Mixed
Pivot
490Average
150Extreme
CTier

Few Pokemon outrun Electrode without a Choice Scarf. Electric typing gives it solid coverage options. Only weak to Ground. A longtime staple going back to Gen 1. Known as the Ball Pokemon.

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
490Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed150
S
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Electrode yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch60ChallengingMedium Fast1M XP1.2m / 3'11"66.6kg / 146.8 lbs172Base XP
Pokedex Entries

The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.

Legends Arceus

Electrode Weakness

Good

Ground-type moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
3Resist
0Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHADamages the attacker for 1/4 its max HP when knocked out by a contact move.

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
ATK
30
50+20
DEF
50
70+20
SP.ATK
55
80+25
SP.DEF
55
80+25
SPE
100
150+50
BST
330C-Tier
490C-Tier+160
ROLE
Pivot
Pivot
TYPE
Special
Special
Breeding
Challenging

Breed with Electrode to get Voltorb eggs (with patience) using 23 partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
avaluggglaliefroslasssnoruntbergmiteporygon2bronzongmagnezoneporygon-zprobopassgolemelectrode

The build revolves around Volt Switch for safe pivoting. Soundproof and Focus Sash support Electrode's hit-and-run approach, with max Attack and Speed EVs making sure each pivot actually threatens. Normal coverage adds versatility.

Best Build

Legends: Arceus uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

The offense anchors on Thunder and Thunderbolt, with Normal and Grass coverage adding reach. It's a workable movepool for Electrode that handles most situations. Energy Ball and Thunderbolt give it enough punch where it matters.

Level-Up Moves

Lv 1
Thunder Shock
4010030Electric
Lv 5
Tackle
4010035Normal
Lv 9
Thunder Wave
9020Electric
Lv 15
Spark
6510020Electric
Lv 21
Energy Ball
9010010Grass
Lv 29
Thunderbolt
9010015Electric
Lv 37
Thunder
1107010Electric
Lv 47
Chloroblast
150955Grass
Lv 47
Self-Destruct
2001005Normal

TM Moves

Electrode can't learn any TM moves

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Src
Tutor
Charge Beam
509010Electric
Tutor
Energy Ball
9010010Grass
Tutor
Giga Impact
150905Normal
Tutor
Hyper Beam
150905Normal
Tutor
Ice Ball
309020Ice
Tutor
Magical Leaf
6020Grass
Tutor
Rest
10Psychic
Tutor
Swift
6020Normal
Tutor
Thunderbolt
9010015Electric
Tutor
Wild Charge
9010015Electric

You're catching Voltorb first, not Electrode. Voltorb appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Electrode in Legends: Arceus

  1. Voltorb
    Step 1Catch Voltorb
    Sacred Plaza
    GrassUncommonFacility
    EASY
  2. Electrode
    Step 2Electrode
  • Electrode works as a pivot with 490 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 150 base Speed does the heavy lifting.

  • Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Voltorb evolves into Electrode at level 30. Electrode is the final evolution in a 3-stage line starting from Voltorb. At 490 BST, it's got solid stats to work with.

  • Soundproof protects against sound-based moves — that's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.

  • Electrode is a mixed attacker — base 50 Attack and 80 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 150 Speed lets it outrun most of the field. Fits the pivot role.

  • Electrode appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.