The Fish Pokemon. Magikarp is wild everywhere in Emerald's waters. Swift Swim is useless, but S-Tier Gyarados at level 20 makes it one of the best catches in any game.
Ability 1Swift SwimAbility 1Doubles Speed during rain.
200HP20Attack10Defense55Speed80Sp.Def20Sp.Atk15
Magikarp
Gyarados
Weak to
Special
Balanced
80Speed · Above Avg

Is Magikarp Good in Emerald Playthrough?

Catch one anywhere you can fish. Magikarp does nothing until level 20 brings Gyarados. AbilitySwift Swim is irrelevant for Magikarp. The investment is one of the best in Emerald. Gyarados with AbilityIntimidate handles Sidney, Phoebe, and contributes everywhere.

StrongGoodEvenToughBadBTBTTTBEEEEEERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7MagikarpCatchableGyaradosEvolveJuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Bad

Roxanne's Pokemon outpace and outclass Magikarp here.

Avoid
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Avoid
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Avoid
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Tough

Brawly's typing presses Magikarp's defenses.

Risky
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Risky
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Risky
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Bad

Wattson's Pokemon outpace and outclass Magikarp here.

Avoid
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Risky
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Avoid
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Avoid
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Tough

Flannery's typing presses Magikarp's defenses.

Risky
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Risky
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Risky
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Risky
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Tough

Norman's typing presses Magikarp's defenses.

Risky
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Risky
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Risky
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Avoid
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Tough

Winona's team hits Magikarp's weaknesses hard.

Even
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Risky
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Avoid
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Avoid
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Bad

Tate & Liza's Pokemon outpace and outclass Magikarp here.

Avoid
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Avoid
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Avoid
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Avoid
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Even

Gyarados trades roughly evenly with Juan's team.

Even
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
You Win
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Even
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Gyarados trades roughly evenly with Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Gyarados trades roughly evenly with Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Gyarados trades roughly evenly with Glacia's team.

Even
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Risky
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Gyarados trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Easy KO
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Risky
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Gyarados trades roughly evenly with Wallace's team.

Even
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Risky
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Even
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Even
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Risky
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 7
Type
Water
Tier
F

Catch Magikarp in Sootopolis City (Surf, Lv 5-35, common).

View Magikarp locations

Evolve Magikarp to Gyarados

Level 20
Type
WaterFlying
Tier
S

Magikarp evolves into Gyarados at Level 20. Your Magikarp should hit Level 20 before you reach Juan, at typical leveling pace.

View Gyarados locations

Recommended Moves

How to Get Magikarp in Emerald

Magikarp is the fishing default. With 109 encounters across 44 spots, it bites on every rod and while surfing at almost any water in the region. You will hook far more of these than anything else.

44 locations to catch Magikarp

Encountered via fishing with a Rod, Surfing

Badge 1
Badge 2
Badge 3
Badge 4
Badge 5
Surf
Badge 6
Badge 7
Badge 8

Where To Catch Magikarp in E

Magikarp is where the line starts, caught through fishing and surfing encounters at Lv. 5-45. The chain covers 2 catchable stages before reaching the final form.

  1. Magikarp
    Step 1Magikarp ✓
    Route 104
    Lv.5-10Old Rod
    Rate 100%
    Sootopolis City
    Lv.5-35Surfing on water
    Rate 100%
    Route 104
    Lv.10-30Good Rod
    Rate 100%
    Sootopolis City
    Lv.10-30Good Rod
    Rate 100%
    Abandoned Ship - Cabins B1F
    Lv.5-10Old Rod
    Rate 70%
    Abandoned Ship - B2F
    Lv.5-10Old Rod
    Rate 70%
    Dewford Town
    Lv.5-10Old Rod
    Rate 70%
    Ever Grande City
    Lv.5-10Old Rod
    Rate 70%
    Lilycove City
    Lv.5-10Old Rod
    Rate 70%
    Meteor Falls - 1F Room 1
    Lv.5-10Old Rod
    Rate 70%
    Meteor Falls - 1F Room 2
    Lv.5-10Old Rod
    Rate 70%
    Meteor Falls - B1F Room 1
    Lv.5-10Old Rod
    Rate 70%
    Meteor Falls - B1F Room 2
    Lv.5-10Old Rod
    Rate 70%
    Mossdeep City
    Lv.5-10Old Rod
    Rate 70%
    Pacifidlog Town
    Lv.5-10Old Rod
    Rate 70%
    Petalburg City
    Lv.5-10Old Rod
    Rate 70%
    Route 102
    Lv.5-10Old Rod
    Rate 70%
    Route 103
    Lv.5-10Old Rod
    Rate 70%
    Route 105 - Outside
    Lv.5-10Old Rod
    Rate 70%
    Route 106
    Lv.5-10Old Rod
    Rate 70%
    Route 107
    Lv.5-10Old Rod
    Rate 70%
    Route 108
    Lv.5-10Old Rod
    Rate 70%
    Route 109
    Lv.5-10Old Rod
    Rate 70%
    Route 110
    Lv.5-10Old Rod
    Rate 70%
    Route 111 - South
    Lv.5-10Old Rod
    Rate 70%
    Route 114
    Lv.5-10Old Rod
    Rate 70%
    Route 115
    Lv.5-10Old Rod
    Rate 70%
    Route 117
    Lv.5-10Old Rod
    Rate 70%
    Route 118
    Lv.5-10Old Rod
    Rate 70%
    Route 119
    Lv.5-10Old Rod
    Rate 70%
    Route 120
    Lv.5-10Old Rod
    Rate 70%
    Route 121
    Lv.5-10Old Rod
    Rate 70%
    Route 122
    Lv.5-10Old Rod
    Rate 70%
    Route 123
    Lv.5-10Old Rod
    Rate 70%
    Route 124
    Lv.5-10Old Rod
    Rate 70%
    Route 125
    Lv.5-10Old Rod
    Rate 70%
    Route 126
    Lv.5-10Old Rod
    Rate 70%
    Route 127
    Lv.5-10Old Rod
    Rate 70%
    Route 128
    Lv.5-10Old Rod
    Rate 70%
    Route 129
    Lv.5-10Old Rod
    Rate 70%
    Route 130
    Lv.5-10Old Rod
    Rate 70%
    Route 131
    Lv.5-10Old Rod
    Rate 70%
    Route 132
    Lv.5-10Old Rod
    Rate 70%
    Route 133
    Lv.5-10Old Rod
    Rate 70%
    Route 134
    Lv.5-10Old Rod
    Rate 70%
    Safari Zone - Northwest
    Lv.5-10Old Rod
    Rate 70%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Safari Zone - Southwest
    Lv.5-10Old Rod
    Rate 70%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Seafloor Cavern - Entrance
    Lv.5-10Old Rod
    Rate 70%
    Seafloor Cavern - Room 6
    Lv.5-10Old Rod
    Rate 70%
    Seafloor Cavern - Room 7
    Lv.5-10Old Rod
    Rate 70%
    Shoal Cave - 1F Room 1, High Tide
    Lv.5-10Old Rod
    Rate 70%
    Shoal Cave - 1F Room 2, High Tide
    Lv.5-10Old Rod
    Rate 70%
    Slateport City
    Lv.5-10Old Rod
    Rate 70%
    Sootopolis City
    Lv.5-10Old Rod
    Rate 70%
    Victory Road - B2F
    Lv.5-10Old Rod
    Rate 70%
    Abandoned Ship - Cabins B1F
    Lv.10-30Good Rod
    Rate 60%
    Abandoned Ship - B2F
    Lv.10-30Good Rod
    Rate 60%
    Dewford Town
    Lv.10-30Good Rod
    Rate 60%
    Ever Grande City
    Lv.10-30Good Rod
    Rate 60%
    Lilycove City
    Lv.10-30Good Rod
    Rate 60%
    Meteor Falls - 1F Room 1
    Lv.10-30Good Rod
    Rate 60%
    Meteor Falls - 1F Room 2
    Lv.10-30Good Rod
    Rate 60%
    Meteor Falls - B1F Room 1
    Lv.10-30Good Rod
    Rate 60%
    Meteor Falls - B1F Room 2
    Lv.10-30Good Rod
    Rate 60%
    Mossdeep City
    Lv.10-30Good Rod
    Rate 60%
    Pacifidlog Town
    Lv.10-30Good Rod
    Rate 60%
    Petalburg City
    Lv.10-30Good Rod
    Rate 60%
    Route 102
    Lv.10-30Good Rod
    Rate 60%
    Route 103
    Lv.10-30Good Rod
    Rate 60%
    Route 105 - Outside
    Lv.10-30Good Rod
    Rate 60%
    Route 106
    Lv.10-30Good Rod
    Rate 60%
    Route 107
    Lv.10-30Good Rod
    Rate 60%
    Route 108
    Lv.10-30Good Rod
    Rate 60%
    Route 109
    Lv.10-30Good Rod
    Rate 60%
    Route 110
    Lv.10-30Good Rod
    Rate 60%
    Route 111 - South
    Lv.10-30Good Rod
    Rate 60%
    Route 114
    Lv.10-30Good Rod
    Rate 60%
    Route 115
    Lv.10-30Good Rod
    Rate 60%
    Route 117
    Lv.10-30Good Rod
    Rate 60%
    Route 118
    Lv.10-30Good Rod
    Rate 60%
    Route 119
    Lv.10-30Good Rod
    Rate 60%
    Route 120
    Lv.10-30Good Rod
    Rate 60%
    Route 121
    Lv.10-30Good Rod
    Rate 60%
    Route 122
    Lv.10-30Good Rod
    Rate 60%
    Route 123
    Lv.10-30Good Rod
    Rate 60%
    Route 124
    Lv.10-30Good Rod
    Rate 60%
    Route 125
    Lv.10-30Good Rod
    Rate 60%
    Route 126
    Lv.10-30Good Rod
    Rate 60%
    Route 127
    Lv.10-30Good Rod
    Rate 60%
    Route 128
    Lv.10-30Good Rod
    Rate 60%
    Route 129
    Lv.10-30Good Rod
    Rate 60%
    Route 130
    Lv.10-30Good Rod
    Rate 60%
    Route 131
    Lv.10-30Good Rod
    Rate 60%
    Route 132
    Lv.10-30Good Rod
    Rate 60%
    Route 133
    Lv.10-30Good Rod
    Rate 60%
    Route 134
    Lv.10-30Good Rod
    Rate 60%
    Safari Zone - Northwest
    Lv.10-30Good Rod
    Rate 60%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Safari Zone - Southwest
    Lv.10-30Good Rod
    Rate 60%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Seafloor Cavern - Entrance
    Lv.10-30Good Rod
    Rate 60%
    Seafloor Cavern - Room 6
    Lv.10-30Good Rod
    Rate 60%
    Seafloor Cavern - Room 7
    Lv.10-30Good Rod
    Rate 60%
    Shoal Cave - 1F Room 1, High Tide
    Lv.10-30Good Rod
    Rate 60%
    Shoal Cave - 1F Room 2, High Tide
    Lv.10-30Good Rod
    Rate 60%
    Slateport City
    Lv.10-30Good Rod
    Rate 60%
    Victory Road - B2F
    Lv.10-30Good Rod
    Rate 60%
    Route 104
    Lv.20-45Super Rod
    Rate 100%
    Sootopolis City
    Lv.30-35Super Rod
    Rate 80%
    Safari Zone - South Extension
    Lv.25-30Old Rod
    Rate 70%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Safari Zone - South Extension
    Lv.25-30Good Rod
    Rate 60%
    Safari Zone: 500 entry fee, 30 Safari Balls
  2. Gyarados
    Step 2Catch or Evolve into Gyarados
    or evolve from Magikarp (Step 1)

Not landing the catch? Calculate Magikarp catch rates for Emerald by ball, status, and HP.

How to Get Shiny Magikarp in Emerald

Magikarp bites on the Old and Good Rods around Dewford Town and the Abandoned Ship; cast, check each splash, and toss back every dull one across the same long full-odds grind. Compare Shiny Magikarp odds across every game

Normal vs Shiny
Normal Magikarp in EmeraldNormal
Shiny Magikarp in Emerald Shiny
Color ShiftRedtoYellow
Shiny TierS Tier Shiny

Shiny Magikarp Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Magikarp Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Want exact numbers for your session? Calculate your shiny odds in Emerald with Magikarp preloaded.

Magikarp Weakness

Electric and Grass moves hit Magikarp for super-effective damage. It resists 4 types, giving it decent defensive coverage. Magikarp's physical bulk (base 55 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magikarp Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Magikarp Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Magikarp Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Magikarp

Ludicolo
Ludicolo
WaterGrass
C
B
Cacturne
Cacturne
GrassDark
B
C
Vileplume
Vileplume
GrassPoison
C

Magikarp Evolutions

Magikarp evolves into Gyarados. It's a two-stage chain with the method shown below. A decent partner pool for breeding via two egg groups. Eggs hatch fast. The evolved forms gain up to 340 total stats over Magikarp. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magikarp
Water
Gyarados
WaterFlying
HP
20
95+75
ATK
10
125+115
DEF
55
79+24
SP.ATK
15
60+45
SP.DEF
20
100+80
SPE
80
81+1
BST
200F-Tier
540S-Tier+340
ROLE
Balanced
Wallbreaker
TYPE
Utility
Physical

Breeding

Very Easy

Breed Magikarp easily with 27 breeding partners from the Dragon and Water 2 egg groups.

Egg Groups
DragonWater 2
Gender
♂50.0%♀50.0%
Hatch Time
5 cycles·1,285 steps
Fast~1 min with Flame Body
Breed With (best first)
gyaradoscharizardkingdrasceptileflygonmiloticaltariaoctilleryarbokseadrasevipercharmeleon

E Magikarp Best Moveset

AbilitySwift Swim doubles Speed in rain on a Pokemon with no moves worth accelerating. The moveset is irrelevant. Gyarados after evolution is the only purpose.

Best Build

Experimental
Bulky Support
Ability
Swift Swim
Item
LeftoversSUSTAIN
Best Nature for Magikarp
HardyNEUTRAL

Magikarp best EVs are Defense and Speed

EVs

Bulky Support Moveset

  • SplashUtility

Moves List

Magikarp's options are limited here. You've got Water STAB for STAB damage, but there isn't much beyond Water hitting power. TMs help fill gaps, though the kit stays tight.

Level-Up Moves

Lv 1
Splash
S——40Normal
Lv 15
Tackle
D409535Normal
Lv 30
Flail
D—10015Normal

TM Moves

Magikarp can't learn any TM moves

Egg Moves

Magikarp doesn't have any Egg moves

Tutor Moves

Magikarp can't learn any Tutor moves

Base Stats

Base Stats
Below
HP20
F
Attack10
F
Defense55
D
Sp. Atk15
F
Sp. Def20
F
Speed80
C
Total200
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Slow1.25M XP
Height0.9 m
Weight10.0 kg
Base XP40
Abilities
Swift Swim
Doubles Speed during rain.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entry

Its swimming muscles are weak, so it is easily washed away by currents. In places where water pools, you can see many MAGIKARP deposited there by the flow.

Pokemon Emerald

Magikarp Emerald Guide

  • Where in the Emerald Safari Zone can I find Magikarp?

    See the Locations section above for where to find Magikarp in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Magikarp from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Magikarp easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In Emerald, Magikarp does the job early-game if you need a Water type on your team. Evolve it into Gyarados before the later gyms and it holds up fine through the story.

Game Availability

Magikarp has been part of the series since Red & Blue, appearing in 22 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

Explore

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback