Marill's Huge Power doubles Attack in Diamond & Pearl, and physical Waterfall after the move split means even this pre-evolution hits hard. A-Tier Azumarill is the real prize.
Ability 1Thick FatAbility 1Halves damage from fire and ice moves.Ability 2Huge PowerAbility 2Doubles Attack in battle.
250HP70Attack20Defense50Speed40Sp.Def50Sp.Atk20
Azurill
Marill
Azumarill
Weak to
Physical
Balanced
40Speed · Very Slow

Is Marill Good in Diamond & Pearl Playthrough?

Pure Water in Gen 4, not Fairy. Postgame Pokeradar access. AbilityHuge Power doubles Attack, and the physical/special split finally gives Marill physical Water moves to use it. Azumarill at 18 is where this line becomes dangerous.

StrongGoodEvenToughBadSTETEGEEEGGEGGEERoarkGym 1GardeniaGym 2MayleneGym 3AzurillCatchMarillCatchableAzumarillEvolveCrasher WakeGym 4FantinaGym 5ByronGym 6CandiceGym 7VolknerGym 8AaronE4BerthaE4FlintE4LucianE4MarsBossJupiterBossSaturnBossCynthiaChamp*
Roark
Gym 1
Strong

Marill resists most of Roark's coverage and hits back hard.

Easy KO
Geodude
Lv 12
RockGround
Rock Head
Stealth RockRock Throw
Easy KO
Onix
Lv 12
RockGround
Rock Head
Stealth RockRock ThrowScreech
You Win
Cranidos
Lv 14
Rock
Mold Breaker
HeadbuttPursuitLeer
Gardenia
Gym 2
Tough

Gardenia's team hits Marill's weaknesses hard.

Risky
Cherubi
Lv 19
Grass
Chlorophyll
Grass KnotLeech SeedGrowthSafeguard
Risky
Turtwig
Lv 19
Grass
Overgrow
Grass KnotRazor LeafWithdrawReflect
Avoid
Roserade
Lv 22
GrassPoison
Natural Cure
Grass KnotMagical LeafPoison StingStun Spore
Maylene
Gym 3
Even

Marill trades roughly evenly with Maylene's team.

Even
Meditite
Lv 27
FightingPsychic
Pure Power
Drain PunchConfusionMeditateDetect
Risky
Machoke
Lv 27
Fighting
Guts
Brick BreakRock TombLeerForesight
Even
Lucario
Lv 30
FightingSteel
Steadfast
Drain PunchForce PalmMetal ClawBone Rush
Crasher Wake
Gym 4
Tough

Crasher Wake's typing presses Azumarill's defenses.

Risky
Gyarados
Lv 27
WaterFlying
Intimidate
BrineDragon RageBiteSwagger
Even
Quagsire
Lv 27
WaterGround
Damp
Mud BombSlamMud SportTail Whip
Risky
Floatzel
Lv 30
Water
Swift Swim
BrineIce FangPursuitSwift
Fantina
Gym 5
Even

Azumarill trades roughly evenly with Fantina's team.

You Win
Drifblim
Lv 32
GhostFlying
Aftermath
Ominous WindGustAstonishMinimize
Even
Gengar
Lv 34
GhostPoison
LevitateImmune to Ground attacks
Shadow ClawPoison JabSpiteConfuse Ray
Risky
Mismagius
Lv 36
Ghost
LevitateImmune to Ground attacks
Shadow BallPsybeamMagical LeafConfuse Ray
Byron
Gym 6
Good

Azumarill has the type edge here and should clean up Byron's team.

Even
Bronzor
Lv 36
SteelPsychic
LevitateImmune to Ground attacks
Flash CannonExtrasensoryConfuse RayHypnosis
Easy KO
Steelix
Lv 36
SteelGround
Rock Head
Gyro BallIce FangDragon BreathSandstorm
Easy KO
Bastiodon
Lv 39
RockSteel
Sturdy
Flash CannonAncient PowerIron DefenseRest
Candice
Gym 7
Even

Azumarill trades roughly evenly with Candice's team.

Even
Snover
Lv 38
GrassIce
Snow Warning
AvalancheRazor LeafIngrainLeer
Easy KO
Sneasel
Lv 38
DarkIce
Inner Focus
AvalancheSlashFeint AttackTaunt
Even
Medicham
Lv 40
FightingPsychic
Pure Power
Ice PunchForce PalmDetectBulk Up
Risky
Abomasnow
Lv 42
GrassIce
Snow Warning
AvalancheWood HammerGrass WhistleSwagger
Volkner
Gym 8
Even

Azumarill trades roughly evenly with Volkner's team.

Even
Raichu
Lv 46
Electric
Static
Charge BeamBrick BreakThunder WaveLight Screen
You Win
Ambipom
Lv 47
Normal
Technician
Shock WaveAgilityNasty PlotBaton Pass
Risky
Octillery
Lv 47
Water
Suction Cups
Charge BeamOctazookaAurora BeamBullet Seed
Even
Luxray
Lv 49
Electric
Rivalry
Charge BeamThunder FangCrunchThunder Wave
Aaron
Elite Four
Even

Azumarill trades roughly evenly with Aaron's team.

Even
Dustox
Lv 53
BugPoison
Shield Dust
ToxicBug BuzzDouble TeamLight Screen
You Win
Beautifly
Lv 53
BugFlying
Swarm
Energy BallBug BuzzPsychicShadow Ball
You Win
Vespiquen
Lv 54
BugFlying
Pressure
Attack OrderDefend OrderHeal OrderPower Gem
Risky
Heracross
Lv 54
BugFighting
Swarm
MegahornClose CombatNight SlashStone Edge
Even
Drapion
Lv 57
PoisonDark
Battle Armor
X ScissorCross PoisonIce FangAerial Ace
Bertha
Elite Four
Good

Azumarill has the type edge here and should clean up Bertha's team.

Even
Quagsire
Lv 55
WaterGround
Damp
DigDouble TeamProtectSandstorm
You Win
Sudowoodo
Lv 56
Rock
Sturdy
EarthquakeSucker PunchHammer ArmSandstorm
Easy KO
Golem
Lv 56
RockGround
Rock Head
EarthquakeGyro BallBrick BreakSandstorm
Even
Whiscash
Lv 55
WaterGround
Oblivious
FissureAqua TailZen HeadbuttRock Slide
You Win
Hippowdon
Lv 59
Ground
Sand Stream
EarthquakeStone EdgeCrunchCurse
Flint
Elite Four
Good

Azumarill has the type edge here and should clean up Flint's team.

Even
Rapidash
Lv 58
Fire
Run Away
Flare BlitzSolar BeamBounceSunny Day
Easy KO
Steelix
Lv 57
SteelGround
Rock Head
Fire FangRock TombScreechSunny Day
You Win
Drifblim
Lv 58
GhostFlying
Aftermath
Will O WispOminous WindDouble TeamBaton Pass
You Win
Lopunny
Lv 57
Normal
Cute Charm
Fire PunchCharmMirror CoatSunny Day
Even
Infernape
Lv 61
FireFighting
Blaze
Flare BlitzThunder PunchMach PunchEarthquake
Lucian
Elite Four
Even

Azumarill trades roughly evenly with Lucian's team.

Risky
Mr Mime
Lv 59
Psychic
Soundproof
PsychicThunderboltReflectLight Screen
Even
Girafarig
Lv 59
NormalPsychic
Inner Focus
PsychicShadow BallDouble HitCrunch
Even
Medicham
Lv 60
FightingPsychic
Pure Power
Drain PunchFire PunchThunder PunchIce Punch
Risky
Alakazam
Lv 60
Psychic
Synchronize
PsychicEnergy BallFocus BlastRecover
Even
Bronzong
Lv 63
SteelPsychic
LevitateImmune to Ground attacks
PsychicGyro BallEarthquakeCalm Mind
Mars
Commander
Good

Azumarill has the type edge here and should clean up Mars's team.

You Win
Golbat
Lv 37
PoisonFlying
Inner Focus
Air CutterBiteToxicSupersonic
You Win
Bronzor
Lv 37
SteelPsychic
LevitateImmune to Ground attacks
Gyro BallExtrasensoryIron DefenseConfuse Ray
You Win
Purugly
Lv 39
Normal
Thick Fat
SlashFeint AttackHypnosisFake Out
Jupiter
Commander
Good

Azumarill has the type edge here and should clean up Jupiter's team.

Easy KO
Zubat
Lv 18
PoisonFlying
Inner Focus
Giga DrainWing AttackBite
You Win
Skuntank
Lv 20
PoisonDark
Stench
Night SlashPoison GasScreechSmokescreen
Saturn
Commander
Even

Azumarill trades roughly evenly with Saturn's team.

Even
Kadabra
Lv 38
Psychic
Synchronize
PsychicShock WaveRecoverEmbargo
You Win
Bronzor
Lv 38
SteelPsychic
LevitateImmune to Ground attacks
Gyro BallExtrasensoryShadow BallConfuse Ray
You Win
Toxicroak
Lv 40
PoisonFighting
Anticipation
Poison JabBrick BreakX ScissorSwagger
Cynthia
Champion
Even

Azumarill trades roughly evenly with Cynthia's team.

Even
Spiritomb
Lv 61
GhostDark
Pressure
Dark PulsePsychicSilver WindEmbargo
Risky
Roserade
Lv 60
GrassPoison
Natural Cure
Energy BallSludge BombShadow BallExtrasensory
Even
Gastrodon
Lv 60
WaterGround
Sticky Hold
Muddy WaterEarthquakeStone EdgeSludge Bomb
Even
Lucario
Lv 63
FightingSteel
Steadfast
Aura SphereDragon PulsePsychicEarthquake
Risky
Milotic
Lv 63
Water
Marvel Scale
SurfIce BeamMirror CoatAqua Ring
Even
Garchomp
Lv 66
DragonGround
Sand Veil
Dragon RushEarthquakeBrick BreakGiga Impact

Catchable

Available after Badge 3
Type
Water
Tier
E

Catch Marill in the Great Marsh (walking, Lv 21-22, uncommon).

View Marill locations

Catch Azurill

Available after Badge 3
Type
Normal
Tier
F

Catch Azurill in the Great Marsh (walking, Lv 20, rare).

View Azurill locations

Recommended Moves

  • STARTING (Lv 20)
    • LV 20NormalSlamPower 120Accuracy 75%PP 20
  • From Start
    • TM10NormalHidden PowerPower 90Accuracy 100%PP 15Veilstone Game Corner
  • After Gardenia
    • TM43NormalSecret PowerPower 105Accuracy 100%PP 20Amity Square
    • TM14IceBlizzardPower 120Accuracy 70%PP 5Lake Acuity
    • TM13IceIce BeamPower 95Accuracy 100%PP 10Route 216
  • After Crasher Wake
  • After Volkner
  • Post-Game
    • TM42NormalFacadePower 105Accuracy 100%PP 20Survival Area

Evolve Marill to Azumarill

Level 18
Type
Water
Tier
A

Marill evolves into Azumarill at Level 18. You get it at Level 21 or higher, past Level 18, so it evolves into Azumarill the next time it levels up. A lower-level Marill evolves when it reaches Level 18.

Recommended Moves

  • After Gardenia
    • TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
    • TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
  • After Crasher Wake
    • LV 33NormalDouble-EdgePower 120Accuracy 100%PP 15
  • After Byron
    • LV 47WaterAqua TailPower 135Accuracy 90%PP 10
  • After Volkner
    • LV 54WaterHydro PumpPower 180Accuracy 80%PP 5
  • Post-Game
    • TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area

How to Get Marill in Diamond & Pearl

Marill is common around two water areas, both walking the banks and surfing the shallows from level 16 up. The aqua mouse is one of the easier water grabs once you can reach its lakeside home.

2 locations to catch Marill

Encountered via Surfing, tall grass encounters

Badge 3

Where To Catch Marill in DP

Azurill is your first catch on the way to Marill. You'll find walking and surfing encounters from Lv. 16-30 across 42 total spots in the chain.

  1. Azumarill
    Step 3Evolve into Azumarill
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Marill egg.

To plan your throws, open the Diamond & Pearl catch rate calculator with Marill preloaded.

How to Get Shiny Marill in Diamond & Pearl

Marill splashes around the Great Marsh and Trophy Garden, where a PokeRadar chain in the grass pays off in a shiny. Compare Shiny Marill odds across every game

Normal vs Shiny
Normal Marill in Diamond & PearlNormal
Shiny Marill in Diamond & Pearl Shiny
Color ShiftBluetoGreen
Shiny TierA Tier Shiny

Shiny Marill Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Diamond & Pearl Shiny Marill Calculator

3 Methods
Fastest Path

The best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.

Step 1 · Encounter Method3 in Diamond & Pearl

PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Step 2 · Boost Your Oddstap to add
00

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 200PokeRadar Chain
Chance By Now50.2%at 139 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few22----
25%one in four58----
50%coin flip139----
90%very likely460----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Diamond & Pearl shiny odds calculator with Marill already selected.

Marill Weakness

Marill's Water typing leaves it vulnerable to Electric and Grass. It resists 4 types, giving it decent defensive coverage. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.

Marill Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Marill Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Marill Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Marill

Exeggutor
Exeggutor
GrassPsychic
C
Parasect
Parasect
BugGrass
C
Roselia
Roselia
GrassPoison
B
Ludicolo
Ludicolo
WaterGrass
C
Shiftry
Shiftry
GrassDark
C

Marill Evolutions

Marill is the middle stage between Azurill and Azumarill. It's a three-stage line with one more evolution to go. For breeding, quick to hatch with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Azurill). The final form adds another 170 stats on top. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
Normal
Marill
Water
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190F-Tier
250E-Tier+60
420A-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed with Marill to get Azurill eggs easily using 35 partners from the Fairy and Water 1 egg groups. Notable egg moves include Amnesia, Aqua Jet, Belly Drum and 13 more.

Egg Groups
FairyWater 1
Gender
♂50.0%♀50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Egg Moves
16moves
Breed With (best first)
togekissmanaphyraichuazumarilltogeticpachirisupikachuroseradeblastoisegolduckferaligatrkingdra

DP Marill Best Moveset

Attack doubles from 20 to 40 through AbilityHuge Power, which is still terrible. Pure Water typing at these stats can't compete. The moveset needs Azumarill's higher base Attack for the ability to work. Azumarill is where Huge Power delivers.

Best Build

Experimental
Physical Sweeper
Ability
Huge Power
Item
Sitrus BerryRECOVERY
Best Nature for Marill

Marill best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • ReturnCoverage
  • WaterfallSTAB
  • Belly Drum
  • SuperpowerCoverage

Moves List

The natural movepool does the job, but Amnesia and Aqua Jet from the egg pool give Marill something extra. Pair those with Hydro Pump and Aqua Tail for STAB and coverage across 9 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Tackle
D3510035Normal
Lv 2
Defense Curl
D——40Normal
Lv 7
Tail Whip
——10030Normal
Lv 10
Water Gun
—6010025Water
Lv 15
Rollout
—309020Rock
Lv 18
Bubble Beam
—9710020Water
Lv 23
Aqua Ring
D——20Water
Lv 27
Double-Edge
D12010015Normal
Lv 32
Rain Dance
C——5Water
Lv 37
Aqua Tail
D1359010Water
Lv 42
Hydro Pump
D180805Water

TM Moves

30 of 31 TMs are obtainable before the Elite Four

TM
TM45
AttractAmity Squarebadge 2
——10015Normal
TM14
BlizzardLake Acuitybadge 2
D120705Ice
TM31
Brick BreakOreburgh Gate (basement)badge 2
D7510015Fighting
TM78
CaptivateRoute 204badge 2
——10020Normal
TM28
DigManiac Tunnelbadge 2
D8010010Ground
TM32
Double TeamWayward Cavebadge 2
———15Normal
TM58
Endure+4Veilstone Game Cornerbadge 2
C——10Normal
TM42
FacadeSurvival Area
A7010020Normal
TM56
FlingRoute 222not until badge 7
D—10010Dark
TM01
Focus Punch-3Oreburgh Gatebadge 6
D15010020Fighting
TM21
FrustrationVeilstone Game Cornerbadge 2
D—10020Normal
TM86D—10020Grass
TM10
Hidden PowerVeilstone Game Corner
D6010015Normal
TM13
Ice BeamRoute 216badge 2
D9510010Ice
TM23
Iron TailIron Islandbadge 5
D1007515Steel
TM83
Natural GiftVeilstone Department Storebadge 2
D—10015Normal
TM17
Protect+4Veilstone Department Storebadge 2
C——10Normal
TM44
RestVeilstone Game Cornerbadge 2
C——10Psychic
TM27
ReturnVeilstone Game Cornerbadge 2
S—10020Normal
HM06
Rock SmashOreburgh Gate
D4010015Fighting
TM43
Secret PowerAmity Squarebadge 2
—7010020Normal
TM82
Sleep TalkEterna Forestbadge 2
C——10Normal
HM04
StrengthLost Towerbadge 2
D8010015Normal
TM90
SubstituteVeilstone Game Cornerbadge 2
C——10Normal
HM03
SurfCelestic Townbadge 4
D14210015Water
TM87
SwaggerTM in Mr Backlot office in the Pokémon Mansion on Route 212badge 2
——9015Normal
TM06
ToxicRoute 212badge 2
C—8510Poison
TM03
Water PulseRavaged Pathbadge 5
D9010020Water
HM07
WaterfallSunyshore Citynot until badge 8
S12010015Water

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Aqua Jet+1
D6010020Water
Egg
Belly Drum
S——10Normal
Egg
Encore
C—1005Normal
Egg
Fake Tears
——10020Dark
Egg
Future Sight
D12010010Psychic
Egg
Light Screen
C——30Psychic
Egg
Perish Song
D——5Normal
Egg
Present
——9015Normal
Egg
Refresh
D——20Normal
Egg
Sing
——5515Normal
Egg
Slam
—807520Normal
Egg
Substitute
C——10Normal
Egg
Superpower
B1201005Fighting
Egg
Supersonic
——5520Normal
Egg
Tickle
——10020Normal

Tutor Moves

Marill can't learn any Tutor moves

Reminder Moves

Rem
Rem
Bubble
—3010030Water
Rem
Charm
——10020Normal
Rem
Slam
—807520Normal
Rem
Splash
D——40Normal

Transfer Moves

Gen
Gen 3
Dynamic Punch
D100505Fighting
Gen 3
Mega Kick
D120755Normal
Gen 3
Mega Punch
—808520Normal
Gen 3
Mimic
———10Normal
Gen 3
Seismic Toss
D—10020Fighting

Base Stats

Base Stats
Below
HP70
C
Attack20
F
Defense50
D
Sp. Atk20
F
Sp. Def50
D
Speed40
D
Total250
Details
Catch Rate
Easy190 / 255
Growth Rate
Fast800,000 XP
Height0.4 m
Weight8.5 kg
Base XP88
Abilities
Thick Fat
Halves damage from fire and ice moves.
Huge Power
Doubles Attack in battle.
Thick Fat reduces Fire/Ice to ½x
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entry

Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.

The tip of its tail is filled with oil that is lighter than water, so it acts as a float.

Marill Diamond & Pearl Guide

  • In Diamond & Pearl, Marill does the job early-game if you need a water type on your team. Evolve it into Azumarill before the later gyms and it holds up fine through the story.

Game Availability

Marill first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.

Explore

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