Sturdy and Magnet Pull are interesting abilities, but Nosepass's stats can't use them at F-Tier in Emerald. Probopass comes in Gen 4.
Ability 1SturdyAbility 1Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.Ability 2Magnet PullAbility 2Prevents steel opponents from fleeing or switching out.
375HP30Attack45Defense135Speed30Sp.Def90Sp.Atk45
Weak to
Physical
Balanced
30Speed · Very Slow

Is Nosepass Good in Emerald Playthrough?

AbilitySturdy or AbilityMagnet Pull on a pure Rock-type. Nosepass has massive Defense and terrible Speed. Handles Winona through Rock coverage. Doesn't evolve in Gen 3, which caps the contribution. Falls off after mid-game.

StrongGoodEvenToughBadTTEGEGTEEEGETRoxanneGym 1BrawlyGym 2NosepassCatchableWattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Tough

Roxanne's typing presses Nosepass's defenses.

Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Tough

Brawly's team hits Nosepass's weaknesses hard.

Risky
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Risky
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Risky
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Nosepass trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Good

Nosepass has the type edge here and should clean up Flannery's team.

You Win
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Easy KO
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Even
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
You Win
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Nosepass trades roughly evenly with Norman's team.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Nosepass has the type edge here and should clean up Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
You Win
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
You Win
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's team hits Nosepass's weaknesses hard.

Risky
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
You Win
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Risky
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Risky
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Even

Nosepass trades roughly evenly with Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Risky
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Nosepass trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Nosepass trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Nosepass has the type edge here and should clean up Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Nosepass trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Avoid
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
You Win
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Tough

Wallace's team hits Nosepass's weaknesses hard.

Even
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Risky
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Avoid
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Risky
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 2
Type
Rock
Tier
E

Catch Nosepass in Granite Cave (Rock Smash, Lv 10-20, common).

View Nosepass locations

Emerald Nosepass Locations

Nosepass is a Rock Smash find in Granite Cave, not a grass walker, so bring the move and break the boulders inside. It is common once you do, the only place in Emerald the compass Pokemon turns up.

1 location to catch Nosepass

Badge 2

Best Locations to Catch Nosepass in Emerald

How to Get Shiny Nosepass in Emerald

Nosepass hides inside the rocks of Granite Cave, so Rock Smash boulder after boulder in the cave's depths and hope the rubble breaks open onto a shiny; each rock is a fresh roll at the recolor. Compare Shiny Nosepass odds across every game

Normal vs Shiny
Normal Nosepass in EmeraldNormal
Shiny Nosepass in Emerald Shiny
Color ShiftGraytoYellow
Shiny TierB Tier Shiny

Shiny Nosepass Evolution

Does Not Evolve
Nosepass does not evolve
Single-stage PokemonView Full Evolution Chart

Emerald Shiny Nosepass Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Emerald shiny odds calculator with Nosepass already selected.

Nosepass Weakness

Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Nosepass Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Fighting, Ground, Steel
0.5x (Resist)Normal, Fire, Poison, Flying
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Nosepass Weak Against

Fragile
5Weak
4Resist
0Immune
Score-6
4xCritical
None
¼xResist
None
0xImmune
None

What is Nosepass Strong Against

4Strong
3Resisted
0Immune
Score+1
0xImmune
None

Best Pokemon Against Nosepass

Makuhita
Makuhita
Fighting
C
Aron
Aron
SteelRock
C
Geodude
Geodude
RockGround
C
C
D

Nosepass Evolutions

What you see is what you get. Nosepass sits outside any evolution chain, so focus on the egg moves and a decent partner pool from one egg group. Eggs take an average time to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Nosepass
#299Nosepass
Does not evolve

Breeding

Very Easy

Breed Nosepass easily with 23 breeding partners from the Mineral egg group. Pass egg moves like Explosion, Magnitude, Rollout to offspring.

Egg Groups
Mineral
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
glaliesnoruntporygon2claydolgolemelectrodemagnetonsudowoodogravelerporygonmagnemitevoltorb

E Nosepass Best Moveset

135 base Defense is impressive for a first-stage Pokemon, and AbilityMagnet Pull traps Steel types from switching out. The moveset is purely defensive, running MoveToxic and Rock TermStab while walling physical hits.

Best Build

Experimental
Special Tank
Ability
Magnet Pull
Item
Lum BerryRECOVERY
Best Nature for Nosepass
Modest+SPA

Nosepass best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • TauntUtility
  • Thunder Wave
  • ThunderboltCoverage
  • Fire Punch

Moves List

You'll want to breed for Explosion and Magnitude on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Rock Slide and Rock Tomb, they expand what Nosepass can actually threaten in practice.

Level-Up Moves

Lv 1
Tackle
D3510035Normal
Lv 7
Harden
C——30Normal
Lv 13
Rock Throw
—759015Rock
Lv 16
Block
———5Normal
Lv 22
Thunder Wave
B—10020Electric
Lv 28
Rock Slide
D1129010Rock
Lv 31
Sandstorm
D——10Rock
Lv 37
Rest
C——10Psychic
Lv 43
Zap Cannon
—100505Electric
Lv 46
Lock-On
——1005Normal

TM Moves

All 21 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM32
Double TeamRoute 113badge 2
———15Normal
TM26
EarthquakeSeafloor Cavernnot until badge 7
D10010010Ground
TM42D7010020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM17C——10Normal
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06D2010015Fighting
TM39D909510Rock
TM37
SandstormRoute 111badge 4
D——10Rock
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34D60—20Electric
HM04—8010015Normal
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM12
TauntTrick Housebadge 6
B—10020Dark
TM25D1207010Electric
TM24B9510015Electric
TM41
TormentSlateport Citybadge 1
D—10015Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Explosion
A2501005Normal
Egg
Magnitude
——10030Ground
Egg
Rollout
—459020Rock

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
D12010015Normal
Tutor
Dynamic Punch
D100505Fighting
Tutor
Endure+4
C——10Normal
Tutor
Explosion
A2501005Normal
Tutor
Fire Punch
B7510015Fire
Tutor
Ice Punch
D7510015Ice
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Rock Slide
D1129010Rock
Tutor
Rollout
—459020Rock
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Thunder Punch
D7510015Electric
Tutor
Thunder Wave
B—10020Electric

Base Stats

Base Stats
Avg
HP30
F
Attack45
D
Defense135
A
Sp. Atk45
D
Sp. Def90
B
Speed30
F
Total375
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight97.0 kg
Base XP75
Abilities
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entry

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

Pokemon Emerald

Nosepass Emerald Guide

  • In Emerald, Nosepass has 375 BST, so weigh it against what your team already covers.

  • In Emerald, use Nosepass as a balanced. Physical side carries the damage. It's slow, so Trick Room or priority moves are key.

  • For Emerald, run Modest on Nosepass. +Sp. Atk is what matters, and the -Attack cut doesn't hurt this set. Fits the balanced role.

  • For Emerald, build your team around Gyarados, Salamence, and Kabutops. These have the highest co-usage rates with Nosepass in competitive formats. They cover each other's weaknesses.

Game Availability

Debuting in Ruby & Sapphire, Nosepass appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through wild encounters.

Explore

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