The Polka Dot Pokemon. Azurill is breed-only in Diamond & Pearl. Huge Power doubles Attack even at this stage, and the Marill to A-Tier Azumarill line is the destination.
Ability 1Thick FatAbility 1Halves damage from fire and ice moves.Ability 2Huge PowerAbility 2Doubles Attack in battle.
190HP50Attack20Defense40Speed20Sp.Def40Sp.Atk20
Azurill
Marill
Azumarill
Weak to
Physical
Balanced
20Speed · Very Slow

Is Azurill Good in Diamond & Pearl Playthrough?

Pure Normal in Gen 4. Baby stage of Marill with AbilityHuge Power or AbilityThick Fat. Evolves into Marill through friendship. The Huge Power payoff at Azumarill is massive, but you won't reach it during the story.

StrongGoodEvenToughBadETTTEGEEEGGEGGEERoarkGym 1GardeniaGym 2MayleneGym 3AzurillCatchableAzumarillEvolveCrasher WakeGym 4FantinaGym 5ByronGym 6CandiceGym 7VolknerGym 8AaronE4BerthaE4FlintE4LucianE4MarsBossJupiterBossSaturnBossCynthiaChamp*
Roark
Gym 1
Even

Azurill trades roughly evenly with Roark's team.

Even
Geodude
Lv 12
RockGround
Rock Head
Stealth RockRock Throw
Even
Onix
Lv 12
RockGround
Rock Head
Stealth RockRock ThrowScreech
Risky
Cranidos
Lv 14
Rock
Mold Breaker
HeadbuttPursuitLeer
Gardenia
Gym 2
Tough

Gardenia's typing presses Azurill's defenses.

Even
Cherubi
Lv 19
Grass
Chlorophyll
Grass KnotLeech SeedGrowthSafeguard
Risky
Turtwig
Lv 19
Grass
Overgrow
Grass KnotRazor LeafWithdrawReflect
Risky
Roserade
Lv 22
GrassPoison
Natural Cure
Grass KnotMagical LeafPoison StingStun Spore
Maylene
Gym 3
Tough

Maylene's team hits Azurill's weaknesses hard.

Risky
Meditite
Lv 27
FightingPsychic
Pure Power
Drain PunchConfusionMeditateDetect
Risky
Machoke
Lv 27
Fighting
Guts
Brick BreakRock TombLeerForesight
Avoid
Lucario
Lv 30
FightingSteel
Steadfast
Drain PunchForce PalmMetal ClawBone Rush
Crasher Wake
Gym 4
Tough

Crasher Wake's typing presses Azumarill's defenses.

Risky
Gyarados
Lv 27
WaterFlying
Intimidate
BrineDragon RageBiteSwagger
Even
Quagsire
Lv 27
WaterGround
Damp
Mud BombSlamMud SportTail Whip
Risky
Floatzel
Lv 30
Water
Swift Swim
BrineIce FangPursuitSwift
Fantina
Gym 5
Even

Azumarill trades roughly evenly with Fantina's team.

You Win
Drifblim
Lv 32
GhostFlying
Aftermath
Ominous WindGustAstonishMinimize
Even
Gengar
Lv 34
GhostPoison
LevitateImmune to Ground attacks
Shadow ClawPoison JabSpiteConfuse Ray
Risky
Mismagius
Lv 36
Ghost
LevitateImmune to Ground attacks
Shadow BallPsybeamMagical LeafConfuse Ray
Byron
Gym 6
Good

Azumarill has the type edge here and should clean up Byron's team.

Even
Bronzor
Lv 36
SteelPsychic
LevitateImmune to Ground attacks
Flash CannonExtrasensoryConfuse RayHypnosis
Easy KO
Steelix
Lv 36
SteelGround
Rock Head
Gyro BallIce FangDragon BreathSandstorm
Easy KO
Bastiodon
Lv 39
RockSteel
Sturdy
Flash CannonAncient PowerIron DefenseRest
Candice
Gym 7
Even

Azumarill trades roughly evenly with Candice's team.

Even
Snover
Lv 38
GrassIce
Snow Warning
AvalancheRazor LeafIngrainLeer
Easy KO
Sneasel
Lv 38
DarkIce
Inner Focus
AvalancheSlashFeint AttackTaunt
Even
Medicham
Lv 40
FightingPsychic
Pure Power
Ice PunchForce PalmDetectBulk Up
Risky
Abomasnow
Lv 42
GrassIce
Snow Warning
AvalancheWood HammerGrass WhistleSwagger
Volkner
Gym 8
Even

Azumarill trades roughly evenly with Volkner's team.

Even
Raichu
Lv 46
Electric
Static
Charge BeamBrick BreakThunder WaveLight Screen
You Win
Ambipom
Lv 47
Normal
Technician
Shock WaveAgilityNasty PlotBaton Pass
Risky
Octillery
Lv 47
Water
Suction Cups
Charge BeamOctazookaAurora BeamBullet Seed
Even
Luxray
Lv 49
Electric
Rivalry
Charge BeamThunder FangCrunchThunder Wave
Aaron
Elite Four
Even

Azumarill trades roughly evenly with Aaron's team.

Even
Dustox
Lv 53
BugPoison
Shield Dust
ToxicBug BuzzDouble TeamLight Screen
Even
Beautifly
Lv 53
BugFlying
Swarm
Energy BallBug BuzzPsychicShadow Ball
You Win
Vespiquen
Lv 54
BugFlying
Pressure
Attack OrderDefend OrderHeal OrderPower Gem
Risky
Heracross
Lv 54
BugFighting
Swarm
MegahornClose CombatNight SlashStone Edge
Even
Drapion
Lv 57
PoisonDark
Battle Armor
X ScissorCross PoisonIce FangAerial Ace
Bertha
Elite Four
Good

Azumarill has the type edge here and should clean up Bertha's team.

Even
Quagsire
Lv 55
WaterGround
Damp
DigDouble TeamProtectSandstorm
You Win
Sudowoodo
Lv 56
Rock
Sturdy
EarthquakeSucker PunchHammer ArmSandstorm
Easy KO
Golem
Lv 56
RockGround
Rock Head
EarthquakeGyro BallBrick BreakSandstorm
Even
Whiscash
Lv 55
WaterGround
Oblivious
FissureAqua TailZen HeadbuttRock Slide
You Win
Hippowdon
Lv 59
Ground
Sand Stream
EarthquakeStone EdgeCrunchCurse
Flint
Elite Four
Good

Azumarill has the type edge here and should clean up Flint's team.

Even
Rapidash
Lv 58
Fire
Run Away
Flare BlitzSolar BeamBounceSunny Day
Easy KO
Steelix
Lv 57
SteelGround
Rock Head
Fire FangRock TombScreechSunny Day
You Win
Drifblim
Lv 58
GhostFlying
Aftermath
Will O WispOminous WindDouble TeamBaton Pass
You Win
Lopunny
Lv 57
Normal
Cute Charm
Fire PunchCharmMirror CoatSunny Day
Even
Infernape
Lv 61
FireFighting
Blaze
Flare BlitzThunder PunchMach PunchEarthquake
Lucian
Elite Four
Even

Azumarill trades roughly evenly with Lucian's team.

Risky
Mr Mime
Lv 59
Psychic
Soundproof
PsychicThunderboltReflectLight Screen
Even
Girafarig
Lv 59
NormalPsychic
Inner Focus
PsychicShadow BallDouble HitCrunch
Even
Medicham
Lv 60
FightingPsychic
Pure Power
Drain PunchFire PunchThunder PunchIce Punch
Risky
Alakazam
Lv 60
Psychic
Synchronize
PsychicEnergy BallFocus BlastRecover
Even
Bronzong
Lv 63
SteelPsychic
LevitateImmune to Ground attacks
PsychicGyro BallEarthquakeCalm Mind
Mars
Commander
Good

Azumarill has the type edge here and should clean up Mars's team.

You Win
Golbat
Lv 37
PoisonFlying
Inner Focus
Air CutterBiteToxicSupersonic
You Win
Bronzor
Lv 37
SteelPsychic
LevitateImmune to Ground attacks
Gyro BallExtrasensoryIron DefenseConfuse Ray
You Win
Purugly
Lv 39
Normal
Thick Fat
SlashFeint AttackHypnosisFake Out
Jupiter
Commander
Good

Azumarill has the type edge here and should clean up Jupiter's team.

Easy KO
Zubat
Lv 18
PoisonFlying
Inner Focus
Giga DrainWing AttackBite
You Win
Skuntank
Lv 20
PoisonDark
Stench
Night SlashPoison GasScreechSmokescreen
Saturn
Commander
Even

Azumarill trades roughly evenly with Saturn's team.

Even
Kadabra
Lv 38
Psychic
Synchronize
PsychicShock WaveRecoverEmbargo
You Win
Bronzor
Lv 38
SteelPsychic
LevitateImmune to Ground attacks
Gyro BallExtrasensoryShadow BallConfuse Ray
You Win
Toxicroak
Lv 40
PoisonFighting
Anticipation
Poison JabBrick BreakX ScissorSwagger
Cynthia
Champion
Even

Azumarill trades roughly evenly with Cynthia's team.

Even
Spiritomb
Lv 61
GhostDark
Pressure
Dark PulsePsychicSilver WindEmbargo
Risky
Roserade
Lv 60
GrassPoison
Natural Cure
Energy BallSludge BombShadow BallExtrasensory
Even
Gastrodon
Lv 60
WaterGround
Sticky Hold
Muddy WaterEarthquakeStone EdgeSludge Bomb
Even
Lucario
Lv 63
FightingSteel
Steadfast
Aura SphereDragon PulsePsychicEarthquake
Risky
Milotic
Lv 63
Water
Marvel Scale
SurfIce BeamMirror CoatAqua Ring
Even
Garchomp
Lv 66
DragonGround
Sand Veil
Dragon RushEarthquakeBrick BreakGiga Impact

Catchable

Available after Badge 3
Type
Normal
Tier
F

Catch Azurill in the Great Marsh (walking, Lv 20, rare).

View Azurill locations

Evolve Azurill to Azumarill

Level 18
Type
Water
Tier
A

Marill evolves into Azumarill at Level 18. Your Azurill should hit Level 18 before you reach Crasher Wake, at typical leveling pace.

Recommended Moves

  • After Gardenia
    • TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
    • TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
  • After Crasher Wake
    • LV 33NormalDouble-EdgePower 120Accuracy 100%PP 15
  • After Byron
    • LV 47WaterAqua TailPower 135Accuracy 90%PP 10
  • After Volkner
    • LV 54WaterHydro PumpPower 180Accuracy 80%PP 5
  • Post-Game
    • TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area

How to Get Azurill in Diamond & Pearl

Azurill is a rare Trophy Garden catch around level 16, available only after the National Dex opens. That one garden is its whole range, and high friendship turns it into Marill from there.

2 locations to catch Azurill

Encountered via tall grass encounters

Badge 3

Where To Catch Azurill in DP

The line opens with Azurill at Lv. 16-26 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Azumarill
    Step 3Evolve into Azumarill
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Marill egg.

Want the exact numbers? Work out your catch odds in Diamond & Pearl for Azurill.

How to Get Shiny Azurill in Diamond & Pearl

Azurill bounces around the Great Marsh and Trophy Garden, where a PokeRadar chain brings its shiny onto the board. Compare Shiny Azurill odds across every game

Normal vs Shiny
Normal Azurill in Diamond & PearlNormal
Shiny Azurill in Diamond & Pearl Shiny
Color ShiftBluetoGreen
Shiny TierB Tier Shiny

Shiny Azurill Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Diamond & Pearl Shiny Azurill Calculator

3 Methods
Fastest Path

The best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.

Step 1 · Encounter Method3 in Diamond & Pearl

PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Step 2 · Boost Your Oddstap to add
00

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 200PokeRadar Chain
Chance By Now50.2%at 139 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few22----
25%one in four58----
50%coin flip139----
90%very likely460----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Diamond & Pearl shiny odds for Azurill.

Azurill Weakness

Type-wise, Azurill takes extra damage from Fighting. Ghost moves do nothing thanks to a full immunity. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.

Azurill Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Azurill Weak Against

Good
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune

What is Azurill Strong Against

0Strong
2Resisted
1Immune
Score-3
2xStrong
None
½xResisted
0xImmune

Best Pokemon Against Azurill

Heracross
Heracross
BugFighting
B
Breloom
Breloom
GrassFighting
A
Toxicroak
Toxicroak
PoisonFighting
C
Machoke
Machoke
Fighting
C
Monferno
Monferno
FireFighting
C

Azurill Evolutions

This is the baby stage. Azurill grows into Marill by leveling up. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. Evolving adds up to 230 stat points total. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
Normal
Marill
Water
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190F-Tier
250E-Tier+60
420A-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility

Breeding

Unavailable
Undiscovered egg group

DP Azurill Best Moveset

Normal typing at baby-level stats. AbilityHuge Power doubles Attack from 20 to 40, which is still nothing. The moveset has no competitive purpose. Marill is the next step toward Azumarill.

Best Build

Experimental
Utility
Ability
Huge Power
Item
Life OrbPOWER
Best Nature for Azurill
Brave+ATK

Azurill best EVs are Attack and HP

EVs

Utility Moveset

  • WaterfallCoverage
  • ReturnSTAB
  • Iron Tail
  • SubstituteUtility

Moves List

The egg pool carries weight here. Encore and Fake Tears aren't available any other way for Azurill, and they meaningfully change what it threatens. Stack those on top of Double-Edge and Slam for solid options.

Level-Up Moves

Lv 1
Splash
D——40Normal
Lv 2
Charm
——10020Normal
Lv 7
Tail Whip
——10030Normal
Lv 10
Bubble
—2010030Water
Lv 15
Slam
—1207520Normal
Lv 18
Water Gun
—4010025Water

TM Moves

23 of 24 TMs are obtainable before the Elite Four

TM
TM45
AttractAmity Squarebadge 2
——10015Normal
TM14
BlizzardLake Acuitybadge 2
D120705Ice
TM78
CaptivateRoute 204badge 2
——10020Normal
TM32
Double TeamWayward Cavebadge 2
———15Normal
TM58
Endure+4Veilstone Game Cornerbadge 2
C——10Normal
TM42
FacadeSurvival Area
D10510020Normal
TM21
FrustrationVeilstone Game Cornerbadge 2
D—10020Normal
TM10
Hidden PowerVeilstone Game Corner
D9010015Normal
TM13
Ice BeamRoute 216badge 2
D9510010Ice
TM23
Iron TailIron Islandbadge 5
B1007515Steel
TM83
Natural GiftVeilstone Department Storebadge 2
D—10015Normal
TM17
Protect+4Veilstone Department Storebadge 2
C——10Normal
TM44
RestVeilstone Game Cornerbadge 2
C——10Psychic
TM27
ReturnVeilstone Game Cornerbadge 2
B—10020Normal
TM43
Secret PowerAmity Squarebadge 2
—10510020Normal
TM82
Sleep TalkEterna Forestbadge 2
C——10Normal
TM90
SubstituteVeilstone Game Cornerbadge 2
B——10Normal
HM03
SurfCelestic Townbadge 4
D9510015Water
TM87
SwaggerTM in Mr Backlot office in the Pokémon Mansion on Route 212badge 2
——9015Normal
TM06
ToxicRoute 212badge 2
C—8510Poison
TM03
Water PulseRavaged Pathbadge 5
D6010020Water
HM07
WaterfallSunyshore Citynot until badge 8
B8010015Water

Egg Moves

Egg
Egg
Encore
C—1005Normal
Egg
Fake Tears
——10020Dark
Egg
Refresh
D——20Normal
Egg
Sing
——5515Normal
Egg
Slam
—1207520Normal
Egg
Tickle
——10020Normal

Tutor Moves

Azurill can't learn any Tutor moves

Transfer Moves

Gen
Gen 3
Defense Curl
D——40Normal
Gen 3
Double-Edge
D18010015Normal
Gen 3
Mimic
———10Normal

Base Stats

Base Stats
Low
HP50
D
Attack20
F
Defense40
D
Sp. Atk20
F
Sp. Def40
D
Speed20
F
Total190
Details
Catch Rate
Moderate150 / 255
Growth Rate
Fast800,000 XP
Height0.2 m
Weight2.0 kg
Base XP38
Abilities
Thick Fat
Halves damage from fire and ice moves.
Huge Power
Doubles Attack in battle.
Thick Fat reduces Fire/Ice to ½x
EV Yield
HP+1AtkDefSpASpDSpe
HP training source
Pokedex Entry

A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.

Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.

Azurill Diamond & Pearl Guide

  • For Diamond & Pearl, you can run Azurill through the first few routes without issues. 190 BST won't carry you far though. Get it to Marill as fast as you can.

Game Availability

Available in 15 titles since its debut in Ruby & Sapphire, Azurill spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

Explore

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback