzlocke
B
community tier
Score60
PickRisky
SourceCommunity
EV - HP
128
fights to cap
Raw255 fights
+ Pokerus128 fights
Shiny hunt
1/8,192
full odds
Base1/8,192
Expected40h 58m

ITEMS

Collect four Shoal Salts and four Shoal Shells across the tides and the man at the entrance crafts you a Shell Bell, which heals you as you attack. A Focus Band, Never-Melt Ice, and TM07 Hail lie deeper in the colder reaches.

Source
TM1
TM07 Hail
NPC gift2
Focus Band
Shell Bell
Vitamin1
Rare Candy
Item ball5
Big Pearl
Ice Heal
Never Melt Ice
Shoal Salt
Shoal Shell
TM

TM07 Hail

Ice room, near the ledge
Move
HailIceStatus
Power
—
Accuracy
—
PP
10

Hail creates a hailstorm that lasts for 5 turns and induces these additional effects:.

TM1
TM

TM07 Hail

Ice room, near the ledge
Move
HailIceStatus
Power
—
Accuracy
—
PP
10

Hail creates a hailstorm that lasts for 5 turns and induces these additional effects:.

NPC gift2
NPC GIFT

Focus Band

Lower room, given by the Black Belt
Effect

A hold item that occasionally prevents fainting.

NPC GIFT

Shell Bell

Entrance room, from the old man near the entrance if brought four Shoal Salt and Shoal Shell
Effect

A hold item that restores HP upon striking the foe.

Vitamin1
VITAMIN

Rare Candy

Inner room, east of central ledge
Effect

Raises the level of a Pokemon by one.

Item ball5
ITEM BALL

Big Pearl

Entrance room, northeast, accessible from southeast inner room
Effect

A lovely large pearl that would sell at a high price.

ITEM BALL

Ice Heal

Stairs room, east of the ladder
Effect

Defrosts a frozen Pokemon.

ITEM BALL

Never Melt Ice

Ice room, on the elevated floor
Effect

A hold item that raises the power of ICE-type moves.

ITEM BALL

Shoal Salt

Stairs room, southeast corner Lower room, top center Inner room, outside western exit from lower room Inner room, under the northern bridge
Effect

Salt obtained from deep inside the SHOAL CAVE.

ITEM BALL

Shoal Shell

Inner room ledges: just north of the southern bridge, northwest, northeast and southeast
Effect

A seashell found deep inside the SHOAL CAVE.

Shoal Cave Guide

  • Almost never. You can feel your way through the dark stretches, and the cave HM that actually earns a party slot is Rock Smash, not Flash. Flash only matters for a couple of black rooms late in Victory Road, so don't waste an early move slot on it.

  • Yes, more than Flash is. Smashing the cracked rocks in Granite Cave turns up a Nosepass you won't meet any other way, and the ones in Victory Road hide Geodude and Graveler. Keep one party member who knows it so you're not backtracking when a breakable rock shows up.

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