Special
Pivot
140Speed · Extreme

Stats & Training

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed stat exp per fight on a medium-fast 1M XP curve.

Base Stats
Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed140
A
Total480
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight66.6 kg
Base XP172
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Soundproof
Protects against sound-based moves.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHA
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entries

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Electrode Weakness

Ground moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

Electrode Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying
Type ChartAvg
1Weak
2Resist
0Immune
Score0
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None
STAB (2)
How to Beat Electrode in Red & Blue (Best Counters)
Sandslash
Sandslash
Ground
C
Available Moves
Moves
  • EarthquakeTM26
  • DigTM28
Damage vs Electrode
Earthquake 2x
113-133%KO
Dig 2x
90-107%KO
View Sandslash builds →

Red & Blue Evolution

You get Electrode from Voltorb at level 30. This Electric type hits 480 total but remains in the Undiscovered group. The evolution from Voltorb pushed Electrode to 480 total stats. Speed saw the largest single gain at +40. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
ATK
30
50+20
DEF
50
70+20
SP.ATK
55
80+25
SP.DEF
55
80+25
SPE
100
150+50
BST
330C-Tier
490C-Tier+160
ROLE
Pivot
Pivot
TYPE
Special
Special
Breeding not available · Introduced in Gen 2

Red & Blue Electrode Best Moveset

Best Build

Situational pick
Screens Setter
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Screens Setter Moveset

  • ExplosionCoverage
  • Thunder WaveSTAB
  • ThunderboltSTAB
  • Light Screen

Moves

The level-up pool is slim, so TMs matter here. Electrode's Normal coverage all comes from technical machines, built on top of Thunder and Thunderbolt for same-type damage. Self-Destruct and Explosion are the payoff moves.

Level-Up Moves

Lv 1
Screech
B8540Normal
Lv 1
Sonic Boom
9020Normal
Lv 1
Tackle
D3510035Normal
Lv 17
Sonic Boom
9020Normal
Lv 22
Self-Destruct
C2001005Normal
Lv 29
Light Screen
B30Psychic
Lv 40
Swift
D6020Normal
Lv 50
Explosion
S2501005Normal

TM Moves

TM
TM34
Bide+1
10Normal
TM32
Double Team
15Normal
TM47
Explosion
S2501005Normal
HM05
Flash
7020Normal
TM15
Hyper Beam
C150905Normal
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM33
Reflect
B20Psychic
TM44
Rest
C10Psychic
TM36
Self-Destruct
C2001005Normal
TM40
Skull Bash
C10010010Normal
TM50
Substitute
C10Normal
TM39
Swift
D6020Normal
TM09
Take Down
908520Normal
TM30
Teleport-6
20Psychic
TM25
Thunder
B1107010Electric
TM45
Thunder Wave
S10020Electric
TM24
Thunderbolt
S9510015Electric
TM06
Toxic
C9010Poison

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Electrode can't learn any Tutor moves

How to Get Electrode in Red & Blue

moderate rates across 6 locations for Electrode in endgame routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Electrode in Red & Blue

The path to Electrode starts with Voltorb at Lv. 14-55 via walking and trade encounters. 2 catchable stages total, with locations listed for each one below.

  1. Voltorb
    Step 1Catch Voltorb
    Route 10
    BlueGrass Lv.14-17 Route
    35%Early
    Route 10
    RedGrass Lv.14-17 Route
    35%Early
    Power Plant
    BlueGrass Lv.21-23 Power-plant
    30%Mid
    Power Plant
    RedGrass Lv.21-23 Power-plant
    30%Mid
  2. Electrode
    Step 2Electrode
    Cerulean Cave - 2F
    BlueGrass Lv.52 Cave
    10%Post
    Cerulean Cave - 2F
    RedGrass Lv.52 Cave
    10%Post
    Cerulean Cave - B1F
    BlueGrass Lv.55 Cave
    10%Post
    Cerulean Cave - B1F
    RedGrass Lv.55 Cave
    10%Post
    Cinnabar Island
    RedIn-game trade Water
    Limited
    Trade for (give Raichu)
    Cinnabar Island
    BlueIn-game trade Water
    Limited
    Trade for (give Raichu)
    or evolve from Voltorb (Step 1)

Electrode Guide

  • In Red & Blue, Electrode works as a pivot with 480 BST behind it. C-Tier on our list: a niche pick in Red & Blue's meta. Explosion anchors the moveset.

  • In Red & Blue, watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 140 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Electrode is a special attacker with base 80 Special. Enough bulk to take a hit or two, too. Speed tells the real story. Base 140 Speed lets it outrun most of the field. Fits the pivot role.

  • For Red & Blue, Electrode has answers, but so do you. Super-effective STAB from faster Pokemon is the simplest answer. Ground-type attackers hit hardest.

  • In Red & Blue, use Electrode as a pivot. Special attacks are the main output. It outspeeds most threats, Thunderbolt is the primary attack.

Game Availability

Available since Red & Blue, Electrode appears in 20 games spanning 10 generations. Beyond its original form, it gained a Hisuian form in Generation 8.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback