Utility
Balanced
190Low
20Very Slow
CTier

Azurill is a baby Pokemon from Gen 3 — it can't hold its own in battle yet. The payoff is Azumarill, which is where the real competitive value lives. Worth raising if you need one on your team. Ghost and Dragon moves can't touch it, and only 2 types hit it super-effectively.

HP and Defense carry most of Azurill's stat budget. Attack's the obvious dump stat. Common in the wild and yields 1 HP EV. Follows a fast 800K XP curve.

Base Stats
190Low
HP50
D
Attack20
F
Defense40
D
Sp. Atk20
F
Sp. Def40
D
Speed20
F
Total190
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Azurill yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch150ModerateFast800,000 XP0.2m / 0'08"2kg / 4.4 lbs38Base XP
Pokedex Entries

It’s a Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.

Brilliant Diamond

Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.

Shining Pearl

Azurill Weakness

Excellent

Type-wise, Azurill takes extra damage from Poison and Steel. Ghost and Dragon moves do nothing thanks to a full immunity. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.

4xCriticali
None
½xResisti
¼xResisti
None
2Weak
2Resist
3Immune
Scorei+4
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Thick FatHalves damage from fire and ice moves.
Huge PowerDoubles Attack in battle.
Sap SipperHAAbsorbs grass moves, raising Attack one stage.
Thick Fat reduces Fire/Ice to ½x · Sap Sipper grants Grass immunity

This is the baby stage. Azurill grows into Marill by leveling up. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. Evolving adds up to 230 stat points total.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
NormalFairy
Marill
WaterFairy
Azumarill
WaterFairy
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190C-Tier
250D-Tier+60
420B-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility
Breeding
Unavailable
Undiscovered egg group

Huge Power gives Azurill passive value while it walls. Sassy nature boosts Sp. Def, max HP and Sp. Def EVs maximize the slow wall profile, and Eviolite keeps it in the game.

Best Build

Bulky Support
Ability
Huge Power
Item
EvioliteBULK
Nature
Sassy+SPD
EVs

Best Azurill Moveset

  • Aqua Jet
  • SoakUtility
  • Icy Wind
  • EncoreUtility

Recommended Teammates

The egg pool carries weight here. Aqua Jet and Belly Drum aren't available any other way for Azurill, and they meaningfully change what it threatens. Stack those on top of Body Slam and Slam for solid options.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Water Gun
4010025Water
Lv 3
Helping Hand+5
20Normal
Lv 6
Bubble Beam
6510020Water
Lv 9
Charm
10020Fairy
Lv 12
Slam
807520Normal
Lv 15
Bounce
85855Flying

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
110705Ice
TM32
Double Team
15Normal
TM58
Endure+4
10Normal
TM42
Facade
7010020Normal
TM07
Hail
10Ice
TM13
Ice Beam
9010010Ice
TM23
Iron Tail
1007515Steel
TM16
Light Screen
30Psychic
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM49
Scald
8010015Water
TM82
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM95
Surf
9010015Water
TM87
Swagger
8515Normal
TM03
Water Pulse
6010020Water
TM99
Waterfall
8010015Water
TM10
Work Up
30Normal

Egg Moves

Src
Egg
Aqua Jet+1
4010020Water
Egg
Belly Drum
10Normal
Egg
Body Slam
8510015Normal
Egg
Copycat
20Normal
Egg
Encore
1005Normal
Egg
Fake Tears
10020Dark
Egg
Muddy Water
908510Water
Egg
Perish Song
5Normal
Egg
Present
9015Normal
Egg
Sing
5515Normal
Egg
Slam
807520Normal
Egg
Soak
10020Water
Egg
Supersonic
5520Normal
Egg
Tickle
10020Normal

Tutor Moves

Azurill can't learn any Tutor moves

moderate rates is the best you'll get on Azurill in mid-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.

Best Locations

Which version you're playing matters for Azurill. 12 walking spots at Lv. 20-24 spread across Shining Pearl and Brilliant Diamond, and some routes only appear in one cartridge. Check the version badges below.

Great Marsh - Area 5
Shining PearlGrassLv.205%MidFacility
CHALLENGING
Great Marsh - Area 5
Brilliant DiamondGrassLv.205%MidFacility
CHALLENGING
Great Marsh - Area 6
Shining PearlGrassLv.201%MidFacility
HARD
Great Marsh - Area 6
Brilliant DiamondGrassLv.201%MidFacility
HARD
Great Marsh - Area 3
Shining PearlGrassLv.221%MidFacility
HARD
Great Marsh - Area 3
Brilliant DiamondGrassLv.221%MidFacility
HARD
Great Marsh - Area 4
Shining PearlGrassLv.221%MidFacility
HARD
Great Marsh - Area 4
Brilliant DiamondGrassLv.221%MidFacility
HARD
Great Marsh - Area 1
Brilliant DiamondGrassLv.241%MidFacility
HARD
Great Marsh - Area 1
Shining PearlGrassLv.241%MidFacility
HARD
Great Marsh - Area 2
Brilliant DiamondGrassLv.241%MidFacility
HARD
Great Marsh - Area 2
Shining PearlGrassLv.241%MidFacility
HARD
  • Azurill is meant to evolve into Marill. At 190 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Azurill's biggest threats include Nidoking (Poison) and Metagross (Steel), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about. At base 20 Speed, Azurill won't outrun any of these threats so switching to a resist is usually the safer play.

  • Azurill evolves into Marill by leveling up. Azurill is the base form in a 3-stage evolutionary line.

  • Huge Power is what you want on Azurill. Every competitive set worth running is built with that ability in mind. The alternatives (Thick Fat, Sap Sipper) work on paper but Huge Power is what makes Azurill worth using.

  • Base 20 Speed is low. Priority moves or Trick Room are the way to go. On offense, Azurill is leaning toward the physical side (base 20 Attack). Defensively? Fragile — can't afford to take many hits.

  • Azurill appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 15 titles since its debut in Ruby & Sapphire, Azurill spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.