Physical
Pivot
490Average
150Extreme
CTier

Few Pokemon outrun Electrode without a Choice Scarf. Electric typing gives it solid coverage options. Only weak to Ground. A longtime staple going back to Gen 1. Known as the Ball Pokemon.

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
490Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed150
S
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Electrode yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch60ChallengingMedium Fast1M XP1.2m / 3'11"66.6kg / 146.8 lbs172Base XP
Pokedex Entries

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Lets Go Pikachu / Lets Go Eevee

Electrode Weakness

Good

Ground-type moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
3Resist
0Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHADamages the attacker for 1/4 its max HP when knocked out by a contact move.

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
ATK
30
50+20
DEF
50
70+20
SP.ATK
55
80+25
SP.DEF
55
80+25
SPE
100
150+50
BST
330C-Tier
490C-Tier+160
ROLE
Pivot
Pivot
TYPE
Special
Special
Breeding
Challenging

Breed with Electrode to get Voltorb eggs (with patience) from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

The build revolves around Volt Switch for safe pivoting. Aftermath and Lightclay support Electrode's hit-and-run approach, with max HP and Speed EVs making sure each pivot actually threatens. Utility options adds versatility.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

The level-up pool tells the story here. Electrode learns Self-Destruct and Thunderbolt naturally, plus enough variety that TMs feel like bonuses. Normal and Psychic coverage extends the reach beyond that.

Level-Up Moves

Lv 1
Light Screen
30Psychic
Lv 1
Sonic Boom
9020Normal
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 3
Light Screen
30Psychic
Lv 6
Sonic Boom
9020Normal
Lv 9
Thunder Shock
4010030Electric
Lv 14
Swift
6020Normal
Lv 19
Self-Destruct
2001005Normal
Lv 24
Screech
8540Normal
Lv 36
Thunderbolt
9010015Electric
Lv 48
Mirror Coat-5
10020Psychic
Lv 60
Explosion
2501005Normal

TM Moves

Src
TM12
Facade
7010020Normal
TM21
Foul Play
9510015Dark
TM01
Headbutt
7010015Normal
TM48
Hyper Beam
150905Normal
TM06
Light Screen
30Psychic
TM07
Protect+4
10Normal
TM09
Reflect
20Psychic
TM05
Rest
10Psychic
TM42
Self-Destruct
2001005Normal
TM08
Substitute
10Normal
TM02
Taunt
10020Dark
TM04
Teleport-6
20Psychic
TM38
Thunder
1107010Electric
TM16
Thunder Wave
9020Electric
TM36
Thunderbolt
9010015Electric
TM27
Toxic
9010Poison

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Electrode can't learn any Tutor moves

moderate rates for Electrode across 4 locations in late-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Electrode in Let's Go Pikachu & Eevee

The path to Electrode starts with Voltorb at Lv. 37-42 via walking and fixed encounters. 2 catchable stages total, with locations listed for each one below.

  1. Voltorb
    Step 1Catch Voltorb
    Power Plant
    Let's Go EeveeGrassLv.37-4223%LatePower-plant
    EASY
    Power Plant
    Let's Go PikachuGrassLv.37-4223%LatePower-plant
    EASY
    Power Plant
    Let's Go EeveeInteract with PokemonLv.42LatePower-plant
    Power Plant
    Let's Go PikachuInteract with PokemonLv.42LatePower-plant
  2. Electrode
    Step 2Electrode
    Power Plant
    Let's Go EeveeInteract with PokemonLv.42LatePower-plant
    Power Plant
    Let's Go PikachuInteract with PokemonLv.42LatePower-plant
    Power Plant
    Let's Go EeveeGrassLv.37-425%LatePower-plant
    CHALLENGING
    Power Plant
    Let's Go PikachuGrassLv.37-425%LatePower-plant
    CHALLENGING
    or evolve from Voltorb (Step 1)
  • Electrode works as a pivot with 490 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 150 base Speed does the heavy lifting.

  • Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Voltorb evolves into Electrode at level 30. Electrode is the final evolution in a 3-stage line starting from Voltorb. At 490 BST, it's got solid stats to work with.

  • Soundproof protects against sound-based moves — that's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.

  • Electrode is a physical attacker with base 50 Attack. Enough bulk to take a hit or two, too. But the speed tells the real story — base 150 Speed lets it outrun most of the field. Fits the pivot role.

  • Electrode appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.