Stats & Training
The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Nosepass Weakness
Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Grass, Fighting, Ground, Steel |
| 0.5x (Resist) | Normal, Fire, Poison, Flying |
Onix RockGround | C | |
Available Moves Moves
Damage vs Nosepass View Onix builds →Iron Tail 2x38-48% Earthquake 2x59-72% Flash Cannon 2x38-48% Rock Smash 2x21-28% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Nosepass View Geodude builds →Focus Punch 2x79-97% Earthquake 2x86-103%KO Brick Break 2x45-55% Rock Smash 2x28-34% | ||
Machop Fighting | D | |
Available Moves Moves
Damage vs Nosepass View Machop builds →Focus Punch 2x121-145%KO Earthquake 2x59-69% Brick Break 2x69-83% Revenge 2x52-62% | ||
Phanpy Ground | D | |
Available Moves Moves
Damage vs Nosepass View Phanpy builds →Iron Tail 2x45-55% Earthquake 2x69-83% Rock Smash 2x21-28% | ||
Cubone Ground | D | |
Available Moves Moves
Damage vs Nosepass View Cubone builds →Focus Punch 2x62-76% Earthquake 2x69-83% Iron Tail 2x45-55% Brick Break 2x34-41% | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Nosepass View Onix builds →Iron Tail 2x34-44% Earthquake 2x53-66% Flash Cannon 2x31-38% Rock Smash 2x19-25% | ||
Machop Fighting | D | |
Available Moves Moves
Damage vs Nosepass View Machop builds →Focus Punch 2x103-122%KO Earthquake 2x47-56% Brick Break 2x53-66% Low Sweep 2x53-66% | ||
Phanpy Ground | D | |
Available Moves Moves
Damage vs Nosepass View Phanpy builds →Iron Tail 2x41-50% Earthquake 2x63-75% Rock Smash 2x19-25% | ||
Shellos Water | D | |
Available Moves Moves
Damage vs Nosepass View Shellos builds →Surf 2x69-84% Scald 2x69-84% Brine 2x53-66% Water Pulse 2x53-66% | ||
Cubone Ground | D | |
Available Moves Moves
Damage vs Nosepass View Cubone builds →Focus Punch 2x53-63% Earthquake 2x53-66% Iron Tail 2x34-44% Brick Break 2x31-38% | ||
Bronzong SteelPsychic | C | |
Available Moves Moves
Damage vs Nosepass View Bronzong builds →Solar Beam 2x81-96% Earthquake 2x52-63% Flash Cannon 2x84-99% Bulldoze 2x33-39% | ||
Graveler RockGround | C | |
Available Moves Moves
Damage vs Nosepass View Graveler builds →Focus Punch 2x84-99% Earthquake 2x84-99% Brick Break 2x42-51% Bulldoze 2x52-63% | ||
Medicham FightingPsychic | D | |
Available Moves Moves
Damage vs Nosepass View Medicham builds →Focus Punch 2x91-107%KO High Jump Kick 2x79-94% Focus Blast 2x99-116%KO Energy Ball 2x51-60% | ||
Machoke Fighting | D | |
Available Moves Moves
Damage vs Nosepass View Machoke builds →Focus Punch 2x128-152%KO Focus Blast 2x87-103%KO Earthquake 2x58-69% Brick Break 2x67-81% | ||
Gible DragonGround | D | |
Available Moves Moves
Damage vs Nosepass View Gible builds →Earthquake 2x67-81% Iron Tail 2x45-54% Bulldoze 2x42-49% Rock Smash 2x19-24% | ||
Wooper WaterGround | C | |
Obtain MethodGreat Marsh Surfing Available Moves Moves
Damage vs Nosepass View Wooper builds →Earthquake 2x52-63% Iron Tail 2x34-42% Aqua Tail 2x45-54% Muddy Water 2x45-54% | ||
Medicham FightingPsychic | D | |
Available Moves Moves
Damage vs Nosepass View Medicham builds →Focus Punch 2x91-107%KO High Jump Kick 2x79-94% Focus Blast 2x99-116%KO Energy Ball 2x51-60% | ||
Machoke Fighting | D | |
Available Moves Moves
Damage vs Nosepass View Machoke builds →Focus Punch 2x128-152%KO Focus Blast 2x87-103%KO Earthquake 2x58-69% Dig 2x48-57% | ||
Hippopotas Ground | D | |
Available Moves Moves
Damage vs Nosepass View Hippopotas builds →Earthquake 2x67-81% Iron Tail 2x45-54% Dig 2x57-67% Bulldoze 2x45-54% | ||
Gible DragonGround | D | |
Available Moves Moves
Damage vs Nosepass View Gible builds →Earthquake 2x67-81% Iron Tail 2x45-54% Dig 2x57-67% Bulldoze 2x42-49% | ||
Wooper WaterGround | C | |
Obtain MethodGreat Marsh Surfing Available Moves Moves
Damage vs Nosepass View Wooper builds →Earthquake 2x49-58% Iron Tail 2x32-38% Aqua Tail 2x45-54% Muddy Water 2x45-54% | ||
Medicham FightingPsychic | D | |
Available Moves Moves
Damage vs Nosepass View Medicham builds →Focus Punch 2x87-104%KO High Jump Kick 2x74-88% Focus Blast 2x97-115%KO Energy Ball 2x50-59% | ||
Machoke Fighting | D | |
Available Moves Moves
Damage vs Nosepass View Machoke builds →Focus Punch 2x127-150%KO Focus Blast 2x85-100%KO Earthquake 2x56-67% Dig 2x45-54% | ||
Hippopotas Ground | D | |
Available Moves Moves
Damage vs Nosepass View Hippopotas builds →Earthquake 2x68-81% Iron Tail 2x45-54% Dig 2x55-65% Bulldoze 2x42-50% | ||
Gible DragonGround | D | |
Available Moves Moves
Damage vs Nosepass View Gible builds →Earthquake 2x65-77% Iron Tail 2x44-51% Dig 2x51-62% Bulldoze 2x42-50% | ||
Gastrodon WaterGround | B | |
Available Moves Moves
Damage vs Nosepass View Gastrodon builds →Earthquake 2x73-86% Muddy Water 2x96-114%KO Earth Power 2x96-114%KO Surf 2x96-114%KO | ||
Magnemite ElectricSteel | C | |
Medicham FightingPsychic | D | |
Available Moves Moves
Damage vs Nosepass View Medicham builds →Focus Punch 2x85-100%KO High Jump Kick 2x73-86% Focus Blast 2x94-111%KO Energy Ball 2x48-57% | ||
Machoke Fighting | D | |
Available Moves Moves
Damage vs Nosepass View Machoke builds →Focus Punch 2x124-146%KO Focus Blast 2x85-100%KO Earthquake 2x56-67% Dig 2x46-55% | ||
Hippopotas Ground | D | |
Available Moves Moves
Damage vs Nosepass View Hippopotas builds →Earthquake 2x67-79% Iron Tail 2x44-52% Dig 2x54-64% Bulldoze 2x42-50% | ||
Gastrodon WaterGround | B | |
Available Moves Moves
Damage vs Nosepass View Gastrodon builds →Earthquake 2x70-83% Muddy Water 2x99-117%KO Earth Power 2x99-117%KO Surf 2x99-117%KO | ||
Steelix SteelGround | C | |
Available Moves Moves
Damage vs Nosepass View Steelix builds →Iron Tail 2x73-87% Earthquake 2x73-87% Dig 2x59-70% Flash Cannon 2x59-70% | ||
Medicham FightingPsychic | D | |
Available Moves Moves
Damage vs Nosepass View Medicham builds →Focus Punch 2x84-100%KO High Jump Kick 2x73-87% Focus Blast 2x93-110%KO Energy Ball 2x47-56% | ||
Machoke Fighting | D | |
Available Moves Moves
Damage vs Nosepass View Machoke builds →Focus Punch 2x124-147%KO Focus Blast 2x81-97% Earthquake 2x57-67% Dig 2x44-53% | ||
Hippopotas Ground | D | |
Available Moves Moves
Damage vs Nosepass View Hippopotas builds →Earthquake 2x64-77% Iron Tail 2x43-51% Dig 2x53-63% Bulldoze 2x39-47% | ||
Gastrodon WaterGround | B | |
Available Moves Moves
Damage vs Nosepass View Gastrodon builds →Earthquake 2x70-83% Muddy Water 2x99-117%KO Earth Power 2x99-117%KO Surf 2x99-117%KO | ||
Steelix SteelGround | C | |
Available Moves Moves
Damage vs Nosepass View Steelix builds →Iron Tail 2x73-87% Earthquake 2x73-87% Dig 2x59-70% Flash Cannon 2x59-70% | ||
Medicham FightingPsychic | D | |
Available Moves Moves
Damage vs Nosepass View Medicham builds →Focus Punch 2x84-100%KO High Jump Kick 2x73-87% Focus Blast 2x93-110%KO Energy Ball 2x47-56% | ||
Machoke Fighting | D | |
Available Moves Moves
Damage vs Nosepass View Machoke builds →Focus Punch 2x124-147%KO Focus Blast 2x81-97% Earthquake 2x57-67% Dig 2x44-53% | ||
Hippopotas Ground | D | |
Available Moves Moves
Damage vs Nosepass View Hippopotas builds →Earthquake 2x64-77% Iron Tail 2x43-51% Dig 2x53-63% Bulldoze 2x39-47% | ||
In Brilliant Diamond & Shining Pearl, Slowking threatens a KO with Scald (95-112%).
Heatran FireSteel | S | |
Recommended Build AbilityFlashfire ItemLeftovers NatureTimid Moves View Heatran builds →
| ||
Slowking WaterPsychic | A | |
Recommended Build AbilityRegenerator ItemColbur Berry NatureRelaxed Moves
Damage vs Nosepass View Slowking builds →Scald 2x95-112%KO | ||
Brilliant Diamond & Shining Pearl Evolution
To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Nosepass easily with 29 breeding partners from the Mineral egg group. Pass egg moves like Block, Double-Edge, Rollout and 1 more to offspring.
Brilliant Diamond & Shining Pearl Nosepass Best Moveset
Stealth Rock is the priority every time Nosepass comes in. Bold nature and spread EVs keep it alive long enough to get layers down, while Berryjuice provides extra utility. Sturdy rounds it out.
Best Build
Nosepass best EVs are Speed
Support Moveset
- Toxic
- Pain Split
- Stealth Rock
- Volt Switch
Recommended Teammates
Moves
You'll want to breed for Block and Double-Edge on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Stone Edge and Power Gem, they expand what Nosepass can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Brilliant Diamond & Shining Pearl Nosepass Locations
high spawn rates in early-game routes across 2 locations. Nosepass's one of the easier catches on the list. Knock it out fast and save your time for harder targets.
Best Locations to Catch Nosepass in Brilliant Diamond & Shining Pearl
Nosepass Guide
At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.
In Brilliant Diamond & Shining Pearl, watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.
Sturdy prevents being KOed from full HP, leaving 1 HP instead. That's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.
Nosepass is leaning toward the physical side (base 45 Attack). Enough bulk to take a hit or two, too. Speed tells the real story. Base 30 Speed is low. Priority moves or Trick Room are the way to go.
In Brilliant Diamond & Shining Pearl, For a casual playthrough, Nosepass works as a placeholder. Rock coverage is useful early. The real payoff is Probopass. That's where the stats start mattering.
Game Availability
Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
