Physical
Pivot
490Average
150Extreme
CTier

Few Pokemon outrun Electrode without a Choice Scarf. Electric typing gives it solid coverage options. Only weak to Ground. A longtime staple going back to Gen 1. Known as the Ball Pokemon.

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
490Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed150
S
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Electrode yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch60ChallengingMedium Fast1M XP1.2m / 3'11"66.6kg / 146.8 lbs172Base XP
Pokedex Entries

It is known to drift on winds if it is bloated to bursting with stored electricity.

Brilliant Diamond / Shining Pearl

Electrode Weakness

Good

Ground-type moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
3Resist
0Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHADamages the attacker for 1/4 its max HP when knocked out by a contact move.

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
ATK
30
50+20
DEF
50
70+20
SP.ATK
55
80+25
SP.DEF
55
80+25
SPE
100
150+50
BST
330C-Tier
490C-Tier+160
ROLE
Pivot
Pivot
TYPE
Special
Special
Breeding
Challenging

Breed with Electrode to get Voltorb eggs (with patience) from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

The build revolves around Volt Switch for safe pivoting. Soundproof and Focus Sash support Electrode's hit-and-run approach, with max Attack and Speed EVs making sure each pivot actually threatens. Normal coverage adds versatility.

Best Build

Physical Sweeper
Ability
Soundproof
Item
Focus SashSURVIVAL
Nature
Hardy
EVs

Best Electrode Moveset

  • ExplosionCoverage
  • TauntUtility
  • Volt SwitchSTAB
  • ThunderSTAB

Recommended Teammates

The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.

Level-Up Moves

Lv 1
Charge
20Electric
Lv 1
Eerie Impulse
10015Electric
Lv 1
Magnetic Flux
20Electric
Lv 1
Tackle
4010035Normal
Lv 4
Thunder Shock
4010030Electric
Lv 6
Eerie Impulse
10015Electric
Lv 9
Spark
6510020Electric
Lv 11
Rollout
309020Rock
Lv 13
Screech
8540Normal
Lv 16
Charge Beam
509010Electric
Lv 20
Swift
6020Normal
Lv 22
Electro Ball
10010Electric
Lv 26
Self-Destruct
2001005Normal
Lv 29
Light Screen
30Psychic
Lv 36
Magnet Rise
10Electric
Lv 41
Discharge
8010015Electric
Lv 47
Explosion
2501005Normal
Lv 54
Gyro Ball
1005Steel
Lv 58
Mirror Coat-5
10020Psychic

TM Moves

Src
TM57
Charge Beam
509010Electric
TM32
Double Team
15Normal
TM58
Endure+4
10Normal
TM64
Explosion
2501005Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM68
Giga Impact
150905Normal
TM74
Gyro Ball
1005Steel
TM15
Hyper Beam
150905Normal
TM16
Light Screen
30Psychic
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM34
Shock Wave
6020Electric
TM82
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM87
Swagger
8515Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM25
Thunder
1107010Electric
TM73
Thunder Wave
9020Electric
TM24
Thunderbolt
9010015Electric
TM41
Torment
10015Dark
TM43
Volt Switch
7010020Electric

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Electrode can't learn any Tutor moves

Can't catch Electrode directly. Start with Voltorb at solid rates from the locations below, then evolve at level 30. The 2-stage line from Voltorb to Electrode is where the leveling time goes.

How to Obtain Electrode in Brilliant Diamond & Shining Pearl

To get Electrode, start by catching Voltorb through walking encounters at Lv. 28-63. The chain covers 1 catchable stage before reaching the final form.

  1. Voltorb
    Step 1Catch Voltorb
    Route 218
    Brilliant DiamondGrassLv.2840%MidRouteSwarm active
    EFFORTLESS
    Route 218
    Shining PearlGrassLv.2840%MidRouteSwarm active
    EFFORTLESS
    Dazzling Cave
    Brilliant DiamondGrassLv.58-63PostCavePost-game
    Dazzling Cave
    Shining PearlGrassLv.58-63PostCavePost-game
    Spacious Cave
    Shining PearlGrassLv.58-63PostCavePost-game
    Spacious Cave
    Brilliant DiamondGrassLv.58-63PostCavePost-game
    Stargleam Cavern
    Shining PearlGrassLv.58-63PostCavePost-game
    Stargleam Cavern
    Brilliant DiamondGrassLv.58-63PostCavePost-game
  2. Electrode
    Step 2Electrode
  • Electrode works as a pivot with 490 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 150 base Speed does the heavy lifting.

  • Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Voltorb evolves into Electrode at level 30. Electrode is the final evolution in a 3-stage line starting from Voltorb. At 490 BST, it's got solid stats to work with.

  • Soundproof protects against sound-based moves — that's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.

  • Electrode is a physical attacker with base 50 Attack. Enough bulk to take a hit or two, too. But the speed tells the real story — base 150 Speed lets it outrun most of the field. Fits the pivot role.

  • Electrode appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.