
Is Kirlia Good in Emerald Playthrough?
Psychic-only in Gen 3 with AbilitySynchronize or AbilityTrace. Kirlia handles Brawly and the Fighting trainers through mid-game. Building toward Gardevoir at 30 for the E4 push. Keep it in the lead to rush the evolution.
Level 13 Ralts faces Roxanne's level 15 ace, with Geodude's MoveRock Throw and MoveRock Tomb, Nosepass's Rock Tomb, and Ralts's Psychic attacks all landing at neutral. That two-level gap makes this a fair fistfight, not a typing win.
Ralts cuts Brawly's Fighting pressure to half strength. Machop brings MoveKarate Chop, Meditite brings MoveFocus Punch, and Makuhita uses MoveArm Thrust and MoveVital Throw. Machop and Makuhita both crumble to double-damage Psychic hits; Meditite's own Psychic half blunts them to neutral.
Magneton resists Kirlia's Psychic attacks at half strength, and no available move exploits its four-times Ground weakness. MoveMud-Slap unlocks only after this badge, while Voltorb carries a 200-power MoveSelf-Destruct. Lead a Ground-type instead.
MoveOverheat deals neutral damage to Kirlia, whether it comes from Numel, Slugma, Camerupt, or Torkoal. Now unlocked, MoveMud-Slap doubles into Numel and Camerupt, though its 20 power keeps the payoff small.
Kirlia takes double damage when Vigoroth or Slaking uses MoveFeint Attack. Psychic attacks chip Spinda, Vigoroth, Linoone, and Slaking at neutral, so the matchup hinges on avoiding that Dark coverage.
Gardevoir's MoveThunderbolt hits Winona's Pelipper for four-times damage. The same Thunderbolt catches Swablu and Skarmory for double damage, turning three separate targets into one attacking plan.
Half-strength MovePsychic attacks give Gardevoir room against Tate and Liza, though Claydol's MoveEarthquake and Solrock's MoveFlamethrower remain neutral. MoveShadow Ball enters the pool at this badge and breaks Claydol, Xatu, Lunatone, and Solrock alike for double damage.
Whiscash shrugs Electric off entirely and Kingdra caps both MoveThunderbolt and Psychic attacks at neutral, but Gardevoir's Thunderbolt still carves double damage out of Luvdisc, Sealeo, and Crawdaunt.
Sidney's Mightyena, Shiftry, Cacturne, Crawdaunt, and Absol are immune to MoveFuture Sight, while Mightyena's MoveCrunch and Cacturne's MoveFeint Attack return double damage. One live target remains: Crawdaunt takes double damage from MoveThunderbolt.
Expect double damage from every member of Phoebe's team: one Dusclops uses MoveShadow Punch, while the other Dusclops, both Banette, and Sableye carry MoveShadow Ball. Gardevoir's Shadow Ball punishes Dusclops and Banette for double damage, but Psychic attacks cannot affect Sableye.
Glacia's Ice attacks never rise above neutral on Gardevoir, and MoveThunderbolt drops both Sealeo and Walrein for double damage. Watch the two Glalie: one swings MoveCrunch, the other MoveShadow Ball, and both hit twice as hard.
Against Drake, Gardevoir's MoveFuture Sight lands clean neutral damage across Shelgon, Altaria, Kingdra, Flygon, and Salamence. MoveIce Punch remains post-game only, leaving the four-times Ice weakness on three of his dragons out of reach. Stick with Future Sight while respecting MoveCrunch, the double-damage answer Flygon and Salamence throw back.
On Wallace's team, Whiscash nullifies Gardevoir's MoveThunderbolt through its Ground typing. Redirect Thunderbolt toward Gyarados for four-times damage, or toward Wailord, Tentacruel, and Milotic for double damage.
Catch Ralts
Catch Ralts on Route 102 (walking, Lv 4, rare).
Recommended Moves
- LV 6PsychicConfusionPower 75Accuracy 100%PP 25
- After Brawly
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- LV 26PsychicPsychicPower 135Accuracy 100%PP 10
- After Norman
- TM30GhostShadow BallPower 80Accuracy 100%PP 15Mt. Pyre
- LV 36PsychicFuture SightPower 120Accuracy 90%PP 15
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 46PsychicDream EaterPower 150Accuracy 100%PP 15
- Post-Game
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORFireFire PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
Evolve Ralts to Kirlia
Ralts evolves into Kirlia at Level 20. Your Ralts should hit Level 20 before you reach Wattson, at typical leveling pace.
Recommended Moves
- After Brawly
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- LV 26PsychicPsychicPower 135Accuracy 100%PP 10
- After Norman
- TM30GhostShadow BallPower 80Accuracy 100%PP 15Mt. Pyre
- LV 40PsychicFuture SightPower 120Accuracy 90%PP 15
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 54PsychicDream EaterPower 150Accuracy 100%PP 15
- Post-Game
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORFireFire PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
Evolve Kirlia to Gardevoir
Kirlia evolves into Gardevoir at Level 30. Your Kirlia should hit Level 30 before you reach Winona, at typical leveling pace.
Recommended Moves
- STARTING (Lv 30)
- LV 30PsychicPsychicPower 135Accuracy 100%PP 10
- LV 30PsychicCalm MindPower —Accuracy 100%PP 20
- After Brawly
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- After Norman
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- LV 42PsychicFuture SightPower 120Accuracy 90%PP 15
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 60PsychicDream EaterPower 150Accuracy 100%PP 15
- Post-Game
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORFireFire PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
How to Get Kirlia in Emerald
Raise the rare Route 102 Ralts to level 20 and it becomes Kirlia. Nothing about the middle stage spawns in grass, so that one early slot gates the whole family behind a patient hunt near Oldale.
Catch Ralts at any of these 1 spot to eventually evolve into Kirlia.
Encountered via tall grass encounters
How to Obtain Kirlia in E
How to Get Shiny Kirlia in Emerald
Kirlia branches off from Ralts, so hunt a shiny one in the grass of Route 102 and level it to 20; the shine carries straight through the evolution into Kirlia. Compare Shiny Kirlia odds across every game
Emerald Shiny Kirlia Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Want exact numbers for your session? Calculate your shiny odds in Emerald with Kirlia preloaded.
Kirlia Weakness
Bug, Ghost, and Dark moves hit Kirlia for super-effective damage. Not too many gaps in the chart, 3 weaknesses to account for.
| Damage | Types |
|---|---|
| 2x (Weak) | Bug, Ghost, Dark |
| 0.5x (Resist) | Fighting, Psychic |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Kirlia Weak Against
VulnerableBest Pokemon Against Kirlia
Volbeat Bug | C | |
Available Moves Moves
Damage vs Kirlia View Volbeat builds →Signal Beam 2x123-146%KO Thief 2x26-31% | ||
Mightyena Dark | C | |
Sableye DarkGhost | C | |
Available Moves Moves
Damage vs Kirlia View Sableye builds →Feint Attack 2x69-81% Astonish 2x54-64% | ||
Nuzleaf GrassDark | C | |
Ninjask Bug | B | |
Available Moves Moves
Damage vs Kirlia View Ninjask builds →Leech Life 2x43-51% Thief 2x26-31% | ||
Beautifly Bug | C | |
Illumise Bug | C | |
Anorith RockBug | C | |
Obtain MethodRustboro City Gift | ||
Kirlia Evolutions
Kirlia sits between Ralts and Gardevoir in this three-stage line. Not the final form yet. For breeding, average hatch time with a decent partner pool via two egg groups. So far, Sp.Atk got the biggest boost (+20 from Ralts). The final form adds another 240 stats on top. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Kirlia to get Ralts eggs easily using 22 partners from the Amorphous and Human-Like egg groups. Notable egg moves include Destiny Bond, Disable, Mean Look and 2 more.
E Kirlia Best Moveset
Better Sp. Atk and Speed than Ralts, but Kirlia still falls short of competitive viability. The moveset runs special Psychic TermStab while building toward Gardevoir.
Best Build
Kirlia best EVs are HP and Sp. Def
Bulky Support Moveset
- Memento
- Taunt
- Fire Punch
- Torment
Recommended Teammates
Moves List
Don't skip the egg moves. Kirlia picks up Destiny Bond and Disable only through breeding, and both fill gaps the natural movepool can't. STAB runs through Future Sight and Dream Eater while coverage across 7 types adds range.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
25 of 26 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
A KIRLIA has the psychic power to create a rip in the dimensions and see into the future. It is said to dance with pleasure on sunny mornings.
Kirlia Emerald Guide
In Emerald, for a casual playthrough, Kirlia works as a placeholder. psychic coverage is useful early. The real payoff is Gardevoir. That's where the stats start mattering.
Game Availability
Debuting in Ruby & Sapphire, Kirlia appears in 17 games across 7 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Kirlia.
