
Is Machop Good in Emerald Playthrough?
Fiery Path and Jagged Pass catch. Machop with AbilityGuts turns status into power. Machoke at 28 handles Norman's gym with physical Fighting. Machamp needs a trade, but even Machoke contributes through Sidney and into the E4 with solid Attack.
Machop has the type edge here and should clean up Roxanne's team.
Machop trades roughly evenly with Brawly's team.
Machop trades roughly evenly with Wattson's team.
Machop trades roughly evenly with Flannery's team.
Machoke has the type edge here and should clean up Norman's team.
Machoke trades roughly evenly with Winona's team.
Tate & Liza's team hits Machamp's weaknesses hard.
Machamp has the type edge here and should clean up Juan's team.
Machamp resists most of Sidney's coverage and hits back hard.
Phoebe's team hits Machamp's weaknesses hard.
Machamp resists most of Glacia's coverage and hits back hard.
Machamp trades roughly evenly with Drake's team.
Machamp trades roughly evenly with Wallace's team.
Catchable
Catch Machop in Fiery Path (walking, Lv 15-16, uncommon).
Recommended Moves
- LV 31FightingVital ThrowPower 105Accuracy 100%PP 10
- After Norman
- TM01FightingFocus PunchPower 225Accuracy 100%PP 20Route 115
- TM38FireFire BlastPower 120Accuracy 85%PP 5Lilycove Department Store
- LV 37FightingSubmissionPower 120Accuracy 80%PP 25
- LV 40FightingCross ChopPower 150Accuracy 80%PP 5
- After Tate & Liza
- TM31FightingBrick BreakPower 113Accuracy 100%PP 15Sootopolis City
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- TM26GroundEarthquakePower 100Accuracy 100%PP 10Seafloor Cavern
- Post-Game
- TUTORNormalMega KickPower 120Accuracy 75%PP 5Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega PunchPower 80Accuracy 85%PP 20Battle Frontier
- TUTORFireFire PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORRockRock SlidePower 75Accuracy 90%PP 10Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
Evolve Machop to Machoke
Machop evolves into Machoke at Level 28. Your Machop should hit Level 28 before you reach Norman, at typical leveling pace.
Recommended Moves
- After Brawly
- TM08FightingBulk UpPower —Accuracy 100%PP 20Prize for defeating Brawly
- After Norman
- TM01FightingFocus PunchPower 225Accuracy 100%PP 20Route 115
- TM38FireFire BlastPower 120Accuracy 85%PP 5Lilycove Department Store
- LV 33FightingVital ThrowPower 105Accuracy 100%PP 10
- After Tate & Liza
- TM31FightingBrick BreakPower 113Accuracy 100%PP 15Sootopolis City
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- TM26GroundEarthquakePower 100Accuracy 100%PP 10Seafloor Cavern
- LV 46FightingCross ChopPower 150Accuracy 80%PP 5
- Post-Game
- TUTORNormalMega KickPower 120Accuracy 75%PP 5Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega PunchPower 80Accuracy 85%PP 20Battle Frontier
- TUTORFireFire PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORRockRock SlidePower 75Accuracy 90%PP 10Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
Evolve Machoke to Machamp
Machoke evolves into Machamp when traded. Most players are ready to trade before reaching Tate & Liza.
Recommended Moves
- STARTING (Lv 33)
- LV 33FightingVital ThrowPower 105Accuracy 100%PP 10
- After Brawly
- TM08FightingBulk UpPower —Accuracy 100%PP 20Prize for defeating Brawly
- After Norman
- TM01FightingFocus PunchPower 225Accuracy 100%PP 20Route 115
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- TM38FireFire BlastPower 120Accuracy 85%PP 5Lilycove Department Store
- After Tate & Liza
- TM31FightingBrick BreakPower 113Accuracy 100%PP 15Sootopolis City
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 46FightingCross ChopPower 150Accuracy 80%PP 5
- Post-Game
- TUTORNormalMega KickPower 120Accuracy 75%PP 5Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega PunchPower 80Accuracy 85%PP 20Battle Frontier
- TUTORFireFire PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORRockRock SlidePower 75Accuracy 90%PP 10Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
How to Get Machop in Emerald
Machop turns up around the volcano, uncommon in the Fiery Path and common on the Jagged Pass at levels 15 to 22. Both spots sit on the same mountain stretch, so one trip covers it.
2 locations to catch Machop
Encountered via tall grass encounters
Where To Catch Machop in E
Step 3Evolve into Machamp
Want the exact numbers? Work out your catch odds in Emerald for Machop.
How to Get Shiny Machop in Emerald
Machop trains through the ash of Jagged Pass and the steamy Fiery Path on the slopes of Mt. Chimney, so walk the grass there and check every superpowered fighter for a shiny green tint. Compare Shiny Machop odds across every game
Emerald Shiny Machop Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Curious how fast a hunt could go? Work out your Emerald shiny odds for Machop.
Machop Weakness
Type-wise, Machop takes extra damage from Flying and Psychic. Its Fighting typing keeps the defensive matchups simple. Only 2 weaknesses makes it relatively easy to build around defensively.
| Damage | Types |
|---|---|
| 2x (Weak) | Flying, Psychic |
| 0.5x (Resist) | Bug, Rock, Dark |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Machop Weak Against
AvgBest Pokemon Against Machop
Kadabra Psychic | C | |
Golbat Poison | C | |
Obtain MethodMeteor Falls Surfing | ||
Kirlia Psychic | D | |
Beautifly Bug | C | |
Available Moves Moves
Damage vs Machop View Beautifly builds →Psychic 2x97-114%KO Gust 2x43-51% | ||
Spoink Psychic | C | |
Skarmory Steel | A | |
Solrock RockPsychic | C | |
Obtain MethodMeteor Falls Surfing | ||
Pelipper Water | C | |
Obtain MethodDewford Town Surfing | ||
Swellow Normal | C | |
Baltoy GroundPsychic | D | |
Swablu Normal | D | |
Machop Evolutions
Machop is the start of a three-stage chain. It evolves into Machoke first, then eventually reaches Machamp. For breeding, average hatch time with a decent partner pool via one egg group. Evolving adds up to 200 stat points total. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Machop easily with 28 breeding partners from the Human-Like egg group. Pass egg moves like Counter, Encore, Light Screen and 4 more to offspring.
E Machop Best Moveset
Fighting pre-evolution with AbilityGuts for status-boosted Attack. Two evolutions from Machamp's devastating physical moveset. No competitive contribution.
Best Build
Machop best EVs are Attack and HP
Utility Moveset
- Hidden Power Ghost
- Cross Chop
- Earthquake
- Brick Break
Recommended Teammates
Moves List
The egg pool carries weight here. Counter and Encore aren't available any other way for Machop, and they meaningfully change what it threatens. Stack those on top of Focus Punch and Cross Chop for solid options.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 23 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.
Machop Emerald Guide
In Emerald, Machop does the job early-game if you need a Fighting type on your team. Evolve it into Machoke before the later gyms and it holds up fine through the story.
Game Availability
Machop has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Machop.
