Mixed
Pivot
490Average
150Extreme
BTier

Few Pokemon outrun Electrode without a Choice Scarf. Electric typing gives it solid coverage options. Only weak to Ground. A longtime staple going back to Gen 1. Known as the Ball Pokemon.

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
490Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed150
S
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Electrode yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch60ChallengingMedium Fast1M XP1.2m / 3'11"66.6kg / 146.8 lbs172Base XP
Pokedex Entries

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Red / Blue

Electrode Weakness

Avg

Ground-type moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
2Resist
0Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHADamages the attacker for 1/4 its max HP when knocked out by a contact move.

You get Electrode from Voltorb at level 30. This Electric type hits 490 total but remains in the Undiscovered group. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
ATK
30
50+20
DEF
50
70+20
SP.ATK
55
80+25
SP.DEF
55
80+25
SPE
100
150+50
BST
330C-Tier
490C-Tier+160
ROLE
Pivot
Pivot
TYPE
Special
Special
Breeding not available · Introduced in Gen 2

Start with flexible EVs EVs. A nature nature gives Electrode the right balanced lean, an item adds extra utility, and an ability works in the background. Thunderbolt is the main damage option.

Best Build

Screens Setter
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Electrode Moveset

  • ExplosionCoverage
  • Thunder WaveSTAB
  • ThunderboltSTAB
  • Light Screen

The level-up pool is slim, so TMs matter here. Electrode's Normal coverage all comes from technical machines, built on top of Thunder and Thunderbolt for same-type damage. Self-Destruct and Explosion are the payoff moves.

Level-Up Moves

Lv 1
Screech
8540Normal
Lv 1
Sonic Boom
9020Normal
Lv 1
Tackle
3510035Normal
Lv 17
Sonic Boom
9020Normal
Lv 22
Self-Destruct
2001005Normal
Lv 29
Light Screen
30Psychic
Lv 40
Swift
6020Normal
Lv 50
Explosion
2501005Normal

TM Moves

Src
TM34
Bide+1
10Normal
TM32
Double Team
15Normal
TM47
Explosion
2501005Normal
HM05
Flash
7020Normal
TM15
Hyper Beam
150905Normal
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM36
Self-Destruct
2001005Normal
TM40
Skull Bash
10010010Normal
TM50
Substitute
10Normal
TM39
Swift
6020Normal
TM09
Take Down
908520Normal
TM30
Teleport-6
20Psychic
TM25
Thunder
1107010Electric
TM45
Thunder Wave
10020Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
9010Poison

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Electrode can't learn any Tutor moves

decent spawn rates across 6 locations for Electrode in endgame routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Electrode in Red & Blue

The path to Electrode starts with Voltorb at Lv. 14-55 via walking and trade encounters. 2 catchable stages total, with locations listed for each one below.

  1. Voltorb
    Step 1Catch Voltorb
    Route 10
    BlueGrassLv.14-17CommonEarlyRoute
    EFFORTLESS
    Route 10
    RedGrassLv.14-17CommonEarlyRoute
    EFFORTLESS
    Power Plant
    BlueGrassLv.21-23CommonMidPower-plant
    EFFORTLESS
    Power Plant
    RedGrassLv.21-23CommonMidPower-plant
    EFFORTLESS
  2. Electrode
    Step 2Electrode
    Cerulean Cave - 2F
    BlueGrassLv.52UncommonPostCave
    EASY
    Cerulean Cave - 2F
    RedGrassLv.52UncommonPostCave
    EASY
    Cerulean Cave - B1F
    BlueGrassLv.55UncommonPostCave
    EASY
    Cerulean Cave - B1F
    RedGrassLv.55UncommonPostCave
    EASY
    Cinnabar Island
    RedIn-game tradeLimitedWaterTrade for (give Raichu)
    LEGENDARY
    Cinnabar Island
    BlueIn-game tradeLimitedWaterTrade for (give Raichu)
    LEGENDARY
    or evolve from Voltorb (Step 1)
  • Electrode works as a pivot with 490 BST behind it. B-Tier on our list — a solid choice for the right team. That 150 base Speed does the heavy lifting.

  • Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Voltorb evolves into Electrode at level 30. Electrode is the final evolution in a 3-stage line starting from Voltorb. At 490 BST, it's got solid stats to work with.

  • Electrode is a mixed attacker — base 50 Attack and 80 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 150 Speed lets it outrun most of the field. Fits the pivot role.

  • Electrode appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.