Physical
Hazard Setter
500High
50Slow
BTier

Dragon moves don't affect Carbink at all — that's the advantage of Rock/Fairy typing. It relies on priority moves or Scarf to keep up. Known as the Jewel Pokemon. Can go either physical or special depending on the set.

Defense leads and HP gets almost nothing. That's Carbink's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Moderately hard to find and yields 2 Defense and Sp. Def EVs.

Base Stats
500High
HP50
D
Attack50
D
Defense150
S
Sp. Atk50
D
Sp. Def150
S
Speed50
D
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Carbink yields +1 Def, +1 SpD
HPAtkDef+1SpASpD+1Spe
Details
Catch60ChallengingSlow1.25M XP0.3m / 1'00"5.7kg / 12.6 lbs100Base XP
Pokedex Entries

Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.

Omega Ruby

It has slept underground for hundreds of millions of years since its birth. It’s occasionally found during the excavation of caves.

Alpha Sapphire

Carbink Weakness

Avg

Carbink's Rock/Fairy typing leaves it vulnerable to Steel, Water, Grass, and Ground moves. Steel hits land at 4x, so they're the biggest threat. It shrugs off Dragon-type attacks completely. 5 resistances help offset the weaknesses. Carbink's overall bulk (50/150/150) lets it take a hit or two from most weaknesses before going down.

4xCriticali
¼xResisti
None
0xImmunei
4Weak
5Resist
1Immune
Scorei-2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Steel — Iron Head, Flash Cannon, Bullet Punch
Abilities
Clear BodyPrevents stats from being lowered by other Pokémon.
SturdyHAPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Breeding is the whole story for Carbink. No compatible partners through two egg groups, eggs are average hatch time, and you won't need to evolve anything.

How to Evolve

No Evolution
Carbink
#703Carbink
Does not evolve
Breeding
Challenging

Breed Carbink (with patience) from the Fairy and Mineral egg groups.

Egg Groups
FairyMineral
Gender
GenderlessDittoDitto only
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body

Sturdy isn't flashy, but it matters. Combined with Leftovers for passive recovery each turn and Defense and Sp. Def investment EVs, Carbink fills the attacker slot reliably. Hardy nature finishes the spread.

Best Build

Screens Setter
Ability
Sturdy
Item
LeftoversSUSTAIN
Nature
Hardy
EVs

Best Carbink Moveset

  • Skill Swap
  • ProtectFAST +4
  • ReflectUtility
  • Light Screen

Recommended Teammates

Level-up moves are just the starting point for Carbink. TMs unlock Normal and Steel coverage and more and turn a straightforward STAB kit around Stone Edge and Moonblast into something with actual range.

Level-Up Moves

Lv 1
Harden
30Normal
Lv 1
Tackle
5010035Normal
Lv 5
Rock Throw
509015Rock
Lv 8
Sharpen
30Normal
Lv 12
Smack Down
5010015Rock
Lv 18
Reflect
20Psychic
Lv 21
Stealth Rock
20Rock
Lv 27
Guard Split
10Psychic
Lv 31
Ancient Power
601005Rock
Lv 35
Flail
10015Normal
Lv 40
Skill Swap
10Psychic
Lv 46
Power Gem
8010020Rock
Lv 49
Stone Edge
100805Rock
Lv 50
Moonblast
9510015Fairy
Lv 60
Light Screen
30Psychic
Lv 70
Safeguard
25Normal

TM Moves

Src
TM04
Calm Mind
20Psychic
TM100
Confide
20Normal
TM99
Dazzling Gleam
8010010Fairy
TM32
Double Team
15Normal
TM64
Explosion
2501005Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM74
Gyro Ball
1005Steel
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM16
Light Screen
30Psychic
TM96
Nature Power
20Normal
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM69
Rock Polish
20Rock
TM80
Rock Slide
759010Rock
TM39
Rock Tomb
609515Rock
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM37
Sandstorm
10Rock
TM94
Secret Power
7010020Normal
TM88
Sleep Talk
10Normal
TM23
Smack Down
5010015Rock
TM71
Stone Edge
100805Rock
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM06
Toxic
9010Poison
TM92
Trick Room-7
5Psychic

Egg Moves

Carbink doesn't have any Egg moves

Tutor Moves

Src
Tutor
After You
15Normal
Tutor
Covet
6010025Normal
Tutor
Earth Power
9010010Ground
Tutor
Gravity
5Psychic
Tutor
Iron Defense
15Steel
Tutor
Magic Coat+4
15Psychic
Tutor
Magnet Rise
10Electric
Tutor
Skill Swap
10Psychic
Tutor
Snore
5010015Normal
Tutor
Stealth Rock
20Rock
Tutor
Wonder Room
10Psychic

No wild encounters for Carbink in Omega Ruby & Alpha Sapphire. It's available in X, Sun, or Sword and can be transferred over. The details below show where to find it.

Carbink is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to Omega Ruby & Alpha Sapphire.

Also found in:

  • We rate Carbink B-Tier — a solid choice for the right team. At 500 BST, it fits the hazard setter role. Base 150 Defense stands out.

  • Watch for Steelix (Steel), Milotic (Water), and Venusaur (Grass) when using Carbink. They all hit it super-effectively with STAB. Steelix is the most dangerous since Steel moves deal 4x damage. Ground-type attackers are also a problem. Carbink has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Carbink doesn't evolve and has no evolutionary line. It's a Rock/Fairy-type Pokemon with strong stats at 500 BST — no evolution needed.

  • Clear Body prevents stats from being lowered by other Pokémon — that's the one you want on Carbink. Sturdy is the hidden ability. Niche, but it has its uses.

  • Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Carbink is a physical attacker with base 50 Attack. Defensively? Tanky enough to absorb a few hits. Best used as a hazard setter.

  • Carbink appears in 7 games, including X & Y, Omega Ruby & Alpha Sapphire, and Ultra Sun & Ultra Moon.

Carbink joined the series in X & Y and has been available in 7 titles so far. With 4 generations of appearances, it's established itself despite the later start.