
Is Marill Good in Emerald Playthrough?
Wild catch on water routes. Marill is pure Water in Gen 3 with AbilityThick Fat halving Fire and Ice damage. Some carry AbilityHuge Power doubling Attack for physical Normal moves. Azumarill at 18 adds bulk. Handles Flannery without trouble.
Marill has the type edge here and should clean up Roxanne's team.
Marill trades roughly evenly with Brawly's team.
Azumarill trades roughly evenly with Wattson's team.
Azumarill resists most of Flannery's coverage and hits back hard.
Azumarill trades roughly evenly with Norman's team.
Azumarill trades roughly evenly with Winona's team.
Azumarill trades roughly evenly with Tate & Liza's team.
Azumarill trades roughly evenly with Juan's team.
Azumarill trades roughly evenly with Sidney's team.
Azumarill trades roughly evenly with Phoebe's team.
Azumarill trades roughly evenly with Glacia's team.
Azumarill trades roughly evenly with Drake's team.
Wallace's team hits Azumarill's weaknesses hard.
Catchable
Catch Marill on Route 102 (Surf, Lv 5-35, common).
Recommended Moves
- After Brawly
- TM13IceIce BeamPower 95Accuracy 100%PP 10Mauville Game Corner
- LV 21WaterBubble BeamPower 98Accuracy 100%PP 20
- LV 28NormalDouble-EdgePower 120Accuracy 100%PP 15
- After Norman
- HM03WaterSurfPower 143Accuracy 100%PP 15Given by Wally's father at Wally's house in Petalburg City after you defeat Norman
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Route 115
- After Tate & Liza
- HM07WaterWaterfallPower 120Accuracy 100%PP 15Given by Wallace in Sootopolis City
- HM08WaterDivePower 90Accuracy 100%PP 10Given by Steven Stone in his house in Mossdeep City
- LV 45WaterHydro PumpPower 180Accuracy 80%PP 5
- Post-Game
- TUTORNormalMega KickPower 120Accuracy 75%PP 5Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega PunchPower 80Accuracy 85%PP 20Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
Evolve Marill to Azumarill
Marill evolves into Azumarill at Level 18. Your Marill should hit Level 18 before you reach Wattson, at typical leveling pace.
Recommended Moves
- After Brawly
- TM13IceIce BeamPower 95Accuracy 100%PP 10Mauville Game Corner
- LV 24WaterBubble BeamPower 98Accuracy 100%PP 20
- After Norman
- HM03WaterSurfPower 143Accuracy 100%PP 15Given by Wally's father at Wally's house in Petalburg City after you defeat Norman
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Route 115
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- LV 34NormalDouble-EdgePower 120Accuracy 100%PP 15
- After Tate & Liza
- HM07WaterWaterfallPower 120Accuracy 100%PP 15Given by Wallace in Sootopolis City
- LV 57WaterHydro PumpPower 180Accuracy 80%PP 5
- Post-Game
- TUTORNormalMega KickPower 120Accuracy 75%PP 5Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega PunchPower 80Accuracy 85%PP 20Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
How to Get Marill in Emerald
Marill is the workhorse of this batch, with eleven encounters spread across nine locations by both walking and surfing. It is common almost everywhere there is water, from early Route 104 puddles to the Safari Zone shore, so you will run into it long before you need it.
9 locations to catch Marill
Encountered via Surfing, tall grass encounters
Where To Catch Marill in E
Step 1Breed Azurill from MarillBREEDINGAvailableLeave Marill with a compatible partner at the Pokemon Day Care to receive a Azurill egg.
Step 2Marill ✓Petalburg CityLv.5-35Surfing on waterRate 100%Route 102Lv.5-35Surfing on waterRate 99%Route 111 - SouthLv.5-35Surfing on waterRate 99%Route 114Lv.5-35Surfing on waterRate 99%or evolve from Azurill (Step 1)
Step 3Evolve into Azumarill
To plan your throws, open the Emerald catch rate calculator with Marill preloaded.
How to Get Shiny Marill in Emerald
Marill roams the tall grass of Route 117 near Verdanturf and the calm water you Surf at Petalburg City, so sweep both spots and watch for the odd-colored shiny standing out among the blue. Compare Shiny Marill odds across every game
Emerald Shiny Marill Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Emerald shiny odds calculator with Marill already selected.
Marill Weakness
Marill's Water typing leaves it vulnerable to Electric and Grass. It resists 4 types, giving it decent defensive coverage. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.
| Damage | Types |
|---|---|
| 2x (Weak) | Electric, Grass |
| 0.5x (Resist) | Fire, Water, Ice, Steel |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Marill Weak Against
GoodBest Pokemon Against Marill
Magneton ElectricSteel | A | |
Manectric Electric | C | |
Plusle Electric | C | |
Electrode Electric | B | |
Minun Electric | C | |
Ludicolo WaterGrass | C | |
Meganium Grass | C | |
Obtain MethodEvolve Chikorita (Littleroot Town Gift) | ||
Grovyle Grass | C | |
Obtain MethodEvolve Treecko (Route 101 Gift) | ||
Tropius Grass | C | |
Vileplume GrassPoison | C | |
Breloom GrassFighting | B | |
Cacturne GrassDark | B | |
Shiftry GrassDark | C | |
Lileep RockGrass | C | |
Obtain MethodRustboro City Gift | ||
Marill Evolutions
Marill is the middle stage between Azurill and Azumarill. It's a three-stage line with one more evolution to go. For breeding, quick to hatch with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Azurill). The final form adds another 170 stats on top. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Marill to get Azurill eggs easily using 27 partners from the Fairy and Water 1 egg groups. Notable egg moves include Amnesia, Belly Drum, Encore and 10 more.
E Marill Best Moveset
Water type in Gen 3 (not Fairy) with AbilityHuge Power doubling Attack. Even doubled, pre-evolution stats cannot support a competitive moveset. Azumarill delivers the same ability at usable levels.
Best Build
Marill best EVs are HP and Attack
Physical Wallbreaker Moveset
- Hydro Pump
- Surf
- Dive
- Substitute
Moves List
The natural movepool does the job, but Amnesia and Belly Drum from the egg pool give Marill something extra. Pair those with Hydro Pump and Surf for STAB and coverage across 7 types for reach, and the kit fills out nicely.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 24 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Base Stats
Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water’s resistance.
Marill Emerald Guide
- Where in the Emerald Safari Zone can I find Marill?
See the Locations section above for where to find Marill in Emerald.
Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:
- Throw bait to keep Marill from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
- Throw a rock to make Marill easier to catch (catch factor doubled) but it flees twice as often.
- Each effect lasts 2-6 random turns; throwing one cancels the other.
In Emerald, Marill does the job early-game if you need a water type on your team. Evolve it into Azumarill before the later gyms and it holds up fine through the story.
Game Availability
Marill first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Marill.
