Few Pokemon outrun Electrode without a Choice Scarf. Electric typing gives it solid coverage options. Only weak to Ground. A longtime staple going back to Gen 1. Known as the Ball Pokemon.
The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
It explodes in response to even minor stimuli. It is feared, with the nickname of the Bomb Ball.
Electrode Weakness
GoodGround-type moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.
Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). Plenty of partners for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50.
How to Evolve
Breed with Electrode to get Voltorb eggs (with patience) using 54 partners from the Mineral egg group. Notable egg moves include Metal Sound, Recycle.
The build revolves around Volt Switch for safe pivoting. Aftermath and Life Orb support Electrode's hit-and-run approach, with max Sp. Atk and Speed EVs making sure each pivot actually threatens. Utility options adds versatility.
Best Build
Best Electrode Moveset
- Volt Switch
- Tera Blast
- Thunderbolt
- Taunt
Recommended Teammates
The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Electrode sits at low spawn rates across 4 spots in late-game routes. Pick one from the sorted list and commit to it. Jumping between areas wastes more time than waiting in the right location.
Where To Catch Electrode in Scarlet & Violet
To get Electrode, start by catching Voltorb through walking encounters at Lv. 26-49. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch VoltorbEASYEast Province (Area Three) - MineScarletOverworldLv.26-2918%MidRouteEASYEast Province (Area Three) - MineVioletOverworldLv.26-2918%MidRouteEASYEast Province (Area Three) - Near TownScarletOverworldLv.26-2918%MidRouteEASYEast Province (Area Three) - Near TownVioletOverworldLv.26-2918%MidRouteEASYWest Province (Area Three) - Near TownVioletOverworldLv.26-2918%MidRouteEASYWest Province (Area Three) - Near TownScarletOverworldLv.26-2918%MidRoute
Step 2Electrode ✓CHALLENGINGEast Province (Area Three) - Near TownScarletOverworldLv.32-492%LateRouteCHALLENGINGEast Province (Area Three) - Near TownVioletOverworldLv.32-492%LateRouteCHALLENGINGWest Province (Area Three) - Near TownScarletOverworldLv.32-492%LateRouteCHALLENGINGWest Province (Area Three) - Near TownVioletOverworldLv.32-492%LateRouteor evolve from Voltorb (Step 1)
Electrode works as a pivot with 490 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 150 base Speed does the heavy lifting.
Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.
Soundproof protects against sound-based moves — that's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.
Electrode is a physical attacker with base 50 Attack. Enough bulk to take a hit or two, too. But the speed tells the real story — base 150 Speed lets it outrun most of the field. Fits the pivot role.
Electrode appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.
Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLAHisuian
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A