Mixed
Pivot
150Speed · Extreme

Electrode Best Moveset

150 Speed is one of the highest in the entire format, and 80 Sp. Atk behind Electric TermStab with AbilityAftermath creates a fast-but-fragile offensive profile. The moveset always acts first. The damage behind it usually isn't enough to KO in one hit, but the pace forces defensive reactions. Tera Electric adds raw power.

SABCDEFCAACCEEERed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtTHE FALLBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen I — Red, Blue & YellowC

Fastest Pokemon in the game at 140 Speed in Gen I (Red & Blue). Thunder plus Explosion was the playbook. Speed was its only real asset.

SRCMOVETYPECATPWRPOPROLE
Lv 54
Explosion
Normal250COMMONCoverage
Tutor
Thunder Wave
ElectricCOMMONSTAB
TM24
Thunderbolt
Electric90COMMONSTAB
Lv 41
Light Screen
PsychicRAREUtility
TM25
Thunder
Electric110RARESTAB
Lv 8
Screech
NormalRAREUtility
Xfer
Reflect
PsychicRAREUtility
Experimental
Screens Setter
Ability
Unknown
Item
None
Best Nature for Electrode
HardyNEUTRAL

Screens Setter Moveset

  • ExplosionCoverage
  • Thunder WaveSTAB
  • ThunderboltSTAB
  • Light Screen
Gen II — Gold, Silver & CrystalA

Still the fastest thing around in Gen II (Gold & Silver). Light Screen and Reflect support, then blow up with Explosion. Reliable team utility.

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 44
Explosion
Normal250COMMONCoverage
Tutor
Thunderbolt
Electric90COMMONSTAB
Xfer
Thunder Wave
ElectricCOMMONSTAB
Xfer
Reflect
PsychicCOMMONUtility
TM25
Thunder
Electric110RARESTAB
TM10
Hidden Power (Grass)
Grass60RARECoverage
TM6
Toxic
PoisonRAREUtility
Lv 34
Light Screen
PsychicRAREUtility

Best Build

Experimental
Screens Setter
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Electrode
HardyNEUTRAL

Screens Setter Moveset

  • ExplosionCoverage
  • ThunderboltSTAB
  • Thunder WaveSTAB
  • ReflectUtility
Gen III — Ruby, Sapphire & EmeraldA

Same speed advantage with better tools in Gen III (Ruby & Sapphire). Taunt shut down hazard setters, and Explosion was still devastating.

Received Soundproof and Static
SRCMOVETYPECATPWRPOPROLE
Lv 54
Explosion
Normal250COMMONCoverage
TM18
Rain Dance
WaterCOMMONUtility
TM24
Thunderbolt
Electric90COMMONSTAB
TM25
Thunder
Electric110COMMONSTAB
Tutor
Thunder Wave
ElectricRARESTAB
TM12
Taunt
DarkRAREUtility
TM10
Hidden Power (Grass)
Grass60RARECoverage
TM10
Hidden Power (Ice)
Ice60RARECoverage
Experimental
Special Sweeper
Ability
Static
Item
LeftoversSUSTAIN
Best Nature for Electrode
Timid+SPE
EVs

Special Sweeper Moveset

  • ExplosionCoverage
  • Rain Dance
  • ThunderboltSTAB
  • ThunderSTAB
Gen IV — Diamond, Pearl & PlatinumC

Other Electric-types with better Sp. Atk passed Electrode in Gen IV (Diamond & Pearl). Jolteon, Magnezone, and Rotom forms all hit harder.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 51
Explosion
Normal250COMMONCoverage
TM73
Thunder Wave
ElectricCOMMONSTAB
TM12
Taunt
DarkCOMMONUtility
TM24
Thunderbolt
Electric90COMMONSTAB
TM70
Flash
NormalRAREUtility
TM18
Rain Dance
WaterRAREUtility
Experimental
Support
Ability
Static
Item
Focus SashSURVIVAL
Best Nature for Electrode
Jolly+SPE
EVs

Support Moveset

  • ExplosionCoverage
  • Thunder WaveSTAB
  • TauntUtility
  • ThunderboltSTAB

Recommended Teammates

Gen V — Black & White / B2W2C

Explosion was nerfed in Gen V (Black & White), cutting its effective damage nearly in half. Electrode lost its nuclear option and had nothing to replace it.

Gained Aftermath as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
TM72
Volt Switch
Electric70COMMONSTAB
Lv 26
Light Screen
PsychicCOMMONUtility
TM24
Thunderbolt
Electric90COMMONSTAB
TM10
Hidden Power (Fire)
Fire60RARECoverage
Lv 57
Explosion
Normal250RARECoverage
TM10
Hidden Power (Ice)
Ice60RARECoverage
Experimental
Special Sweeper
Ability
Soundproof
Item
Magnet
Best Nature for Electrode
Modest+SPA
EVs

Special Sweeper Moveset

  • Volt SwitchSTAB
  • Light Screen
  • ThunderboltSTAB
  • Hidden Power Fire
Gen VI — X & Y / ORASE

Without a strong Explosion, Electrode was just a fast Pokemon with mediocre damage output in Gen VI (X & Y). Speed alone doesn't win games.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Foul Play
Dark95COMMONCoverage
TM25
Thunder
Electric110COMMONSTAB
Tutor
Magic Coat
PsychicCOMMONUtility
TM6
Toxic
PoisonCOMMONUtility
Lv 36
Magnet Rise
ElectricRARESTAB
Experimental
Bulky Support
Ability
Soundproof
Item
Focus SashSURVIVAL
Best Nature for Electrode
Timid+SPE
EVs

Bulky Support Moveset

  • Foul Play
  • ThunderSTAB
  • Magic Coat
  • ToxicUtility
Gen VII — Sun & Moon / USUME

Z-Moves gave every Pokemon burst damage in Gen VII (Sun & Moon), erasing Electrode's one remaining advantage. Completely outclassed.

Speed raised from 140 to 150Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM12
Taunt
DarkCOMMONUtility
Lv 47
Explosion
Normal250COMMONCoverage
Xfer
Reflect
PsychicCOMMONUtility
Lv 29
Light Screen
PsychicCOMMONUtility
TM10
Hidden Power (Ice)
Ice60RARECoverage
TM24
Thunderbolt
Electric90RARESTAB
TM72
Volt Switch
Electric70RARESTAB
Experimental
Screens Setter
Ability
Aftermath
Item
Light Clay
Best Nature for Electrode
Jolly+SPE
EVs

Screens Setter Moveset

  • TauntUtility
  • ExplosionCoverage
  • ReflectUtility
  • Light Screen
Gen IX — Scarlet & Violet / Legends Z-AE

Returned in Gen IX (Scarlet & Violet) but 140 Speed no longer stood out. Priority moves and faster Pokemon made raw Speed less valuable than ever.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 47
Explosion
Normal250COMMONCoverage
TM48
Volt Switch
Electric70COMMONSTAB
TM171
Tera Blast
Normal80RARECoverage
TM126
Thunderbolt
Electric90RARESTAB
TM82
Thunder Wave
ElectricRARESTAB
TM62
Foul Play
Dark95RARECoverage
Experimental
Special Sweeper
Ability
Aftermath
Item
Life OrbPOWER
Best Nature for Electrode
Timid+SPE
EVs

Special Sweeper Moveset

  • ExplosionCoverage
  • Volt SwitchSTAB
  • Tera Blast
  • ThunderboltSTAB

Electrode Weakness

Ground moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

Electrode Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel

What is Electrode Weak Against

Good
1Weak
3Resist
0Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None

What is Electrode Strong Against

2Strong
3Resisted
1Immune
Score-2
2xStrong
0xImmune

Best Pokemon Against Electrode

Gliscor's Earthquake hits Electrode for 71-84%.

Evolution

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50. View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
60+20
ATK
30
50+20
50+20
DEF
50
70+20
70+20
SP.ATK
55
80+25
80+25
SP.DEF
55
80+25
80+25
SPE
100
150+50
150+50
BST
330C-Tier
490C-Tier+160
490C-Tier+160
ROLE
Pivot
Pivot
Pivot
TYPE
Special
Special
Special

Breeding

Challenging

Electrode is genderless — breed with Ditto to produce Voltorb eggs. Part of the Mineral egg group.

Egg Groups
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

How to Get Electrode

All 20 games

Electrode sits at low spawn rates across 4 spots in late-game routes. Pick one from the sorted list and commit to it. Jumping between areas wastes more time than waiting in the right location.

Where To Catch Electrode in SV

To get Electrode, start by catching Voltorb through walking encounters at Lv. 26-49. The chain covers 2 catchable stages before reaching the final form.

  1. Voltorb
    Step 1Catch Voltorb
    East Province (Area Three) - Mine
    Lv.26-29Overworld
    Rate 18%
    East Province (Area Three) - Near Town
    Lv.26-29Overworld
    Rate 18%
    West Province (Area Three) - Near Town
    Lv.26-29Overworld
    Rate 18%
  2. Electrode
    Step 2Electrode
    East Province (Area Three) - Near Town
    Lv.32-49Overworld
    Rate 2%
    West Province (Area Three) - Near Town
    Lv.32-49Overworld
    Rate 2%
    or evolve from Voltorb (Step 1)

Base Stats

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed150
S
Total490
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight66.6 kg
Base XP172
Abilities
Soundproof
Protects against sound-based moves.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHidden Ability
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entry

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Pokemon Legends: Z-A

Electrode Guide

  • Electrode works as a pivot with 490 BST behind it. C-Tier on our list: a situational pick that fills a niche. That 150 base Speed does the heavy lifting.

  • Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Soundproof protects against sound-based moves. That's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.

  • Electrode is a mixed attacker with base 50 Attack and 80 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 150 Speed lets it outrun most of the field. Fits the pivot role.

  • Run Explosion, Volt Switch, Terablast, and Thunderbolt on Electrode. Explosion is the most common pick at 0% usage. Thunderbolt provides reliable STAB damage.

Game Availability

Available since Red & Blue, Electrode appears in 20 games spanning 10 generations. Beyond its original form, it gained a Hisuian form in Generation 8.

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