Wonder Guard makes Shedinja immune to non-super-effective attacks, but 1 HP means one wrong move kills it at D-Tier in Emerald. Unique gimmick.
Ability 1Wonder GuardAbility 1Protects against damaging moves that are not super effective.
236HP1Attack90Defense45Speed40Sp.Def30Sp.Atk30
Nincada
Ninjask
Shedinja
Weak to
Physical
Trick Room
40Speed · Very Slow

Is Shedinja Good in Emerald Playthrough?

AbilityWonder Guard blocks all damage except super-effective hits. 1 HP means any super-effective move, weather damage, or status kills instantly. Bug/Ghost has five weaknesses in Gen 3. Against opponents without those types, Shedinja can't be touched. Against the rest, it's gone. The ultimate gamble Pokemon.

StrongGoodEvenToughBadEEETETEETTEEGEGEEEEEETEERoxanneGym 1NincadaCatchableBrawlyGym 2ShedinjaNinjaskEvolveWattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Even

Nincada trades roughly evenly with Roxanne's team.

Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Nincada trades roughly evenly with Brawly's team.

Risky
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Even
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Ninjask trades roughly evenly with Wattson's team.

You Win
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
You Win
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Avoid
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Even
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Wattson
Gym 3

Your evolution path matters here. Pick a branch to see how it fares against Wattson:

Flannery
Gym 4
Even

Ninjask trades roughly evenly with Flannery's team.

Even
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Even
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Even
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Risky
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Flannery
Gym 4

Your evolution path matters here. Pick a branch to see how it fares against Flannery:

Norman
Gym 5
Even

Ninjask trades roughly evenly with Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
You Win
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Norman
Gym 5

Your evolution path matters here. Pick a branch to see how it fares against Norman:

Winona
Gym 6
Tough

Winona's team hits Ninjask's weaknesses hard.

Risky
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Avoid
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Winona
Gym 6

Your evolution path matters here. Pick a branch to see how it fares against Winona:

Tate & Liza
Gym 7
Even

Ninjask trades roughly evenly with Tate & Liza's team.

Even
Claydol
Lv 41
GroundPsychic
LevitateImmune to Ground attacks
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Even
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Tate & Liza
Gym 7

Your evolution path matters here. Pick a branch to see how it fares against Tate & Liza:

Juan
Gym 8
Good

Ninjask has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Juan
Gym 8

Your evolution path matters here. Pick a branch to see how it fares against Juan:

Sidney
Elite Four
Good

Ninjask has the type edge here and should clean up Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Easy KO
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Easy KO
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Sidney
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Sidney:

Phoebe
Elite Four
Even

Ninjask trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Phoebe
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Phoebe:

Glacia
Elite Four
Even

Ninjask trades roughly evenly with Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Glacia
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Glacia:

Drake
Elite Four
Even

Ninjask trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Risky
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Drake
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Drake:

Wallace
Champion
Even

Ninjask trades roughly evenly with Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Even
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic
Wallace
Champion

Your evolution path matters here. Pick a branch to see how it fares against Wallace:

Catch Nincada

Available after Badge 1
Type
BugGround
Tier
E

Catch Nincada on Route 116 (walking, Lv 6-7, uncommon).

View Nincada locations

Evolve Nincada to Shedinja

Level 20
Type
BugGhost
Tier
E

Nincada evolves into Shedinja at Level 20. Your Nincada should hit Level 20 before you reach Wattson, at typical leveling pace.

Recommended Moves

Evolve Nincada to Ninjask

Level 20
Type
BugFlying
Tier
B

Nincada evolves into Ninjask at Level 20. Your Nincada should hit Level 20 before you reach Wattson, at typical leveling pace.

Recommended Moves

How to Get Shedinja in Emerald

Shedinja never spawns and never evolves the normal way. When a Nincada hits level 20 with a free party slot and a spare Poke Ball in your bag, this hollow husk quietly appears alongside the new Ninjask.

Catch Nincada at any of these 1 spot to eventually evolve into Shedinja.

Encountered via tall grass encounters

  1. 1
    Catch Nincada
  2. 2
    Evolve Shedinjaat Lv.20
Badge 1

How to Obtain Shedinja in E

  1. Shedinja
    Step 2Shedinja ✓
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Nincada egg.

How to Get Shiny Shedinja in Emerald

Shedinja is not caught but spawned, so evolve a shiny Nincada at level 20 with an open party slot and a spare Poke Ball in your bag; the hollow shell appears already shining. Compare Shiny Shedinja odds across every game

Normal vs Shiny
Normal Shedinja in EmeraldNormal
Shiny Shedinja in Emerald Shiny
Color ShiftBrown
Shiny TierD Tier Shiny

Shiny Shedinja Evolution

Branch
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Shedinja Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Shedinja in the Emerald Shiny Odds Calculator to compare every method side by side.

Shedinja Weakness

Shedinja is weak to Fire, Flying, Rock, Ghost, and Dark. On the flip side, it's immune to Normal and Fighting-type moves entirely. 4 resistances help offset the weaknesses. Wonder Guard makes Shedinja immune to all non-super-effective damage.

Shedinja Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Flying, Rock, Ghost, Dark
0.5x (Resist)Grass, Poison, Ground, Bug
0x (Immune)Normal, Fighting
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Shedinja Weak Against

Good
5Weak
4Resist
2Immune
Score0
4xCritical
None
¼xResist
None

What is Shedinja Strong Against

4Strong
1Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Shedinja

Combusken
Combusken
FireFighting
C
C
Skarmory
Skarmory
SteelFlying
A
C
Swellow
Swellow
NormalFlying
C

Shedinja Evolutions

Nincada's line splits into 2 evolutions, and Shedinja is the level-up path. Each sibling form needs a different method to obtain. Breed through Nincada to get eggs. Ninjask has 220 more total stats, but Shedinja makes up for it with a stronger Attack gain (+45 from Nincada). View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Ninjask
#291Ninjask
Level 20
Shedinja
#292Shedinja
Level 20 (empty party slot)
Stat Comparison 3 Stages
Nincada
BugGround
Ninjask
BugFlying
Shedinja
BugGhost
HP
31
61+30
1-30
ATK
45
90+45
90+45
DEF
90
45-45
45-45
SP.ATK
30
50+20
30
SP.DEF
30
50+20
30
SPE
40
160+120
40
BST
266E-Tier
456B-Tier+190
236E-Tier-30
ROLE
Balanced
Pivot
Trick Room
TYPE
Utility
Physical
Physical

Breeding

Challenging

Shedinja is genderless — breed with Ditto to produce Nincada eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
4moves

E Shedinja Best Moveset

AbilityWonder Guard blocks all non-super-effective damage, meaning only Fire, Flying, Rock, Ghost, and Dark moves can touch Shedinja at all. The moveset only works against teams lacking those five types, but when it works, 1 HP is functionally infinite.

Best Build

Experimental
Physical Attacker
Ability
Wonder Guard
Item
Lum BerryRECOVERY
Best Nature for Shedinja

Shedinja best EVs are Attack and Speed

EVs

Physical Attacker Moveset

  • Shadow BallSTAB
  • ToxicUtility
  • Baton Pass
  • Hidden Power BugSTAB

Moves List

Egg moves make a real difference. Shedinja gets Endure and Feint Attack exclusively through breeding, filling gaps that TMs and level-up can't touch. Coverage across 7 types rounds out the picture alongside Leech Life and Shadow Ball.

Level-Up Moves

Lv 1
Harden
C——30Normal
Lv 1
Scratch
D4010035Normal
Lv 5
Leech Life
—3010010Bug
Lv 9
Sand Attack
D—10015Ground
Lv 14
Fury Swipes
D188015Normal
Lv 19
Mind Reader
——1005Normal
Lv 25
Spite
——10010Ghost
Lv 31
Confuse Ray
D—10010Ghost
Lv 38
Shadow Ball
B12010015Ghost
Lv 45
Grudge
D——5Ghost

TM Moves

All 20 TMs are obtainable before the Elite Four

TM
TM40D60—20Flying
TM28
DigRoute 114badge 3
C6010010Ground
TM32
Double TeamRoute 113badge 2
———15Normal
TM42C7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM19
Giga DrainRoute 123badge 5
D751005Grass
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
D150905Normal
TM17A——10Normal
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM37
SandstormRoute 111badge 4
D——10Rock
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM30
Shadow BallMt. Pyrebadge 5
B12010015Ghost
TM22
Solar BeamSafari Zonebadge 5
D12010010Grass
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM46
ThiefSlateport Citybadge 1
D6010025Dark
TM06
ToxicFiery Pathbadge 4
B—8510Poison

Egg Moves

Egg
Egg
Endure+4
C——10Normal
Egg
Feint Attack
—60—20Dark
Egg
Gust
D4010035Flying
Egg
Silver Wind
D901005Bug

Tutor Moves

Tut
Tutor
Double-Edge
C12010015Normal
Tutor
Dream Eater
—10010015Psychic
Tutor
Endure+4
C——10Normal
Tutor
Fury Cutter
—159520Bug
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal

Reminder Moves

Rem
Rem
Dig
C6010010Ground
Rem
False Swipe
—4010040Normal
Rem
Metal Claw
—509535Steel
Rem
Mud-Slap
D2010010Ground

Base Stats

Base Stats
Below
HP1
F
Attack90
B
Defense45
D
Sp. Atk30
F
Sp. Def30
F
Speed40
D
Total236
Details
Catch Rate
Challenging45 / 255
Growth Rate
Erratic600,000 XP
Height0.8 m
Weight1.2 kg
Base XP83
Abilities
Wonder Guard
Protects against damaging moves that are not super effective.
Wonder Guard: Only super effective hits
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entry

A peculiar POKéMON that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.

Pokemon Emerald

Shedinja Emerald Guide

  • Honestly, in Emerald Shedinja is a tough sell. It rates just E-Tier, and stronger Bug/Ghost options exist. Fun pick, not a practical one.

  • In Emerald, Shedinja plays as a trick room. It's slow, so Trick Room or priority moves are key. so pick your spots carefully.

  • In Emerald, Adamant is the go-to nature for Shedinja. That's +Attack / -Sp. Atk. Pair it with 252 Atk / 252 Spe EVs. Fits the trick room role.

  • In Emerald, Shedinja pairs best with Dugtrio, Magneton, and Slaking. Dugtrio has Good synergy and covers what Shedinja can't handle on its own.

Game Availability

Available in 14 titles since its debut in Ruby & Sapphire, Shedinja spans 7 generations of Pokemon games. It's accessible through wild encounters in a solid number of games.

Explore

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