Wild in Emerald's Fiery Path, Machop's Guts boosts Attack when statused. The line leads to A-Tier Machamp, one of Gen 3's best Fighting types.
Ability 1GutsAbility 1Increases Attack to 1.5× with a major status ailment.
305HP70Attack80Defense50Speed35Sp.Def35Sp.Atk35
Machop
Machoke
Machamp
Weak to
Physical
Trick Room
35Speed · Very Slow

Is Machop Good in Emerald Playthrough?

Fiery Path and Jagged Pass catch. Machop with AbilityGuts turns status into power. Machoke at 28 handles Norman's gym with physical Fighting. Machamp needs a trade, but even Machoke contributes through Sidney and into the E4 with solid Attack.

StrongGoodEvenToughBadGEEEGETGSTSEERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4MachopCatchableMachokeEvolveNormanGym 5WinonaGym 6MachampEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Good

Machop has the type edge here and should clean up Roxanne's team.

You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Machop trades roughly evenly with Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Risky
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Machop trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Even
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

Machop trades roughly evenly with Flannery's team.

You Win
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Even
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Good

Machoke has the type edge here and should clean up Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
You Win
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
You Win
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Even

Machoke trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Risky
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's team hits Machamp's weaknesses hard.

Risky
Claydol
Lv 41
GroundPsychic
LevitateImmune to Ground attacks
EarthquakeAncient PowerPsychicLight Screen
Risky
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Risky
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Machamp has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
You Win
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Strong

Machamp resists most of Sidney's coverage and hits back hard.

Easy KO
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
You Win
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Easy KO
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Easy KO
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Tough

Phoebe's team hits Machamp's weaknesses hard.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Risky
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Strong

Machamp resists most of Glacia's coverage and hits back hard.

Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Easy KO
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Easy KO
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Easy KO
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Machamp trades roughly evenly with Drake's team.

You Win
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Risky
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Machamp trades roughly evenly with Wallace's team.

Even
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Risky
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 4
Type
Fighting
Tier
E

Catch Machop in Fiery Path (walking, Lv 15-16, uncommon).

View Machop locations

Evolve Machop to Machoke

Level 28
Type
Fighting
Tier
C

Machop evolves into Machoke at Level 28. Your Machop should hit Level 28 before you reach Norman, at typical leveling pace.

Recommended Moves

Evolve Machoke to Machamp

Trade
Type
Fighting
Tier
A

Machoke evolves into Machamp when traded. Most players are ready to trade before reaching Tate & Liza.

Recommended Moves

How to Get Machop in Emerald

Machop turns up around the volcano, uncommon in the Fiery Path and common on the Jagged Pass at levels 15 to 22. Both spots sit on the same mountain stretch, so one trip covers it.

2 locations to catch Machop

Encountered via tall grass encounters

Badge 3
Badge 4

Where To Catch Machop in E

  1. Machoke
    Step 2Evolve into Machoke
    BREEDING
    Available
    Leave Machamp with a compatible partner at the Pokemon Day Care to receive a Machop egg.
  2. Machamp
    Step 3Evolve into Machamp

Want the exact numbers? Work out your catch odds in Emerald for Machop.

How to Get Shiny Machop in Emerald

Machop trains through the ash of Jagged Pass and the steamy Fiery Path on the slopes of Mt. Chimney, so walk the grass there and check every superpowered fighter for a shiny green tint. Compare Shiny Machop odds across every game

Normal vs Shiny
Normal Machop in EmeraldNormal
Shiny Machop in Emerald Shiny
Color ShiftGraytoGreen
Shiny TierC Tier Shiny

Shiny Machop Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Machop Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Emerald shiny odds for Machop.

Machop Weakness

Type-wise, Machop takes extra damage from Flying and Psychic. Its Fighting typing keeps the defensive matchups simple. Only 2 weaknesses makes it relatively easy to build around defensively.

Machop Weakness and Resistance Chart
DamageTypes
2x (Weak)Flying, Psychic
0.5x (Resist)Bug, Rock, Dark
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Machop Weak Against

Avg
2Weak
3Resist
0Immune
Score-1
4xCritical
None
½xResist
¼xResist
None
0xImmune
None

What is Machop Strong Against

5Strong
4Resisted
1Immune
Score0

Best Pokemon Against Machop

Kadabra
Kadabra
Psychic
C
Golbat
Golbat
PoisonFlying
C
Kirlia
Kirlia
Psychic
D
Beautifly
Beautifly
BugFlying
C
Spoink
Spoink
Psychic
C

Machop Evolutions

Machop is the start of a three-stage chain. It evolves into Machoke first, then eventually reaches Machamp. For breeding, average hatch time with a decent partner pool via one egg group. Evolving adds up to 200 stat points total. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305E-Tier
405C-Tier+100
505A-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical

Breeding

Easy

Breed Machop easily with 28 breeding partners from the Human-Like egg group. Pass egg moves like Counter, Encore, Light Screen and 4 more to offspring.

Egg Groups
Human-Like
Gender
♂75.0%♀25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
gardevoircacturnevolbeatillumisespindacacneakirliaraltsalakazammachamphypnohariyama

E Machop Best Moveset

Fighting pre-evolution with AbilityGuts for status-boosted Attack. Two evolutions from Machamp's devastating physical moveset. No competitive contribution.

Best Build

Experimental
Utility
Ability
Guts
Item
Sitrus BerryRECOVERY
Best Nature for Machop

Machop best EVs are Attack and HP

EVs

Utility Moveset

  • Hidden Power Ghost
  • Cross ChopSTAB
  • EarthquakeCoverage
  • Brick BreakSTAB

Moves List

The egg pool carries weight here. Counter and Encore aren't available any other way for Machop, and they meaningfully change what it threatens. Stack those on top of Focus Punch and Cross Chop for solid options.

Level-Up Moves

Lv 1
Leer
D—10030Normal
Lv 1
Low Kick
——10020Fighting
Lv 7
Focus Energy
D——30Normal
Lv 13
Karate Chop
—7510025Fighting
Lv 19
Seismic Toss
D—10020Fighting
Lv 22
Foresight
——10040Normal
Lv 25
Revenge-4
—9010010Fighting
Lv 31
Vital Throw-1
—105—10Fighting
Lv 37
Submission
—1208025Fighting
Lv 40
Cross Chop
B150805Fighting
Lv 43
Scary Face
——9010Normal
Lv 49
Dynamic Punch
C150505Fighting

TM Moves

All 23 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM31
Brick BreakSootopolis Citynot until badge 7
A11210015Fighting
TM08A——20Fighting
TM28
DigRoute 114badge 3
C6010010Ground
TM32
Double TeamRoute 113badge 2
———15Normal
TM26
EarthquakeSeafloor Cavernnot until badge 7
A10010010Ground
TM42D7010020Normal
TM38
Fire BlastLilycove Department Storebadge 5
D120855Fire
TM35
FlamethrowerMauville Game Cornerbadge 2
D9510015Fire
TM01
Focus Punch-3Route 115badge 5
A22510020Fighting
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06D3010015Fighting
TM39D609510Rock
TM43
Secret PowerRoute 111badge 3
—7010020Normal
HM04—8010015Normal
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM46
ThiefSlateport Citybadge 1
A6010025Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Counter-5
D—10020Fighting
Egg
Encore
C—1005Normal
Egg
Light Screen
C——30Psychic
Egg
Meditate
———40Psychic
Egg
Rock Slide
D759010Rock
Egg
Rolling Kick
—908515Fighting
Egg
Smelling Salts
D7010010Normal

Tutor Moves

Tut
Tutor
Body Slam
C8510015Normal
Tutor
Counter-5
D—10020Fighting
Tutor
Double-Edge
C12010015Normal
Tutor
Dynamic Punch
C150505Fighting
Tutor
Endure+4
C——10Normal
Tutor
Fire Punch
C7510015Fire
Tutor
Ice Punch
C7510015Ice
Tutor
Mega Kick
C120755Normal
Tutor
Mega Punch
—808520Normal
Tutor
Metronome
D——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Rock Slide
D759010Rock
Tutor
Seismic Toss
D—10020Fighting
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
A——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Thunder Punch
C7510015Electric

Base Stats

Base Stats
Avg
HP70
C
Attack80
C
Defense50
D
Sp. Atk35
F
Sp. Def35
F
Speed35
F
Total305
Details
Catch Rate
Moderate180 / 255
Growth Rate
Medium Slow1.06M XP
Height0.8 m
Weight19.5 kg
Base XP61
Abilities
Guts
Increases Attack to 1.5× with a major status ailment.
EV Yield
HPAtk+1DefSpASpDSpe
Attack training source
Pokedex Entry

It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.

Pokemon Emerald

Machop Emerald Guide

  • In Emerald, Machop does the job early-game if you need a Fighting type on your team. Evolve it into Machoke before the later gyms and it holds up fine through the story.

Game Availability

Machop has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

Explore

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