Few Pokemon outrun Electrode without a Choice Scarf. Electric typing gives it solid coverage options. Only weak to Ground. A longtime staple going back to Gen 1. Known as the Ball Pokemon.
The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.
It is known to drift on winds if it is bloated to bursting with stored electricity.
Electrode Weakness
GoodGround-type moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 480 total stats. Speed saw the largest single gain at +40.
How to Evolve
Breed with Electrode to get Voltorb eggs (with patience) using 29 partners from the Mineral egg group.
Electrode leads with Focus Sash insurance. Even if it can't take a hit naturally, it'll survive long enough to deal early damage. Flexible EVs EVs go all-in on offense since bulk doesn't matter here.
Best Build
Best Electrode Moveset
- Explosion
- Thunder Wave
- Taunt
- Thunderbolt
Recommended Teammates
The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
You're catching Voltorb first, not Electrode. Voltorb appears at solid rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.
How to Obtain Electrode in Diamond & Pearl
Step 1Catch VoltorbEFFORTLESSRoute 218PearlGrassLv.28CommonMidRouteSwarm activeEFFORTLESSRoute 218DiamondGrassLv.28CommonMidRouteSwarm active
Step 2Electrode ✓
Electrode works as a pivot with 480 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 140 base Speed does the heavy lifting.
Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 140 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.
Soundproof protects against sound-based moves — that's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.
Electrode is a mixed attacker — base 50 Attack and 80 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 140 Speed lets it outrun most of the field. Fits the pivot role.
Electrode appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.
Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLAHisuian
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A