Physical
Hazard Setter
500High
50Slow
BTier

Dragon moves don't affect Carbink at all — that's the advantage of Rock/Fairy typing. It relies on priority moves or Scarf to keep up. Known as the Jewel Pokemon. Can go either physical or special depending on the set.

Defense leads and HP gets almost nothing. That's Carbink's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Moderately hard to find and yields 2 Defense and Sp. Def EVs.

Base Stats
500High
HP50
D
Attack50
D
Defense150
S
Sp. Atk50
D
Sp. Def150
S
Speed50
D
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Carbink yields +1 Def, +1 SpD
HPAtkDef+1SpASpD+1Spe
Details
Catch60ChallengingSlow1.25M XP0.3m / 1'00"5.7kg / 12.6 lbs100Base XP
Pokedex Entries

When beset by attackers, Carbink wipes them all out by firing high-energy beams from the gems embedded in its body.

Sword

It’s said that somewhere in the world, there’s a mineral vein housing a large pack of slumbering Carbink. It’s also said that this pack has a queen.

Shield

Carbink Weakness

Avg

Carbink's Rock/Fairy typing leaves it vulnerable to Steel, Water, Grass, and Ground moves. Steel hits land at 4x, so they're the biggest threat. It shrugs off Dragon-type attacks completely. 5 resistances help offset the weaknesses. Carbink's overall bulk (50/150/150) lets it take a hit or two from most weaknesses before going down.

4xCriticali
¼xResisti
None
0xImmunei
4Weak
5Resist
1Immune
Scorei-2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Steel — Iron Head, Flash Cannon, Bullet Punch
Abilities
Clear BodyPrevents stats from being lowered by other Pokémon.
SturdyHAPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Breeding is the whole story for Carbink. A decent partner pool through two egg groups, eggs are average hatch time, and you won't need to evolve anything.

How to Evolve

No Evolution
Carbink
#703Carbink
Does not evolve
Breeding
Challenging

Breed Carbink (with patience) with 45 breeding partners from the Fairy and Mineral egg groups.

Egg Groups
FairyMineral
Gender
GenderlessDittoDitto only
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
raichuazumarillpachirisupikachugrimmsnarltandemausavaluggpolteageistglaliefroslasswhimsicottalcremie

Stealth Rock is the priority every time Carbink comes in. Relaxed nature and max HP and Defense EVs keep it alive long enough to get layers down, while Leftovers provides passive recovery each turn. Sturdy rounds it out.

Best Build

Hazard Setter
Ability
Sturdy
Item
LeftoversSUSTAIN
Nature
Relaxed+DEF
EVs

Best Carbink Moveset

  • Body Press
  • MoonblastSTAB
  • Stealth RockSTAB
  • Iron Defense

Level-up moves are just the starting point for Carbink. TMs unlock Normal and Fighting coverage and more and turn a straightforward STAB kit around Meteor Beam and Stone Edge into something with actual range.

Level-Up Moves

Lv 1
Harden
30Normal
Lv 1
Tackle
4010035Normal
Lv 5
Guard Split
10Psychic
Lv 10
Smack Down
5010015Rock
Lv 15
Flail
10015Normal
Lv 20
Ancient Power
601005Rock
Lv 25
Rock Polish
20Rock
Lv 30
Light Screen
30Psychic
Lv 35
Rock Slide
759010Rock
Lv 40
Skill Swap
10Psychic
Lv 45
Power Gem
8010020Rock
Lv 50
Stealth Rock
20Rock
Lv 55
Moonblast
9510015Fairy
Lv 60
Stone Edge
100805Rock

TM Moves

Src
TM89
Body Press
8010010Fighting
TM66
Body Slam
8510015Normal
TM129
Calm Mind
20Psychic
TM02
Charm
10020Fairy
TM79
Dazzling Gleam
8010010Fairy
TM204
Double-Edge
12010015Normal
TM133
Earth Power
9010010Ground
TM205
Endeavor
1005Normal
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM93
Flash Cannon
8010010Steel
TM152
Giga Impact
150905Normal
TM178
Gravity
5Psychic
TM180
Gyro Ball
1005Steel
TM121
Heavy Slam
10010Steel
TM163
Hyper Beam
150905Normal
TM104
Iron Defense
15Steel
TM99
Iron Head
8010015Steel
TM75
Light Screen
30Psychic
TM220
Meteor Beam
1209010Rock
TM201
Misty Explosion
1001005Fairy
TM139
Misty Terrain
10Fairy
TM101
Power Gem
8010020Rock
TM07
Protect+4
10Normal
TM203
Psych Up
10Normal
TM120
Psychic
9010010Psychic
TM50
Rain Dance
5Water
TM74
Reflect
20Psychic
TM85
Rest
5Psychic
TM76
Rock Blast
259010Rock
TM86
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM176
Sand Tomb
358515Ground
TM51
Sandstorm
10Rock
TM98
Skill Swap
10Psychic
TM70
Sleep Talk
10Normal
TM179
Smack Down
5010015Rock
TM90
Spikes
20Ground
TM116
Stealth Rock
20Rock
TM84
Stomping Tantrum
7510010Ground
TM150
Stone Edge
100805Rock
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM161
Trick Room-7
5Psychic

Egg Moves

Carbink doesn't have any Egg moves

Tutor Moves

Carbink can't learn any Tutor moves

No wild encounters for Carbink in Scarlet & Violet. It's available in X, Sun, or Sword and can be transferred over. The details below show where to find it.

Carbink is not available as a wild encounter in this game.

Also found in:

  • We rate Carbink B-Tier — a solid choice for the right team. At 500 BST, it fits the hazard setter role. Base 150 Defense stands out.

  • Watch for Steelix (Steel), Milotic (Water), and Venusaur (Grass) when using Carbink. They all hit it super-effectively with STAB. Steelix is the most dangerous since Steel moves deal 4x damage. Ground-type attackers are also a problem. Carbink has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Carbink doesn't evolve and has no evolutionary line. It's a Rock/Fairy-type Pokemon with strong stats at 500 BST — no evolution needed.

  • Clear Body prevents stats from being lowered by other Pokémon — that's the one you want on Carbink. Sturdy is the hidden ability. Niche, but it has its uses.

  • Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Carbink is a physical attacker with base 50 Attack. Defensively? Tanky enough to absorb a few hits. Best used as a hazard setter.

  • Carbink appears in 7 games, including X & Y, Omega Ruby & Alpha Sapphire, and Ultra Sun & Ultra Moon.

Carbink joined the series in X & Y and has been available in 7 titles so far. With 4 generations of appearances, it's established itself despite the later start.